Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Seven Dragon Saga July Update

Discussion in 'News & Content Feedback' started by Infinitron, Jul 23, 2015.

  1. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    87,644
    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Tags: David Shelley; Seven Dragon Saga; Tactical Simulations Interactive

    In suspiciously close proximity to a post on our forums questioning its status, the developers of Seven Dragon Saga have posted a new development update on the game's official website. It includes new art - namely, an image of a Slyth Warden, a member of the game's Dragonkin faction - and a report on what each member of the team is currently up to. I quote:

    Meet the Slyth Warden, one of the many dragonkin who vie for dominance in the mountains of the Firewind Coast. Suspicious of the empire, they are likely enemies, but with the right inducements, they could be powerful allies. It’s all a matter of player choice, as they adventure deep into the Drakelands, in service to their emperor.

    We are proceeding along developing different elements of the game. In Engineering, we’ve been running various elements of combat and movement through prototyping. Checking out how best to implement multiple targets, area of effect attacks, and persistent things like zones. On the movement side, Seven Dragon Saga has a number of methods to move, and we want them to feel different and work clearly. Mystic Leap allows characters to leap up onto areas others can’t, and gain height advantage. Special thanks to junior engineer Sebastian for taking point on the prototype process.

    Up next is how best for the game to recognize cover, then determine if it is half or full, and convey this in an intelligent manner to the players. Then there are Attacks of Opportunity and the Retaliate ability to work out. Lots of little details where frequent prototype iterations works wonders.

    In design, we are creating flow charts for story progression, depending on which factions the player is aiding, and which he’s harming. David Shelley pushes a strategic vision, while Edwin McRae drives things from an NPC and story arc viewpoint. This all feeds into the locations we need, and hence the environmental art required.

    In systems, Paul Murray and David Shelley are running through a first draft of the various crafting methods, beginning with Alchemy. Again, this affects other elements, such as the skills system, and especially the economy (meaning what players find as loot, as well as, in stores). While single player game economics has a bit more slop allowed than in multi-player games, we still need valuable items to feel valuable and achievable. All the glittery things scattered on the ground after battle should have some meaning.

    The art team is busy as ever, since we revamped under our new art director, Lee Dotson. The animation and rigging team is moving from player characters to the first batch of enemies. The new environments are moving from concept to implementation. And we’ve squeezed in a revision to our main user interface — with much discussion with the designers over what the scribbled wireframes really mean for functionality. Meetings can be noisy, but very positive.
    So yeah, don't worry, Seven Dragon Saga is still still alive.
     
    • Brofist Brofist x 9
    ^ Top  
  2. tindrli Arcane

    tindrli
    Joined:
    Jan 5, 2011
    Messages:
    4,198
    Location:
    Dragodol
    ^ Top  
  3. GarfunkeL Racism Expert

    GarfunkeL
    Joined:
    Nov 7, 2008
    Messages:
    15,463
    Location:
    Insert clever insult here
    Good good, it's not dead.
     
    ^ Top  
  4. Excidium II Self-Ejected

    Self-Ejected
    Joined:
    Jun 21, 2015
    Messages:
    1,866,260
    Location:
    Third World
    Chaos Chronicles vibes
     
    • Brofist Brofist x 5
    ^ Top  
  5. Jedi Master Radek Arcane

    Jedi Master Radek
    Joined:
    Dec 12, 2013
    Messages:
    3,537
    That art looks really great. It looks that after the kickstarter failure they really moved more into eastern aesthetic territory.
     
    ^ Top  
  6. Dorateen Arcane

    Dorateen
    Joined:
    Aug 30, 2012
    Messages:
    3,641
    Location:
    The Crystal Mist Mountains
    I enjoy fighting yuan-ti and other snake-like abominations.
     
    • Brofist Brofist x 2
    ^ Top  
  7. Tuco Benedicto Pacifico Arcane

    Tuco Benedicto Pacifico
    Joined:
    Jun 6, 2010
    Messages:
    1,035
    Location:
    Milan, Italy
    This still hurts for me.
     
    • Brofist Brofist x 1
    ^ Top  
  8. Amasius Augur

    Amasius
    Joined:
    Sep 24, 2006
    Messages:
    959
    Location:
    Thanatos
    Yep - it's undead.
     
