oddech_wymarlych_swiatow
SMT IV starts good and turns out mediocre the deeper you go. It has a few almost-hard fights at the start, and then the game suddenly cranks the easy mode up.
Setting wise, it's still very much SMT but it doesn't feel as dreamy, mysterious as Nocturne and SMT, there are more interaction with people, you never really feel stranded in dangerous places and the maps are horribly small because of the 3DS limitations. They really, really should have used the Etrian Odyssey engine again, rather than try to make a nocturne-like view on a console that can only handle a small amount of 3D content. It really fucks a lot of the SMT experience to never feel stranded anywhere low on resources, you just know after a while how short the maps are and you're just 5 seconds away from a safe area.
The gameplay doesn't have a single innovation beside smirk and that system just makes everything very onesided, either winning or losing, but you'll mostly be winning once you're done with the starter area and the minotaur. Oh, and dying doesn't make you reload a save, dunno how I really feel about that.
The characters are terrible, which is bad because they will be traveling with you a lot. In particular, chaos dude is a real cunt. Law dude is a sissy, neutral girl is alright but the neutral path is the worst thing you could pick, whether accidentally or on purpose, because it essentially makes you do all the terrible fetchquesting of the game if you want to complete it, quests that are optional in other paths. And boy, are those quests terrible. With that fucking unreadable map. I ran in circles for hours because of that terrifyingly bad map.
Which brings me to the alignment system, the dumbest of all SMT. You don't really get to pick a clear path toward an alignment, you have to constantly spam all the dialog choices you feel would be picked by a particular alignment (only between Law and Chaos because..) neutral path doesn't exist as its own entity. The game has an arbitrary line that declares you neutral depending on how many chaos and law choices you made and if they balance each other out, you're neutral. And really, if you ever get to play it, don't do that. Don't play a character that's not one dimensional. The neutral path is shit gameplay wise. Too much quest grind.
It doesn't even have music as a redeeming factor which is a wtf for a SMT. It's nowhere near Nocturne and its funky rock during battles, or Strange Journey and its glorious classical themes. It has some music clearly inspired from nocturne's days but they feel like parodies.
I am not going to get a new 3DS SMT again until they wise up and either make a sequel that's more in line to Strange Journey, or do spinoffs like Devil Survivor. SMT IV final can go take a hike in hell. To see a sequel to the worst mainline SMT come out so soon is so fucking disappointing.
Oh and you asked if you should play it or watch a let's play? Do neither. It's not worth your time.
SMT IV starts good and turns out mediocre the deeper you go. It has a few almost-hard fights at the start, and then the game suddenly cranks the easy mode up.
Setting wise, it's still very much SMT but it doesn't feel as dreamy, mysterious as Nocturne and SMT, there are more interaction with people, you never really feel stranded in dangerous places and the maps are horribly small because of the 3DS limitations. They really, really should have used the Etrian Odyssey engine again, rather than try to make a nocturne-like view on a console that can only handle a small amount of 3D content. It really fucks a lot of the SMT experience to never feel stranded anywhere low on resources, you just know after a while how short the maps are and you're just 5 seconds away from a safe area.
The gameplay doesn't have a single innovation beside smirk and that system just makes everything very onesided, either winning or losing, but you'll mostly be winning once you're done with the starter area and the minotaur. Oh, and dying doesn't make you reload a save, dunno how I really feel about that.
The characters are terrible, which is bad because they will be traveling with you a lot. In particular, chaos dude is a real cunt. Law dude is a sissy, neutral girl is alright but the neutral path is the worst thing you could pick, whether accidentally or on purpose, because it essentially makes you do all the terrible fetchquesting of the game if you want to complete it, quests that are optional in other paths. And boy, are those quests terrible. With that fucking unreadable map. I ran in circles for hours because of that terrifyingly bad map.
Which brings me to the alignment system, the dumbest of all SMT. You don't really get to pick a clear path toward an alignment, you have to constantly spam all the dialog choices you feel would be picked by a particular alignment (only between Law and Chaos because..) neutral path doesn't exist as its own entity. The game has an arbitrary line that declares you neutral depending on how many chaos and law choices you made and if they balance each other out, you're neutral. And really, if you ever get to play it, don't do that. Don't play a character that's not one dimensional. The neutral path is shit gameplay wise. Too much quest grind.
It doesn't even have music as a redeeming factor which is a wtf for a SMT. It's nowhere near Nocturne and its funky rock during battles, or Strange Journey and its glorious classical themes. It has some music clearly inspired from nocturne's days but they feel like parodies.
I am not going to get a new 3DS SMT again until they wise up and either make a sequel that's more in line to Strange Journey, or do spinoffs like Devil Survivor. SMT IV final can go take a hike in hell. To see a sequel to the worst mainline SMT come out so soon is so fucking disappointing.
Oh and you asked if you should play it or watch a let's play? Do neither. It's not worth your time.
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