Looks like Riot's too chickenshit to deal with Ryze, Cass, Lulu, Shen, and now as hilarious as it is to say this, Mundo.
Apparently, going away does not pleases Mundo just yet.
Let's grab a local copy of ze notes...
League of Legends v.1.0.0.138
Hecarim, the Shadow of War
- Warpath (Passive) – Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
- Rampage – Hecarim cleaves nearby enemies dealing physical damage.
- Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
- Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
- Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror.
Horsefucker dude still does nothing for me. (Sorry Andyman). But I guess I'll give him a chance to prove me wrong. It's impossible to say how a champ comes together until you've actually rolled with him, boots of mobility and 5xtiamat.
Annie
- Pyromania now works like other charged passives (activating a spell with the stun no longer builds a charge, but number of charges required to energize reduced to 4 from 5)
Backend change that shouldn't be visible for the players at all.
Akali
- Base armor increased to 20 from 17
- Base health increased to 530 from 510
- Fixed a bug where Shadow Dance's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
- Fixed a bug where Twilight Shroud was not applying assists properly
I kinda approve of this. Akalis level 1 was very, very weak. A little more beefiness is welcome. The shroud assist fix is about damn time.
Gragas
- Updated recommended items
Graves
- Fixed a bug where Collateral Damage could cost mana and go on cooldown without firing
Irelia
- Fixed a bug where Irelia was reducing the duration of Blinds and Silences by too much
- Fixed a bug around failing to fire any extra Transcendent Blades
Jax
- Relentless Assault (Passive) will now stack even if Jax's attack misses or is dodged
Karma
- Fixed a bug where Mantra's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (2)
Ok. Another irelia nerf.
Also, bugfixes mostly.
Kayle
- Divine Blessing
- Heal amount increased to 60/105/150/195/240 from 45/85/125/165/205
- Movement Speed increased to 18/21/24/27/30% from 15/17/19/21/23%
- Movement Speed duration increased to 3 seconds from 2.5
- Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80
Oh, hey. Maybe it'll actually be worth taking a rank in this now! Havign recently taken to solotop Kayle I approve of this. In b4 FOTM.
Kog'maw
- No longer regenerates health in Icathian Surprise
Bugfix I guess. Doesn't really change anything.
Janna
- Howling Gale now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled from constant 100)
- Monsoon
- Mana cost reduced to 150/225/300 from 200/275/350
- Knock back distance reduced to 875 from 1000
Ouch. Since most of my tornadoes are clutch twisters fired to save someone without spinup, that is going to hurt. Guess I can't argue with the nerfs since Janna is pretty strong atm.
Leona
- Sunlight now has a new particle
- Zenith Blade hit box increased slightly to match the animation
- Fixed a bug where Sunlight could occasionally cause double kills against targets like Kog'maw (Icathian Surprise)
Here's hoping my days of watching Zenith blade go through targets without tagging them are over.
Lulu
- Fixed a display error for Lulu's passive - passive now correctly states how much damage Pix is doing.
- Fixed a bug where Pix could remain helping an ally after it had returned to Lulu.
- Fixed a bug where Lulu was taking damage credit while Pix was aiding an ally.
Lux
- Fixed a bug where Lucent Singularity's cooldown was 11 seconds instead of 10
Malphite
- Fixed a bug where Seismic Shard's Movement Speed was lost if the target died
Miss Fortune
- Fixed a bug where effects like Guardian Angel broke Strut until she died and respawned
Moar bugfixes. Ok.
Mordekaiser
- Fixed a bug where Mordekaiser could cause minions to attack themselves.
lolwut? Can't say I've seen this but it sounds hilarious.
Orianna
- Command: Attack mana cost reduced to 50 at all ranks from 50/55/60/65/70
Guess this is ok. Can't see why though, since every other AP carry has to deal with increasing mana costs on their main attack.
Sejuani
- Arctic Assault mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
- Glacial Prison cooldown reduced to 130/115/100 seconds from 150/130/110
Fuck yea! Given how hard Sejuani relies on her ult to land good ganks, the CD reduction is welcome. What do you think,
Stereotypical Villain? More prisoners of ice!
Swain
- Ravenous Flock upkeep cost reduced to 5/6/7 from 5/7/9
- Basic attack frame speed increased
Not sure why he needed a better AA animation, since he already had a pretty decent one. The ult change should put his ult duration with blue back to what it was before the blue buff nerf.
Teemo
- Move Quick cooldown reduced to 17 seconds from 22
- Fixed a bug where Noxious Trap's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
- Fixed a bug where Teemo's 'Toxic Shot' was doing less damage than intended at higher attack speeds.
Well fuck me. I knew this was coming but I really wasn't looking forward to seeing more teemos around. Those mushrooms are really fustrating. I know, I know. Don't facecheck bushes/buy oracles etc. But they're just annoying and seldom a real threat.
Tristana
- Tristana will now attempt to immediately attack champions targeted by Explosive Shot or Buster Shot.
Quality-of-life buff. I approve of this. Majestically.
