Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 30,926
I'm most familiar with Werewolf, where combat is often "I hit the monster with my claws".
Looking at a game like Mage, where free form spell creation is the core of the whole thing, how the hell do you run that? Obviously newly awakened characters are restricted but with a bit of creativity you can derail the whole session easily enough. Then I'm looking at higher level play, where antagonists can have 5+ Dots in something and essentially control reality on a whim, how the fuck do you get any semblance of plot direction out of this?
Looking at a game like Mage, where free form spell creation is the core of the whole thing, how the hell do you run that? Obviously newly awakened characters are restricted but with a bit of creativity you can derail the whole session easily enough. Then I'm looking at higher level play, where antagonists can have 5+ Dots in something and essentially control reality on a whim, how the fuck do you get any semblance of plot direction out of this?