laclongquan
Arcane
There should be a script that will autolevel the final boss to yourlevel+1. THAT will drive powergamer boys insane.
/trolololo
/trolololo
Have I stumbled into GD by mistake?Sorry about your love life.
I would prefer an RPG without level progression, just letting me roll a character/party and play with it, without constantly decreasing the difficulty.
Currently playing Skyrim again
my character has reached level 49
if you skip a dungeon and return to it later, it'll be a boring piece of cake.
Isn't that the definition of level scaling ?There should be a script that will autolevel the final boss to yourlevel+1. THAT will drive powergamer boys insane.
/trolololo
Sounds like you're not powerful enough yet.Currently playing Skyrim again, and it's not challenging in the least anymore because my character has reached level 49 and can kill even the most fearsome enemies in 3 hits.
Stats are there ... not to wank over increasing numbers
There actually was a parody RPG that had an "Aww fuck it" ending path, where at the end, instead of picking between one side or the other, you just say fuck it and walk away to get drunk in a bar.The problem of becoming too powerful in an RPG is that it totally breaks the logic of the game: if I can one-shot every single NPC and decimate entire cities on my own, I should have the option to not give a shit anymore and become King of the World, living in luxury and decadent filth with a harem of mesmerized vestal priestesses while eating swans and stuffed giraffe necks and not giving a damn anymore about a waterchip or the Eye of Kiln'Guur or such crap.
Stats are there ... not to wank over increasing numbers
What blasphemy is that?
Next you'll claim strategy games shouldn't allow to build doomstacks that roll over everything?
Mangoose said:Besides having stat-based gameplay, the other requirement for an RPG is character development.
Not necessarily. A bunch of games like Megatraveller doesn't have any character improvement and you're stuck with whatever you got out of character generator, but fuck me if they aren't RPGs. While building up stats is common, it is not mandatory.
Not to mention a single tabletop module which is not Monty Haul would rarely if ever involve a single levelup, so unless it's a part of a long campaign, you're again stuck with whatever you generated to the bitter end.
Because the PC is the Chosen One.Personally, I'm in favour of a flatter levelling curve. You should start out halfway competent, and end up very skilled, but it should be impossible to surpass the most powerful NPCs in the gameworld. Why should you, in the course of a few months/years, become more powerful than warriors who have trained for decades and have been the unbeaten champion since many years, or wizards who have spent centuries studying magic? SUDDENLY, the player appears and surpasses their skill in mere weeks of doing fetch quests! Yeah, right.