Peter
Arcane
- Joined
- Jun 11, 2009
- Messages
- 1,570
Stabwound said:Any word on whether or not the PC version will have a different menu system? The XBawks one we see here looks insanely consolized and very awkward for use with a keyboard/mouse.
Stabwound said:Any word on whether or not the PC version will have a different menu system? The XBawks one we see here looks insanely consolized and very awkward for use with a keyboard/mouse.
Bahamut said:and o yea the install is 5,2gb so we will be stuck with shitty console quality textures too, and yet i foresight CTDs and memory leaks
sea said:1) Annoying as fuck LPer. Shut the fuck up about how "badass" everything is. LOL DRAGONS, DUDE BRO!!!1 Once again Bethesda know their audience.
2) Clear scripting awkwardness when the player deviates from the predetermined path, with the "leader" NPCs apparently teleporting around to avoid the player actually taking initiative and ruining their precious intro sequence. Even when they turn the intro into Call of Duty they still can't get it right.
3) Yeah, take that goddamn Stormcloaks, because the first thing I do when a dragon attacks for the first time in centuries is start fighting with my rival faction for no goddamn reason. HARDCORE
4) Skyrim is "everything you wanted and more" because it has slow-motion kill animations and "amazing" graphics.
5) This leveling system is fucking absurd.
a) No tradeoffs whatsoever, only linear upgrades.
b) No special new abilities to unlock.
c) Leveling itself is performed on a giant star chart which takes forever to pan around and can only display a single perk at one time. But dude, it looks fucking awesome!!1
6) Just like Oblivion, a huge-ass tutorial dungeon and lengthy scripted, nose-dragging sequences await you. I mean, why take a page from Morrowind and integrate tutorials into the gameplay by gradually introducing new concepts and mechanics as they become relevant to the story, when you can just put up a bunch of giant text prompts and waste an hour of the player's time in the event he or she already knows how to play the game? Once again New Bethesda proves it knows absolutely fuck-all about game design and how to adequately use the open world it's created in intelligent ways.
I can't watch any fucking more of this. At first it was like a train wreck with that initial leaked video, then it was like watching a freak show, kind of a silent shock and awe at such a perversion of nature, and now it's just goddamn depressing to let it all sink in. Every single time Bethesda can introduce a plot point, mechanic or character, they do it in the absolutely worst, most amateurish way possible. Every single new addition reeks of prioritizing visuals and "awesomeness" over actual functionality, control, or gameplay. Long-standing problems in the series are left completely untouched in favor of superficial bullshit. I honestly have no fucking words for not just how pathetic this is.
Bethesda is a studio full of talentless hacks, PR men, morons, con-artists, and frauds. They have no claim to seniority, no claim to industry leadership, and no claim to design expertise or even competence. That anyone - other than their artists and audio guys - gets paid, hell, got fucking hired in the first place, is an insult to the human race.
Surf Solar said:Does anyone remember that they claimed the feauture of "snow will be dynamically piling wether how long it has been bad weather"? Can anyone confirm that this was just another lie?
Bahamut said:Stabwound said:Any word on whether or not the PC version will have a different menu system? The XBawks one we see here looks insanely consolized and very awkward for use with a keyboard/mouse.
Nah we will get same shitty interface,
and o yea the install is 5,2gb so we will be stuck with shitty console quality textures too, and yet i foresight CTDs and memory leaks
Gord said:I've searched around a bit today and there's an interview from around july/august where Todd claimes that PC will get better textures but the same interface (which really seems to suck, they really managed to make an already badly consolized interface even worse). However allegedly on pc you will have smaller fonts and good use of keyboard (which means a few hotkeys I guess).
Now, question is if we can take that seriously, given the history of Bethesda.
hanssolo said:Shitty interface is one of the few things mods will actually fix.
Vb said:Early reports suggest that the Infinite Quests™ are similar to the repeatable grind quests in WoW and other MMOs, with literally dozens of these miscellaneous quests available. It is unclear whether the much-touted Radiant Storytelling™ randomizes these repeatable quests or not.
On a related note, quite a few Skyrim evangelists are in support of these mundane "kill x animals/ collect y leather" quests since they allow a player to "roleplay the life of a hunter".
What?abnaxus said:It is confirmed that Labyrinthian is in the game.
I agree, sometimes grindy fetch or collection quests are good depending on the type of game. In an open world setting for instance, you might need a way to advance a skill or make some money in order to move forward in the main plot, and structuring multiple tasks, quest chains, paths of progression, etc. together with one another is much better than just telling the player "go kill wolves for four hours." So long as main quests and too many side-quests don't succumb to this sort of design I have no problem with a few of this design. At the very least, being able to "role-play a hunter" does add some realism to the world even if you never touch that feature.Peter said:Vb said:Early reports suggest that the Infinite Quests™ are similar to the repeatable grind quests in WoW and other MMOs, with literally dozens of these miscellaneous quests available. It is unclear whether the much-touted Radiant Storytelling™ randomizes these repeatable quests or not.
On a related note, quite a few Skyrim evangelists are in support of these mundane "kill x animals/ collect y leather" quests since they allow a player to "roleplay the life of a hunter".
I'm not against this as long as all quests are not like this. If there are still hand-crafted sidequests, stuff like this can provide a bit of a nice distraction. Kinda like the hunting/gathering challenges in Red Dead Redemption.
Of course, how well they work in Skyrim remains to be seen.