Nortar
Arcane
- Joined
- Sep 5, 2017
- Messages
- 1,511
I could not find a thread for it, but I can swear I heard about it on the Codex first.
This is a mix of Judge Dredd, John Wick and The Raid movie with garish graphics.
The
The animations would have looked cool and brutal if not for the whole cartoonish artstyle and eyes-melting acid colors.
Each turn the character can peforms all of the available actions:
move, shoot, push, make a melee attack and use an item.
Killing an enemy resets all actions, so you can make whole chains of bloody executions before the enemies can act.
Turn reset does not reload your ammo though, so melee attacks and pushing enemies around are very useful.
The ammo comes in different kinds - so far I've seen normal , stunning and immobilizing rounds.
All bullets are limited so you have to conserve them as much as possible.
A questionable design choice - using any action starts a timer and when it runs out, the turn ends.
It was probably meant to encourage the players to think ahead and plan their actions in advance, but I did not think long, as there an option to disable that shit once and for all.
There is also a number of consumables, such a land-mines and AP/HP boosters.
Between floor the character can chose 1 out of 3 upgrades to his abilites.
There are some basic options such as +1 damage to melee, but also some tactical enchancers like ability make melee/push attack to diagonal squares.
Upon death the caracter rewinds his memory - I did not get to the in-game explanation of how he does it - it looks just like "the first battle happened in his mind", but who cares.
The game could turn out to be fun if it can keep up the tempo and set up interesting combat situations.
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