doom 2 is a game where you spend 95% of the time one- or two-hit-killing everything with the super shotgun, the remaining 5% being cases where you have to put a rocket into a chaingunner who is 5km away or taking out the bfg for bigger hordes
the ssg might as well be an assault rifle and the monsters russian terrorists
"I have no idea of what I am talking about" the post the movie the sequel
just stop huh yer embarassing yourself
EDIT: I'd truly like to avoid going level by level on Doom2's design just to prove you wrong, it's not worth the time and the effort
Hell, even weirdo levels like Tricks And Traps prove you utterly wrong, giving the player challenges by creative monster use, typical of what mods would have done in the decades after and starting to dump the pseudo "realistic" approach of Doom1's first levels towards pure gameplay focus