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Vapourware Seven Dragon Saga - Gold Box spiritual successor from SSI veterans

Discussion in 'General RPG Discussion' started by AbounI, Aug 8, 2014.

  1. Dorateen Arcane

    Dorateen
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    Crossed over $100 K so at least they made it into six digit territory. I imagine that was important for showing any potential investors, or another financial options TSI might explore. I think Klein mentioned some regional publishers taking an interest.

    Anyway, they are using kickstarter as a platform to get out more details, I don't see them shutting it down any time soon.
     
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  2. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    https://www.kickstarter.com/project...y-tactical-simulations-interact/posts/1172943

     
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  3. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Make the Codex Great Again! RPG Wokedex Strap Yourselves In
    Excel file up with all Specialty, Race, and Class descriptions from the updates, plus the Goals that have been mentioned so far although that list is not final.

    You can use the file to easily tweak your party concept and your list will populate to all pages. Manually enter classes on the Class page, and so forth.

    Zed
     
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  4. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Make the Codex Great Again! RPG Wokedex Strap Yourselves In
    As for the update, that quest resolution diversity sounds amazing. No idea whether quests will generally be that robust, but if they pull it off ... man. Super cool to see the Goal system driving this level of scripting complexity.
     
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  5. Zed Codex Staff Patron

    Zed
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    Codex USB, 2014
    This stuff looks solid to me.
    Too bad about their poor KS launch.
     
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  6. ArchAngel Arcane

    ArchAngel
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    This is good on paper but just like in D:OS players will just use it as another leveling mechanic and always choose what gives them wanted mechanical benefits instead of roleplaying. Better to keep roleplaying outside of rewards system similar to how PoE plans to do.
     
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  7. prodigydancer Arcane In My Safe Space

    prodigydancer
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    Yeah, I remember picking lines in D:OS conversations based on how they will affect the character's traits.
     
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  8. SausageInYourFace Angelic Reinforcement Patron

    SausageInYourFace
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    So deliberately basing your own play style on purely mechanical considerations rather than actual role-play considerations is now suddenly a games fault instead of your owns? Wat.
     
    Last edited: Mar 21, 2015
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  9. V_K Arcane

    V_K
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    I don't see what's the problem here. It's not like in DOS where different traits provide different benefits - from what I remember in SDS playing true to your goals only provides you with additional level-up points and the way you spend them is up to you. So minmaxing and role-playing don't really contradict each other: you create a greedy bastard, roleplay him as a greedy bastard and reap the benefits from being a true greedy bastard.
     
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  10. GlutenBurger Cipher

    GlutenBurger
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    The term has been applied so broadly that it has started to lose meaning, but I'm pretty sure roleplaying in a CRPG outside of what the mechanics require is what has long been derided here as LARPing.

    I think it sounds like a nice alternative to an alignment system.
     
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  11. prodigydancer Arcane In My Safe Space

    prodigydancer
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    Lazy fail design where RP isn't separated from mechanics is definitely the game's fault and not mine. But D:OS had worse shortcomings so this one is relatively insignificant.
     
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  12. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    "Always", huh? We'll see about that. :obviously:
     
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  13. ArchAngel Arcane

    ArchAngel
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    Yes and no. But most players will just care about mechanics. And then go to next games being used to the worse system.
     
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  14. DeepOcean Arcane

    DeepOcean
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    Hmmm, I liked thier village raid scenario, nice choices in there and with some consequence but that should be on the pitch and on the main page and not when there are only 20 days left for their campaign, it is frustrating when developers have the right mind set but fail for stupid things like failing on communicating, on creating the impression they are lazy like they are doing. Man, it's 2014, two years of kickstarter and they are making mistakes Obsidian made on 2012 but they don't have the reputation of Obsidian to save them up.

    Anyway, I think they are being over ambitious with this game and even 450.000 is nowhere enough to make an isometric rpg with tons of choices and consequences like that. They should have started with some smaller and less ambitious game like a Knights of Chalice clone, a Serpent in the Staglands something like... "guys, this is a game where you are going to kill shit and not much else but killing shit is fun on challenging isometric TB battles" and fuck God... some concept art with their final art style would look nice, the 3d prototype was generic as it can be.
     
