need to know if this new entry. is worth playing. I've heard worrying reports that the vita version is much easier than previous entries from a buddy of mine. is this true and/or alleviated in the new entries on switch/pc? I definitely prefer the sprite art in this recent release, but if its dumbed down, I'm more than willing to track a romhack of the snes version.
For me the main problem of the vita game is how much you depend on metaprogression/grind to beat the main dungeon (the story one); It isn't a real roguelike. You need to upgrade a sword and shield multiple times between runs to beat the latter parts in the walkkthrough.
I was very advanced in the walkthrough after a lot of runswith good and very upgraded sword and shield. And forgot once to bring the item that let's you escape with your equipment when you die or insure them, don't remember exactly. So I lost all that progression and quit the game. You unlock shortcuts to latter parts of the walkthrough, but without the upgraded gear you can't do anything. I would prefer no shortcuts and be able to finish the dungeon in one run when I'm skilled enough at the game.
The game also becomes an item management hell between runs with all the stuff you keep when you come back to the town, tons of pots with items inside,etc. When you progress a lot it would be possible to enter with a lot of OP shit you farmed and got out of the dungeon to steamroll the end of the campaign. Again not a very RL thing.
I'm also not a fan of the day/night system. Nights are very cheap and frustrating.
The game looks amazing and overall is classic good old Shiren gameplay, if you don't mind the metaprogression/grind problem for the main dungeon. I think overall if you prefer like me pure RL without needing to grind you will like more the SNES/DS games.
There are other real RL dungeons that they don't let you enter them with items in them, but to unlock some of them you need to beat the story one.
I think the metaprogression in RLs should be player skill. A blank slate each time you enter the dungeon, and with the knowledge,skill and luck, you can beat it without anything else. I think they did this to artificially extend main story dungeon length harming a lot an otherwise interesting game.