Black Cat
Magister
@ Captain Shrek
The problem with heavy RPG elements in action games is that they actually make the game easier every time you level up, and action games are all about the challenge and player skill. I remember a little game by the name of Erst Kerf, a little Shmup with role playing game elements where no one ever uses the role playing game elements because leveling up makes the game easier, lowers your score, and makes you lose respect from other players.
In Skyrim the combat's way too static as there are no rolls, no rushes, no jump dodges, no blink dodges for mages, etc. They should fix that, not give us the option of throwing points into strenght or intelligence. There are no combos, no throws, the enemy patterns are easy to see through. They should, again, fix that instead of wasting time with character building in a game in which it would do no good. The skills you get don't change the way the game is played, and the enemies, thus, can get new maneuvers to pull on you because you wouldn't be able to adapt. Fix that, who cares about more numbers in a bloody action game?
If you play as many pure action games as I do you will notice that enemies need not be smart, and enemies need not be complex, and enemies need not pull awesome tactics on you. That's actually effort spent in stuff that will not make the core game better, as if the player's good enough the enemies will not live enough to make use of their awesome intelligence and tricky tactics. And, in the end, the player will always have an advantage over AI.
The best action games are those who have a lot of different enemies, each with a single role and a single behaviour they do really well. When you put several different types together in high enough numbers thingies get crazy, and the complexity grows by itself out of all those single roles converging.
For complex battles is that you have bosses. :3
Oh, and you should play DMC III. It is the very best cinematic action game on the PC, period. DMC IV is pretty good too, but III's still better. But they are a different kind of action game than those you mentioned: If you need to think about what to do you are already dead, so you better fine tune those instincts and reflexes and trust them with your life.
@ Cutesede
Awwwwww.
Oky Dokey, then let's make instead the Dovahkin takes to the sky every time a new dragon appears and awesomeness ensues.
The problem with heavy RPG elements in action games is that they actually make the game easier every time you level up, and action games are all about the challenge and player skill. I remember a little game by the name of Erst Kerf, a little Shmup with role playing game elements where no one ever uses the role playing game elements because leveling up makes the game easier, lowers your score, and makes you lose respect from other players.
In Skyrim the combat's way too static as there are no rolls, no rushes, no jump dodges, no blink dodges for mages, etc. They should fix that, not give us the option of throwing points into strenght or intelligence. There are no combos, no throws, the enemy patterns are easy to see through. They should, again, fix that instead of wasting time with character building in a game in which it would do no good. The skills you get don't change the way the game is played, and the enemies, thus, can get new maneuvers to pull on you because you wouldn't be able to adapt. Fix that, who cares about more numbers in a bloody action game?
If you play as many pure action games as I do you will notice that enemies need not be smart, and enemies need not be complex, and enemies need not pull awesome tactics on you. That's actually effort spent in stuff that will not make the core game better, as if the player's good enough the enemies will not live enough to make use of their awesome intelligence and tricky tactics. And, in the end, the player will always have an advantage over AI.
The best action games are those who have a lot of different enemies, each with a single role and a single behaviour they do really well. When you put several different types together in high enough numbers thingies get crazy, and the complexity grows by itself out of all those single roles converging.
For complex battles is that you have bosses. :3
Oh, and you should play DMC III. It is the very best cinematic action game on the PC, period. DMC IV is pretty good too, but III's still better. But they are a different kind of action game than those you mentioned: If you need to think about what to do you are already dead, so you better fine tune those instincts and reflexes and trust them with your life.
@ Cutesede
Awwwwww.
Oky Dokey, then let's make instead the Dovahkin takes to the sky every time a new dragon appears and awesomeness ensues.