Vladimir
- Fixed a bug where Vladimir could occasionally be hit by projectiles while in Sanguine Pool
Aw, I'm gonna miss that. It was always fun to see Vlad players rage when you randomly tagged them in trollpool.
Yorick
- Fixed a bug where Ravenous Ghoul failed to heal Yorick before leveling up Decaying Ghoul
Ziggs
- Fixed a bug where Hexsplosive Minefield's slow effect was displayed higher than intended.
Ok.
Zilean
- * Time Warp mana cost reduced to 80 from 100
* Chronoshift mana cost reduced to 125/150/175 from 200 at all ranks
Enhhh... Not sure he needed this change. Zil was in a pretty sweet spot already.
Items
- Atma's Impaler Health to Damage conversion lowered to 1.5% from 2%
- Doran's Blade Health reduced to 80 from 100
- Doran's Ring Health reduced to 80 from 100
- Hexdrinker passive shield duration increased to 5 from 3.
- Wit's End combine cost increased to 700 from 550 (total cost increased to 2150 from 2000)
- Last Whisper will now show up as a Pickaxe upgrade in the item shop
Nerfs to all my favourite items.
Atma's nerfs seem cruel and unreasonable. At least hexdrinker is getting a slight buff. Maybe more people will get Maw now; realize it's OP as fuck and then it gets nerfed too.
General
- Champion XP/Gold Rewards
- Champions gain more experience for killing higher level champions (especially 2 or more levels) but less experience for killing lower level ones
- Maximum bounty for killing a champion on a long killing streak increased to 600 from 500
- Experience split when two or more champions are present increased; situations with two or more champions splitting experience now earn 30.4% more total experience than solo, up from 26.1%
- HP and MANA regen rates are now displayed on your HP and Mana bars
- Minion health bar toggle is now bound to Ctrl+L by default (instead of L)
- Monster regeneration sigils now restore up to 40 mana (from 30)
- Added floating status text (for example "Snared!") to some spells that were missing it (like Cassiopeia's Petrifying Gaze), and removed it from displacement effects that didn't need it (like Gragas' Explosive Cask)
- Fixed another bug causing double kills against targets like Kog'maw (Icathian Surprise)
- Added the rules for making a Summoner Name to the Summoner Creation screen when new accounts log into PvP.net for the first time
The XP/Gold change is A Good Thing imo. Hopefully it won't rubberband too hard, but I doubt it. Loving the hp/mana regen UI upgradan.
Features
- Animated Combat Text
- Added animated text for all damage done
- Damage is now colored depending on what type of damage it is.
- Physical Damage = Red
- Magic Damage = Purple
- True Damage = White
- Legacy damage text can be enabled via the options menu.
- Added animated status text for CC effects and immunities
- Death Recap is now colored based on the damage type done
- Interface Options reworked to support new floating combat text.
- Fixed a bug where damage text would sometimes linger on the screen
- Announcement System
- Improved the priority and responsiveness of kill announcements
- Larger multi-kills will now take priority over smaller multi-kills by the same player (the smaller multi-kill will be dropped)
- The ACE! Announcement should now be more responsive
- Added first-pass animated kill announcement banners for Multi-kills and First blood
Again, making damage types visible is a nice touch I approve of. Especially when you haven't died in a while as a tank and are wondering what tankyness item to build next-
PvP.net features
- Mastery Pages will now be stored server-side so they can be accessed from any computer.
- Added first win of the day status to the summoner profile.
- Added a search function to the custom games list. Searches can be performed by game name or host name.
Oh lovely. So now BOTH my runes AND masteries can lag out, forcing me into a game without the ones I wanted. thanks a fucking shitton riot.
Runes
- Lesser Mark of Warding, Mark of Warding, Greater Mark of Warding Magic Resist reduced by 20%
- Lesser Glyph of Warding, Glyph of Warding, Greater Glyph of Warding Magic Resist reduced by 10%
- Lesser Quintessence of Warding, Quintessence of Warding, Greater Quintessence of Warding reduced by 11.1%
- Lesser Glyph of Insight, Glyph of Insight, Greater Glyph of Insight Magic Penetration increased by 20%
- Lesser Quintessence of Insight, Quintessence of Insight, Greater Quintessence of Insight Magic Penetration increased by 15%
- Lesser Glyph of Potency, Glyph of Potency, Greater Glyph of Potency Ability Power increased by 20%
Since I didn't run full MR pages I dont' really mind this. I'm guessing Galio mains are butthurt though.
Co-op vs. AI
- Added Sion Bot and Vladimir Bot
- Improved bots' target acquisition while near enemy towers to reduce amount of tower diving
- Improved bots' logic for assisting each other
- Bots now properly purchase elixirs after finishing their item builds
- Fixed a bug where bots would sometimes randomly path toward the enemy base
- The difficulty level of Co-Op Vs. AI games will now be displayed in the End of Game screen after each game
- Added the ability for the host of a Custom Dominion game to add bots to the game
Ok. I doubt anyone here plays Co-op vs ai anyway. But it's good for the newbies I guess.