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Atlus Shin Megami Tensei V is Nintendo Switch Exlusive

Discussion in 'jRPG Weeaboo Discussion' started by Abu Antar, Oct 24, 2017.

  1. dacencora Augur

    dacencora
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    Man this is interesting. I obviously suck compared to you. Matador took me quite a few tries, and I fuse demons specifically for every boss fight. I didn't think that IV was particularly difficult. I think that V is much harder and so was Nocturne. The only real challenge on SMT IV was that some of the mobs could smirk you and then destroy you fairly easily. The bosses are much more meat-shieldy in this game, I think, than they were in IV. In IV I could take a few hits to see what the boss was weak to, but in V, I just use the spyglass because my demons seem squishy and bosses are more powerful. TLDR: I'm bad at this game lmao.
     
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  2. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    "Too much information/tools for the player" + "Not enough survival mood driven design" is probably what all the major criticisms boil down to (and correctly so). I am still very happy that we have a new mainline SMT that has, on the main, really really good gameplay.

    For cat boy - I assume Hard? It's not the most difficult SMT at all due to the amount of control player gets over every phase of the game. If you're reading reddit or somethng and caring about the opinions there maybe that's a problem you can solve in your life.

    Plot was nonsense in almost every SMT so I dunno what the big deal is there. I see SMT stories as just fragments to set the general mood around the Big Question rather than any coherent sequence of actual events.
     
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  3. catgode Literate

    catgode
    Joined:
    Jul 7, 2021
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    unfortunately im at a spot in my life where arguing with people on the internet is the most exciting thing that's happening

    Yeah, if you remove all the dumb crying I did, that's basically where I'm at. I'm definitely enjoying the game myself still, feels like a good 7/weak 8, I just feel like it's playing it too safe. Wish bosses threw more curveballs I needed to actually prepare for/adapt to. Was fighting some random abscess and saw enemies absorbing Magatsuhi, so I used a dampener for the element I was expecting out of habit. Got slapped for 4 critting basic attacks. Survived, but it still shook me up a bit just because I wasn't expecting it. But yeah, I wish the Magatsuhi moves were something spicier than just a "some elemental attack" like severe single-target elec or medium AoE fire for the sole purpose of being counterable by an item. Something almighty or a powerful debuff. Maybe endgame bosses have something interesting up their sleeve, I hope.

    Also not too thrilled with the level-based damage calculations. This isn't an open world game where I can go wherever, we're still gated by story progress, so there's no need to enforce the soft level requirement anyway. I won't the fighting enemies on level X without beating that one boss on the way. The only real "value" out of this level thing is that we can have ridiculously powerful enemies on the map to come back later to, but the game doesn't allow us to easily check their levels without jumping into a fight, so you never really know if you're ready. Too low of a level? You deal no damage and get oneshot. Too high of a level? Your damage numbers are doubled and boss tickles you.

    As a side effect, demon variety in random encounters suffers a bit. If a game pulls up an earlier demon in a fight to accompany whatever you've engaged, they usually serve as nothing other than a minor distraction. Got 2 Koppa Tengus when engaging Nekomatas, and they dealt 5 times less damage hitting my weakness than Nekomatas just using the basic attack, purely because of the level gap. Might've not included them in the formation at all at this point.


    I'm wondering if maybe you just fought Matador at a lower level than me? I can certainly see the fight being challenging if you attempt it underlevelled enough, which is easily possible since you can access the fight wayyyy before you're even close to lvl 26, which is I believe what Matador has. I found him to be decently manageable, just Sukunda him out of his Red Capote, Force Dampener when he prepares Magatsuhi (I think he was casting Mazan for it, right?) and abuse the weakness, but I was close to him at level. Could've fought him a bit earlier, I knew it was possible if I spent some time doing tryhard fusing, but I figured I'd rather spent less time moving forward in the game and getting these 2-3 levels than more time fusing for one fight I might've just been underleveled for. I think I might have missed out in retrospect. And no, I don't think IV was difficult either, that's pretty much the popular opinion. Difficulty drops off hard after Minotaur/Medusa.

