MetalCraze
Arcane
Alpha Protocol wasn't enough?
Many cases never land in court, because how is a developer supposed to prove how many copies a game has sold?Well, it's important to recall why we're posting here. There is a claim going around, that publishers systematically commit fraud and break their end of the contract. That's obviously not the case - or the industry would be more in shambles than it already is. All we have seen so far is that Developers realize they sign shitty contracts way too late. But no actual fraudulent behavior by the publishers, apart from some extreme corner-cases.
You didn't?raw said:I didn't ask for lawsuits involving developers suing publishers
raw said:In your bubble maybe. Here in the real world if you break a legally binding document, not only will you be drawn in front of a court
raw said:but there is no developer in this world that wouldn't go to court over a breach of contract. but you're free to point me to the numerous examples
raw said:So you found one example of a breach of contract case, where a shitty east-european doesn't see royalities by hist shitty east-european publisher. Does that make it the norm? No obviously not. If it was, the net would be full with these stories.
It seems like in their zeal to be a video game developer, they forgot they were running a business.
This is why men in their 30s have no families and no life outside their jobs (video game industry).
EDIT: I guess raw might have a point.
It seems like in their zeal to be a video game developer, they forgot they were running a business.
This is why men in their 30s have no families and no life outside their jobs (video game industry).
EDIT: I guess raw might have a point.
The obvious conclusion is that if you're not a good business and can spot bad contracts or bad publishers you're a bad game developer. Cool story, bro.
You didn't?
Many cases never land in court, because how is a developer supposed to prove how many copies a game has sold?
Or in the words of the Lawyer of the Tolkien Estate suing New Line: "These hugely popular films apparently did not make any profit! We were receiving statements saying that the producers did not owe the Tolkien Estate a dime."
You didn't?raw said:I didn't ask for lawsuits involving developers suing publishers
raw said:In your bubble maybe. Here in the real world if you break a legally binding document, not only will you be drawn in front of a court
raw said:but there is no developer in this world that wouldn't go to court over a breach of contract. but you're free to point me to the numerous examplesraw said:So you found one example of a breach of contract case, where a shitty east-european doesn't see royalities by hist shitty east-european publisher. Does that make it the norm? No obviously not. If it was, the net would be full with these stories.
So being a good game developer and having a good business model are mutually exclusive?
How the hell can you be guilty if the contract you signed fooled you, I don't know.
whether publishers committing fraudulent behavior damaging publishers is the norm
How the hell can you be guilty if the contract you signed fooled you, I don't know.
If you do not read or don't understand the content of a contract but still put your sign under it YOU LOSE
whether publishers committing fraudulent behavior damaging publishers is the norm
Umm, actually we're not. Or we weren't. The whole thing was whether publisher interference affects the games. I say it does, you say it doesn't. It seems like you win, though, based on yeah
The big topic is "Big publishers denying publishers their ideas."
something as trivial as publisher interference affecting games???
In fact, these contracts were most likely min-maxed so the words can be interpreted in at least five different ways.
The meaning of words on a piece of can be twisted and turned at will by a skilled enough lawyer. In fact, these contracts were most likely min-maxed so the words can be interpreted in at least five different ways.
Nope. A game developer must have the same business sense as those who do that for a job. Otherwise you suck and you make bad games.
Words can be twisted by a lawyer, but words can also be crafted by a lawyer.
How the hell can you be guilty if the contract you signed fooled you, I don't know.
Fooled by a contract?
We're not talking about those EULA things you sign for when you log onto a online game. We're talking about a business contract where money is involved. If a contract "fooled" you within that context then maybe you deserved to get burned so you can learn from it.
FeelTheRads said:You mean the same lawyers who write the contract then go around and twist it?
Words can be twisted by a lawyer, but words can also be crafted by a lawyer.
You mean the same lawyers who write the contract then go around and twist it? Definitely nothing wrong with that. Fucking amusing how you continue to contradict and argue with yourself. Retardation of the highest degree.
It's not like it's every lawyer's job to find loopholes in contracts and articles of law
Contracts are written by lawyers so you can't twist them.
Go away and annoy someone else.
No what FeelTheRads says is that game developers are retarded.
What about gamedev lawyers? Why can't they twist stuff back?
Or is it only Evil Publisher's Lawyer exclusive skill?
Bet he's crying about imminent gaming market crash in other threads.
No there is a profession called 'lawyer' for that. Have you heard about it?FeelTheRads said:I'm sure you, as a genius master businessman can spot bad contracts with the corner of your eye. If you can't, you're retarded. Period.
And they can't? Good lawyer doesn't cost million dollars per hour and one hour is more than enough to read any contract.I'm sure they can, if they can afford the same kind of lawyers publishers do.
Really? You cry for days now about how publishers force poor Shadowrun devs to cut out inventories and make infinite ammo since Kickstarter money ain't free or some other hipster shit you spew.because no one here claimed all publishers are "evil" or that any of them is