DraQ
Arcane
They should. Instead you can rush through the MQ at lvl2, thwarting plans of daedric prince of destruction by slaughtering his "menacing" "horde" of stunted scamps, while if you gain enough levels even unaffiliated common bandits will be fully outfitted with legendary quality armour and weapons despite their lack of organization, cutthroat economy (har har), and the fact that power structure of your common ruffians should be at equilibrium, because they were murdering, stealing and pillaging long before the PC came along and will continue doing so long after he will be gone (and after their numbers replenish).No, when you look at the plots of different RPGs, you'll notice that a common trend is that the villain is supposedly doing something all the time, building up forces to take over the world. Like in Oblivion, I don't know the exact plot but aren't there demon gate thingies an actual threat that would be a big problem if left unchecked for a long time?That would be as shitty as oblivious and as unrealistic. For one, the power structure in the gameworld will generally not change much - there is only as much power character can achieve, and people retire or buy the farm all the time.Most elegant would of course be to have the enemies gain strength as the gameworld time passes. Then you've got a real challenge, to gain power as fast as possible.
That's pretty much the problem with band-aid scaling solutions, whether they're time or level based:
1. It offers no justification for scaling anything but Big Bad's faction and sometimes a limited list of unaffiliated enemies (for example blighted wildlife in Morrowind).
2. Even in regards to Big Bad's faction it makes no sense - take the Empire in Star Wars - it growing in power wouldn't mean every stormtrooper becoming as powerful as Darth Vader, while Vader's and Palpatine's power would rise even further. No, you could expect that stormtroopers' power would remain roughly the same, but their numbers would grow, just as with numbers of more powerful units, resource and industrial base, all at the expense of opposition. The problem with scaling is that it tries to lift Big Bad's faction's power pyramid off the baseline, rather than expand it proportionally.