    ***

    I think I'll just stop complaining and go back to actually playing the game, but from what I've read it gets easier as you go on, as is tradition, so I might not get what I look for. Slightly miffed even on the "hardest" difficulty I have to put extra effort to be slapped by the game. I wonder how far I'd be able to get just ignoring all the side content, mitamas and navigator loot before avoiding fights and being underleveled blocks me for good. For now, back to pumping Principality with grimoires because I don't want to let go of my cool angel.
     
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  4. Hobo Elf Arcane

    Hobo Elf
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    No, you're mistaken. Nocturne is praised for its cool atmosphere, competent dungeon design and engaging mechanics. The challenge in MegaTen has always been the dungeons as a whole with the traps and dead ends that waste your resources; usual dungeon stuff. Looking at combat in a vaccuum is a mistake. Individually, combat and bosses have never been all that challenging in MegaTen outside of a few exceptions. It's fun and it does require you to think about things like team composition and skill inheritances instead just mashing buttons or grinding to get through, but it has never been very hard. Brainlets who get ambush Mudo'd screeching over the game being too hard despite it giving you several options that completely negate (and punish the enemy while doing so by robbing them of their turns) should be ignored.

    It is a spiritual and literal sequel to Nocturne, so it makes sense.
     
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  5. oddech_wymarlych_swiatow Arcane

    oddech_wymarlych_swiatow
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    Guyz, which Abscess has Demon Proficiency IV?
     
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  6. Puukko Arcane

    Puukko
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    Jul 23, 2015
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    Location:
    The Khanate
    The one with Yamato-no-orochi and the end of the highway near Odin in the fourth area. Also has divine proficiency IV. South side of the map.
     
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  7. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Game does get easier after a while, but I did like how some mid-game bosses tried to change it up a bit with the resistances and pierce and such (though I basically made Idun permanent party member at that point). Just wish they went up a level to even more different and tricky bosses lategame.
     
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  8. Anonymous Wife Scholar Arcane

    Anonymous Wife Scholar
    Joined:
    Jul 28, 2020
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    1,004
    Thank you !! You are a good !! Maniax did have more wifes content !! It did! Apocalypse was 10/10 wife kino !! It was! Give me cute Asahi wife! Give me cute Pascal the dog is here wife! You are a good !!
    [​IMG]
     
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  9. Carpincho Pampeano Learned

    Carpincho Pampeano
    Joined:
    Dec 14, 2020
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    CHOMP! Nothing personal dog.

    Doing my second run of this game, this time i'm going law so i will build a MAG protag with healing a buffing skills and with maha type attacks, i have to finish the game three times to unlock the full compendium.
     
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  10. EvilWolf Literate

    EvilWolf
    Joined:
    Jul 20, 2021
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    I did a full elemental/almighty MAG build my first playthrough, I'm done with everything except Shiva, the last abcess and DF. I'm going to try full STR this time because it seems vastly superior to MAG considering each element has a strength move and there are a ton of strength based almighty attacks.
     
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  11. oddech_wymarlych_swiatow Arcane

    oddech_wymarlych_swiatow
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    Everything except final boss or you can play post-endgame?
     
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  12. EvilWolf Literate

    EvilWolf
    Joined:
    Jul 20, 2021
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    I haven't actually went to the actual endgame yet, but DF and the last abcess are lvl 99 and I haven't hit 80 yet to get to Shiva. I just managed to cheese
    Show Spoiler
    Ra
    by having the MC, Isis, and Cleopatra essenced to block everything and just healing everytime he casts an almighty attack. I also got incredibly lucky with
    Show Spoiler
    Mephisto
    because he wouldn't stop casting his main darkness attack on people who were immune to it.
     
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  13. Carpincho Pampeano Learned

    Carpincho Pampeano
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    You are supposed to defeat the level 99 abcess by using ailments and de usual buffs and debuffs, i did it at like level 70 that way.
     
