Twinkle
Liturgist
Early reports suggest that the Infinite Quests™ are similar to the repeatable grind quests in WoW and other MMOs
Just like in Arena/DF, Beth is staying true to its roots.
Early reports suggest that the Infinite Quests™ are similar to the repeatable grind quests in WoW and other MMOs
Rhalle said:Higher quality sounds and perhaps about 50% bigger textures.
Trash said:Fuck graphics. Gimme some quality gameplay rage dammit.
Trash said:This is not rage. Oblivion was rage. This is just lukewarm speculation and silly inside jokes. The codex should do better. So, any real impressions on the various gameplay vids?
Rhalle said:1. Mysterious Ancient Evil awakens.
2. Internecine strife in the land.
3. Chosen One arises and must navigate the factions in conflict in order to seek out and defeat the source of the Ancient Evil.
abnaxus said:It is confirmed that Labyrinthian is in the game.
Aldebaran said:Rhalle said:1. Mysterious Ancient Evil awakens.
2. Internecine strife in the land.
3. Chosen One arises and must navigate the factions in conflict in order to seek out and defeat the source of the Ancient Evil.
You are just blinded by nostalgia. If you replayed those old games, that you supposedly like, with open eyes, you would see that modern stories are vastly superior to the ones found in old games. All you did back then was save the world from some big ev--... wait a minute.
Captain Shrek said:Exactly. But the thing that has changed is the DEPTH. The depth of characters, of plots and the quests. That's where the decline is. The problem most people face is that they are not trained to see these things (neither am I).
Gord said:Captain Shrek said:Exactly. But the thing that has changed is the DEPTH. The depth of characters, of plots and the quests. That's where the decline is. The problem most people face is that they are not trained to see these things (neither am I).
Even back in the days those games have been few and far in between.
Maybe we just haven't been so fed up with it yet, or we didn't notice as much because it's much easier to be enthusiastic about something when you are younger.
Gamers in 20 years will say the same stuff about the games of the future.
Morrowind and BG1 had quest branching? Must have missed that. Mask of the Betrayer has well-written dialogue and is pretty recent. Why are you comparing good games with shit like DA2?Captain Shrek said:Does it matter? I would give you examples from Fallout, Morrowind or BG1 where the Quest structure had a deep branching element. Such quests were abundant and had one thing leading to another. Someone could perhaps quantitate it and compare that with, say, DA2. That is the point. Same thing about the dialogue and the PC character. A well educated literary critic would tell you that dialogue in these games was richer(especially Deus EX and Planescape) than the modern games we usually play (except perhaps New Vegas). It wasn't simply about passing pop refs (make me assandwich), but rather densely packed with ideas, less redundant and quite sensitive to the characters and environment.
thesisko said:Morrowind and BG1 had quest branching? Must have missed that. Mask of the Betrayer has well-written dialogue and is pretty recent. Why are you comparing good games with shit like DA2?Captain Shrek said:Does it matter? I would give you examples from Fallout, Morrowind or BG1 where the Quest structure had a deep branching element. Such quests were abundant and had one thing leading to another. Someone could perhaps quantitate it and compare that with, say, DA2. That is the point. Same thing about the dialogue and the PC character. A well educated literary critic would tell you that dialogue in these games was richer(especially Deus EX and Planescape) than the modern games we usually play (except perhaps New Vegas). It wasn't simply about passing pop refs (make me assandwich), but rather densely packed with ideas, less redundant and quite sensitive to the characters and environment.
New Vegas has more quest branching than Morrowind and is a recent game.Captain Shrek said:There was a quest about returning some Daedra's weapon that could branch out. There was the entire fighter's guild quests. There was the quest in Wizard's guild where you had to steal someone's notes. You could even get quests by reading books. That was a nice touch. The main quest itself had a nice branch (killing Vivec and stuff). All this was VERY innovative and cleverly done.
DA2 is considered a mediocre game, unlike Deus Ex or Planescape. Also, popular mainstream RPGs never had Planescape-calibre dialogue, or do you think Dungeon Siege has good writing?Captain Shrek said:Also, the comparison with DA2? That was to make a point. DA2 has RUBBISH dialogue and that's the standard of RPG games today unfortunately. The writing for Deus Ex, Planescape is almost extinct.
Skyrim - interface
xbox 360 - 72.8 mb
pc - 33.1 mb
thesisko said:New Vegas has more quest branching than Morrowind and is a recent game.Captain Shrek said:There was a quest about returning some Daedra's weapon that could branch out. There was the entire fighter's guild quests. There was the quest in Wizard's guild where you had to steal someone's notes. You could even get quests by reading books. That was a nice touch. The main quest itself had a nice branch (killing Vivec and stuff). All this was VERY innovative and cleverly done.
DA2 is considered a mediocre game, unlike Deus Ex or Planescape. Also, popular mainstream RPGs never had Planescape-calibre dialogue, or do you think Dungeon Siege has good writing?Captain Shrek said:Also, the comparison with DA2? That was to make a point. DA2 has RUBBISH dialogue and that's the standard of RPG games today unfortunately. The writing for Deus Ex, Planescape is almost extinct.
Bioware's writing has always been shitty, DA2 was just a new low for them.
Smaller fonts and other stuff I guess, but that would not make much smaller than 70~55mb.Clockwork Knight said:Skyrim - interface
xbox 360 - 72.8 mb
pc - 33.1 mb
uh