So, I always liked the idea of creating lucky characters, who eventually, from time to time, achieve extraordinary results. In a way it even makes me think that the story of the games is more coherent: if the character was simply born with "luck" (whatever the origin of that), then all the coincidences he goes through to become the protagonist of the story suddenly make a lot more sense within the universe. That's why he's often in the right place at the right time.
But in most games, the attribute "luck" is completely useless. All right, in Fallout you have the fact that luck affects the game's virtual dice rolls, and especially the critical chance, and that's cool. You also get a few extra points in gambling if I remember correctly, which is fun and makes sense. Arcanum unfortunately took the attribute out and put beauty in its place, which... WTF, okay, I can kind of understand the logic, but it's a shame.
ATOM RPG have the luck stat, but to be honest, I didn't see many significant differences in the tests I did while playing with high luck and minimal luck. AOD obviously doesn't, and I'd say it makes sense within its game design. Underrail unfortunately doesn't either, but you can create a similar effect by choosing certain specific feats, I guess.
So my question here, Codex, is: do you guys remember other games where there is the attribute "luck", and that the player can choose or influence it in some way? (Save scumming doesn't count.)
But in most games, the attribute "luck" is completely useless. All right, in Fallout you have the fact that luck affects the game's virtual dice rolls, and especially the critical chance, and that's cool. You also get a few extra points in gambling if I remember correctly, which is fun and makes sense. Arcanum unfortunately took the attribute out and put beauty in its place, which... WTF, okay, I can kind of understand the logic, but it's a shame.
ATOM RPG have the luck stat, but to be honest, I didn't see many significant differences in the tests I did while playing with high luck and minimal luck. AOD obviously doesn't, and I'd say it makes sense within its game design. Underrail unfortunately doesn't either, but you can create a similar effect by choosing certain specific feats, I guess.
So my question here, Codex, is: do you guys remember other games where there is the attribute "luck", and that the player can choose or influence it in some way? (Save scumming doesn't count.)
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