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  14. oddech_wymarlych_swiatow Arcane

    oddech_wymarlych_swiatow
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    This Abscess is epitome of trolling. Nah, Slime, Pixie, Onmoraki, Pretty with basic skills, piece of cake.

    First round - WTF???

    One of few walkthrough says:

    https://samurai-gamers.com/shin-megami-tensei-v/demi-fiend-boss-guide/

    Dunno if the mean New Game Plus or player can continue after killing main story boss.
     
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  15. Hobo Elf Arcane

    Hobo Elf
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    There is no "post-game" in SMT5. The game ends when you kill the final boss and prompts you to make a NG+ save that starts from the beginning with some carry over. You have to beat Demi-Fiend before the final boss and this can be done on your first run as no content, apart from a few demons, is locked behind NG+ like some early rumors claimed.
     
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  16. EvilWolf Literate

    EvilWolf
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    I tried it at ~60+ and got my shit pushed in and only managed to smoke bomb out because my MC reflected one of the spells they used so I didnt have time to try debuffs.
     
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  17. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    ????? You guys mean that last abscess with Pixie and the other early game demons right???? Uhhhhhh guys

    Show Spoiler
    u poison, u win


    Seems like a quirk of being super high leveled but actually being low tier demons
     
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  18. Thac0 Time Mage Patron

    Thac0
    Joined:
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    Arborea
    This is a turn based game. Unless you are playing tactical turn based a boss taking more than one try for someone with experience is hard, taking more than two (ie surviving the first real attempt with prep work) is peak difficulty.
    I play hard games to revisit being a child, taking multiple attempts for bosses and getting immense dopamine rushes when beating them. I remember being stuck on some bosses for weeks.
    But the problem is we are not dumb children anymore. I can ironman the average Final Fantasy blind, not a single threat of death even. The last boss that had me stuck for more than a day was YHVH from STM IV Apocalypse.

    I am gratefull that difficult games like this exist, because if every game was as easy as your FFXIIIs then I would drop JRPGs.
    But it still won't be truly difficult in a way a Battle Brothers is.
    If you want some more oomph, from the series I played I consider only two harder than SMT.
    Etrian Odyssey, because it has a more stringest element of ressource management, and SaGa, because it breaks a lot of JRPG conventions, so you need to relearn a bunch of stuff.
     
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  19. dacencora Augur

    dacencora
    Joined:
    Jun 27, 2021
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    SaGa Scarlet Grace is the most tactical JRPG I have played. There are so many strategies you can attempt on an encounter, and the synergy you can engineer between your team is unbeatable. The game kicked my ass pretty hard, and I missed a very important ability quest somewhere, so I’m going to go back and finish it one day. I haven’t played any of the other SaGa games so I can’t say how tactical they are.
     
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  20. Miner 2049er Scholar

    Miner 2049er
    Joined:
    Apr 27, 2016
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    Scarlet Grace has one of the best turn based combat systems of all times.
     
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  21. Mortmal Arcane

    Mortmal
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    Jun 15, 2009
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    No need of buffs and debuff , max magic on main character , absolute attacks or elementals bypassing defences. Same on demons, they completely bypass any ressitance and can still even crit and weakness abuse.
     
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  22. oddech_wymarlych_swiatow Arcane

    oddech_wymarlych_swiatow
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    After testing how OP is Murakamo even with pretty low strenght I regret going magical bulid but it's too late. Only 3 main bosses bosses remain so I propably skip Shiva and Hitoshura and try to take them out on new run with physical MC.
     
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  23. dacencora Augur

    dacencora
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    This makes me feel better about running a STR Nahobino. Sakanagi is pretty cool, too
     
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  24. oddech_wymarlych_swiatow Arcane

    oddech_wymarlych_swiatow
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    This is not even funny, my MC has 60 in STR and +150 in MAG, yet Murakumo does damage similar to Trisagion.
     
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  25. Delterius Prestigious Gentleman Arcane

    Delterius
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    Entre a serra e o mar.
    isn't that a feature of the series
     
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