Saw a mudcrab the other day...then it took an arrow in the knee...
Skyrim is definitely a big incline. An incline from mostly shit doesn't mean too much, though.
My biggest problem with Skyrim is that every single time I'm getting excited about anything in the game, some facepalm-inducing bullshit is already waiting behind the nearest corner. Which means that even though there is quite a lot of good stuff, I can't take the world and characters seriously and eventually just don't care anymore.
I live in middle Europe, but Beth's take on pseudo-scandinavian culture is laughable even to me. Most of the time I don't feel the North from the people, I don't feel it in the soundtrack, the architecture... Well, people who maybe know the name Thor from that Marvel Comics abomination will be still happy, I guess.
Things might get better later on in the main story or whatever, but it will be harder to suspend my disbelief.
The rest of potential goodness is ruined by lazy implementation. A festival resulting from your quest to become a bard turns out to be a single cart of free cookies for the player. A group of mystic norse sages turn out to be three fragile old men living in a huge stone palace on a mountain, being treated as Tibet monks. And the moment you draw your sword to finish off that dragon, your horse runs in and kicks it to death (after taking out three bandits coming from the opposite direction, otherwise horsie would tank the dragon for you from the start, of course).
Even those interesting dialogues are botched by unability to interact beyond accepting a quest. If you could question people about their beliefs and loyalties and tell them stuff you found out elsewhere, the pretty well laid out political and social unrest wouldn't be in vain. Too much work for an AAA title, it seems.
And since Bethesda's motto seems to be "have fun now, think later/never", the remaining possible reasons why play an RPG are gone. Slightly less broken character system. Level scaling ,which makes anything you find on lower levels redundant. Overpowered crafting, which makes almost all stuff you can find redundant, and you don't even have to leave the city to get any materials needed.
IF the game had a clever story and good writing, I wouldn't mind being held by hand here and there in order to experience it as intended.
The darker (not grimdark!) theme helped a ton, and unlike Oblivion (downright repulsive to me) I can still have some fun with it. If they fix it so that saves don't get corrupted radomly, I will.
But most of my thoughts when playing will still go in the "what I'd do differently/not at all" direction.
Also:
-embarrassingly low-res textures right next to detailed ones
-stupid companions - they can only die from friendly fire! So it doesn't take care of stupid accidents and gives you an unkillable tanking bro as well.
-waterfalls - they finally look awesome, so they have to be fucking everywhere. In dozens.
-puzzle - the one you "solve" in many dungeons over and over in slight variations
-guards - Beth got clever and gave them al closedl helmets so that you don't mind the cloning. They all got an arrow in the knee, though.
-dragons - they pose no threat and are defeated easily, basically overgrown and rare cliff racers
-horses - your horse always wanders off the moment you get off it. It usually engages in combat, and is victorious most of the time. Did I mention horses can even kill dragons?
If I were 13, I would probably enjoy Skyrim a lot more. Remove the gore bits, add saturation filter and you can keep those 90+ ratings around, it would be an incredible kids' game. A pinnacle of CRPG? Not even
close nearby.
Now please someone make a traditional fantasy game where 90% content isn't pulled out of the ass during one evening.