    ^ Top  
  9. GarfunkeL Racism Expert

    GarfunkeL
    Joined:
    Nov 7, 2008
    Messages:
    15,463
    Location:
    Insert clever insult here
    As long as it's lumbering forward, I don't care of the stench.
     
    • Brofist Brofist x 1
    ^ Top  
  10. Dorateen Arcane

    Dorateen
    Joined:
    Aug 30, 2012
    Messages:
    3,641
    Location:
    The Crystal Mist Mountains
    Here's an interesting comment from their Facebook page:

    "We are considering going to Kickstarter again, along with some other funding options. We like KS for the close link it provides to future players, but it does require strong marketing acumen to be successful there. We'll keep you updated when we have concrete plans."

    Maybe they are realizing there are more reliable methods than crowdfunding to produce this type of RPG.
     
    ^ Top  
  11. Morality Games Arcane Patron

    Morality Games
    Joined:
    Sep 7, 2013
    Messages:
    5,245
    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Worth noting Unreal is free and their studio consists predominantly of SSI and other industry veterans. Not saying they don't need funding, but some if not all of their employees probably are at or nearing retirement levels of funds. They might be able to work with reduced salaries until the company takes off.
     
    ^ Top  
  12. Excidium II Self-Ejected

    Self-Ejected
    Joined:
    Jun 21, 2015
    Messages:
    1,866,260
    Location:
    Third World
    Like what?
     
    • Brofist Brofist x 1
    ^ Top  
  13. Dorateen Arcane

    Dorateen
    Joined:
    Aug 30, 2012
    Messages:
    3,641
    Location:
    The Crystal Mist Mountains
    Like putting their own money into the project, or seeking outside investors. I have more respect for independent developers who get a project made, and then recoup expenses from sales.
     
    ^ Top  
  14. Excidium II Self-Ejected

    Self-Ejected
    Joined:
    Jun 21, 2015
    Messages:
    1,866,260
    Location:
    Third World
    I'm curious who'd invest significant money in a CRPG. :M
     
    • Brofist Brofist x 1
    ^ Top  
  15. Tuco Benedicto Pacifico Arcane

    Tuco Benedicto Pacifico
    Joined:
    Jun 6, 2010
    Messages:
    1,035
    Location:
    Milan, Italy
    This is typically a poor excuse.
    "Strong marketing acumen" is the *alternate* option you'll need to get noticed on Kickstarter, as are popular names.

    The way a lot of no name developers managed it, instead, is by putting out a strong and convincing vertical slice of their product.
     
    ^ Top  
  16. DarkArcher Educated

    DarkArcher
    Joined:
    Mar 3, 2015
    Messages:
    61
    I really like where they are going with this.

    Clearly quality RPG's make money, so it doesn't matter whether they go for crowdfunding or find another source of revenue. I just want a good, tactical RPG.
     
    • Brofist Brofist x 1
    ^ Top  
  17. Excidium II Self-Ejected

    Self-Ejected
    Joined:
    Jun 21, 2015
    Messages:
    1,866,260
    Location:
    Third World
    Not much.
     
    • Brofist Brofist x 1
    ^ Top  
  18. Dorateen Arcane

    Dorateen
    Joined:
    Aug 30, 2012
    Messages:
    3,641
    Location:
    The Crystal Mist Mountains
    I hear the Russian mob gets involved with these sort of things.
     
    ^ Top  
  19. ROARRR Learned Possibly Retarded

    ROARRR
    Joined:
    Feb 26, 2015
    Messages:
    327
    Location:
    Nirvana
    Is it TB?
     
    ^ Top  
  20. karnak Arcane Patron

    karnak
    Joined:
    Jun 14, 2014
    Messages:
    805
    Location:
    Negative Zone
    Grab the Codex by the pussy Strap Yourselves In
     
    ^ Top  
  21. Themadcow Savant

    Themadcow
    Joined:
    Feb 17, 2012
    Messages:
    307
    *diarises another 'is it still alive?' post for a months time to prompt another update*
     
    • Brofist Brofist x 1
    ^ Top  
  22. Dorateen Arcane

    Dorateen
    Joined:
    Aug 30, 2012
    Messages:
    3,641
    Location:
    The Crystal Mist Mountains
    Yes, it is turn-based.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.