Anthony Davis
Blizzard Entertainment
More thoughts after about 6 to 8 hours into the game. I'll organize it similar to VD.
Pros:
I continue to enjoy the art. I do find myself wishing I could zom in a bit more, especially on Cherry Bomb, ho ho ho. Seriously though, the art is very nice and really looks like ToEE was the inspiration.
I continue to enjoy the writing and the characters. I do get a slight NWN1 shallowness vibe to some of it, but the atmosphere helps carry it over any rough spots.
Mucho skill checks in dialogues. Almost a constant thing. It would take a second play through to see if the decisions/skill checks alter anything other than monetary rewards.
While combat so far is not exactly hard, it is still enjoyable. SOME fights are a lot more challenging, for example:
I have had shadowrunners "knocked down" and have had to jump start me with one of the kits. Bad guys critical hitting with shotguns can do 40 damage in a single hit. Taking that and any other hit in a round will it down out mages.
I like the interactions in the world, but I seriously could have used... 5 times more than there is.
Neutral:
Super linear. I list this as neutral as I don't believe RPGS need to be non linear to be good, any Kodexer worth his/her/it's salt can name plenty of good RPGs that are linear. If you hate linear plots, you will probably hate this too.
Toolset holds much promise for either incline or delicious decline. Only time will tell.
Cons:
Save system blows.
Drone system is kind of wasted.
Melee combat is kind of wasted. The damage can be good, but ranged weapons and spells start doing damage as soon as they see you.
There was clearly some attempts at more variety in combat scenarios, and I would have liked to have seen more of that. Not nearly enough missions where you have to split up your party, or have secondary goals to accomplish. Some of these exist,and they are great, but it leaves me wanting more missions like that.
I'll have more thoughts later.
Pros:
I continue to enjoy the art. I do find myself wishing I could zom in a bit more, especially on Cherry Bomb, ho ho ho. Seriously though, the art is very nice and really looks like ToEE was the inspiration.
I continue to enjoy the writing and the characters. I do get a slight NWN1 shallowness vibe to some of it, but the atmosphere helps carry it over any rough spots.
Mucho skill checks in dialogues. Almost a constant thing. It would take a second play through to see if the decisions/skill checks alter anything other than monetary rewards.
While combat so far is not exactly hard, it is still enjoyable. SOME fights are a lot more challenging, for example:
the first time you fight the indestructible insects while you have to protect the decker can be rough if you get trapped in the room or in a corner behind their corpses.
I like the interactions in the world, but I seriously could have used... 5 times more than there is.
Neutral:
Super linear. I list this as neutral as I don't believe RPGS need to be non linear to be good, any Kodexer worth his/her/it's salt can name plenty of good RPGs that are linear. If you hate linear plots, you will probably hate this too.
Toolset holds much promise for either incline or delicious decline. Only time will tell.
Cons:
Save system blows.
Drone system is kind of wasted.
Melee combat is kind of wasted. The damage can be good, but ranged weapons and spells start doing damage as soon as they see you.
There was clearly some attempts at more variety in combat scenarios, and I would have liked to have seen more of that. Not nearly enough missions where you have to split up your party, or have secondary goals to accomplish. Some of these exist,and they are great, but it leaves me wanting more missions like that.
I'll have more thoughts later.