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  15. CyberWhale Arcane

    CyberWhale
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    Pyro Studios and Spellbound Entertainment also had some really top-notch 2D artists.

    :cry:
     
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  16. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Don't hide behind some mythical "most players". If you want to play like a munchkin, own up and criticize the design on that basis.

    Even if "most players" do prefer to min/max, who cares? Munchkins gonna munch, and the role-play elements aren't going to matter to them anyway - in their eyes it'll just be a neat new system to metagame.
     
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  17. buzz Arcane

    buzz
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    That was technically pre-rendered 3D but still, some really great shit.
     
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  18. hemtae Savant Patron

    hemtae
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    Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    https://www.kickstarter.com/project...y-tactical-simulations-interact/posts/1173839

    The Action System

    In case you haven’t already, we invite you to sign up for the TSI newsletter on our website to learn more about the team’s history at SSI and receive all the latest information about Seven Dragon Saga: http://www.tsi-games.com/


    --

    Paul Murray on how actions work in combat
    A lot of combat in games involves what you allow the characters to do each turn. There are various ways to restrict this: from the simple, “one move, one attack”, to the action points systems where everything has a cost. In Seven Dragon Saga we chose a flexible middle ground. One move, one attack, provides minimal choice for the player, while an action point system tends to favor a more static battle -- most players choose to use points to attack as often as possible, sacrificing movement.

    Each turn, the character has three actions of differing size: Unique (most attacks), Standard (most movements), and Minor (quick spells and abilities). The player may substitute a smaller action for a bigger one, so a Turn could consist of two Standards and a Minor, or three Minors.

    So how’s this work in detail? Spellcasting is limited to one spell per turn, so one could cast a buff spell (Standard), draw a weapon (Minor) and attack with it (Unique). Or a meleer could gut an enemy in front of him (Unique), move up to the next enemy (Standard), and mark it with a Leadership debuff (Minor). A Shadowmaster character could turn invisible (Minor), shoot an opponent with surprise (Unique) and return to invisibility (Minor).

    Movements come in two forms: conventional, Running, Evasion and Mystic Leap, which use Standard actions; and fast, Flash Step and Teleport, which use Minor actions. Each provides its own tactical advantages and disadvantages. Using Flash Step, a character could move out from cover, shoot, and move back into cover in the same turn. Evasion and Leap take up the Standard action, but avoid any Opportunity Attacks. Running is the overall fastest movement.

    In addition, there are limited use abilities which provide extra actions. Adrenaline gives an additional Unique, and that always desirable extra attack or spell. Mobility provides an added Standard, for more movement, or just another useful action. Quickness nets an extra Minor action.

    All of this provides the player great tactical choice, while giving the game strong control over damage per turn from players and enemies. Maintaining this balance allows us to design interesting battles with an expectation of their overall duration and challenge. No one wants a fight that is both a foregone conclusion and drags things out.

    --

    Community collaboration and feedback are important to our work. Please interact with us on our website and on social media:

    https://www.facebook.com/TSIGames

    https://twitter.com/TSIGames
     
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  19. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    God damn. I'm probably biased at this point, but this thing sounds better and better with every update.

    Still praying without much hope for that Kickstarter miracle :negative:
     
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  20. SausageInYourFace Angelic Reinforcement Patron

    SausageInYourFace
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    I feel ya, already upped my pledge once, thinking about doing it a third time at this point.

    Two small things about the last update:

    - draw a weapon (minor)
    Interesting, so you gotta draw a weapon first before you can use it?

    - Shadowmaster
    Whats that, I don't remember a mention of that class before this update?
     
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  21. FuriousGamer87 Arcane Patron

    FuriousGamer87
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    I am loving their updates so far. Already pledged by the previous update though.
     
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  22. stony3k Augur Patron

    stony3k
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    They should fire whoever they hired to help market their Kickstarter
     
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  23. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    That's not a class; it's a Scout ability, I believe. Lets 'em turn invisible.
     
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  24. Transfiguring Roar Arcane Patron

    Transfiguring Roar
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    I feel the same, having had high hopes for it. Seems like they didn't even hire someone. Based off this comment from the previous update, it sounds like they were hard at work the whole time instead of preparing the kickstarter:

     
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  25. stony3k Augur Patron

    stony3k
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    Hopefully they learn from this and come back with more details and a better KS.
     
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