Gotta agree that the new matrix is a load of fucking shit. I don't understand that mini game either. I just force my way through the door things and put up with the extra spawns that happen as a result.
Matrix was better in SRR and Dragonfall.
The mingame works like this. The simon says gives you more time on the next part with the matching. So you are supposed to balance out how much time you need with how much simon says. So hit start do two simon says real fast then hit next and you should get like 40 seconds, which for me is plenty of times to get the match game right. I can generally do even max difficulty with this approach. The last two simon says are a bit too long and since they are on a keypad that is not visually differentiated I find them more trouble than they are worth. I believe if you guess wrong on the match you can do another set of simon says to get more time and then do a rematch, but I generally don't bother with that.
The lack of turn based stuff is somewhat whacky, but at the same time you need to realize that turn based causes time to pass and non-turn based DOES NOT TAKE TIME. So during a run like the kidnap rooster mission (which has obligatory fight in the matrix) if you do only the fighting parts you take considerably less time in meatspace, probably half the turns. And on some things (like the whistleblower double cross) you can make special events happen in essentially no time if you are undetected.
There is a trick to doing things in non-turn based mode but once you get it down its not that hard, but it can take patience and time which I am sure will bug some people.
Further some areas have extremely low Trace (like 50 or 40) and you will basically summon many extra things to kill if you don't get through things in non-tuned based mode. Also keep in mind you can boost non-turn based movement speed.
The new matrix is VERY poorly exlained. As in not explained at all. However once you isolate out the actual behavior and consequences it does start to make some sense. I am sure it can be improved. And they could serious write a 5 page tutorial that would make things a lot more clear.
Its perfectly possible to play the current matrix like the old matrix. Just bust out the trace to max and you can just do the whole thing turn based and fight stuff just like old matrix. The new wrinkle of "Invisible Inc. style stealth" but in real time, is probably not going to be for everyeone. At the same time I don't think a lot of people are quite realizing that some key mechanics go along with doing things in a stealthy manner.
A poster here has already said they just run after detection. Well on some maps, since detection is 20 trace and you only get 50, you will definitely get to max trace. You will be running through multiple turn based encounter and will have to finish a fight probably near whatever hack packet you want and you won't be able to disconnect without a penalty. And doing things this way will take like 5 times the turns in meatspace.
You can brute force your way through an entire matrix if you want. All these people whining about it with hand wringing hyperbole are pretty silly. Just brute force it if its not your cup of tea. Get a really good combat decker and a good combat team to defend them and voila. If you want more finesse then be fast and clever and you barely need to fight and barely need to defend your decker in meatspace either. Go one way or the other. Or a bit of a mix if you want.
All this bitching about the new matrix seems pretty silly to me. Yeah its not as good as Invisible Inc. because that is entire fucking game made around it. The stealth play is fine its just not that hugely complex or robust. It works fine its penalties and interactions with brute force play are fine. You can still do the matrix like the brute force old style and at least this gives a spectrum of ways to play it out and that there are actual consequences to it. You don't like the stealthy setup? Then just brute force it and be a "get a bigger hammer" sort of person. The stealthy setup is fine. Could it be better and more intricate? Of course it could you could make an entire fucking separate game from it. But its doable, it has its challenges and doing things in a stealthy way has a clear benefit. And for the most part the interaction between stealth and brute force allows for a decent set of "gray area" play.