You're way off if you think Josh or I hate challenge. Not all difficulty is good though.So your gimmick is being the guy who hates challenge in video games and buries old classics on a forum that is almost dedicated to praising old classics and burying modern pussified games.
Hmm yes I suppose I am being unreasonable when it comes to engine-choice.Because game developers have limitless budgets, manpower etc. Especially ones who make niche games that don't sell very well.
OTOH with better design I'd be fine with not-so-good feeling combat. Unfortunately SS2's design is a shameful mess.When Irrational was formed in 1997, we were approached by Looking Glass with an interesting proposition. Take the Dark engine used for Thief: The Dark Project and make a cool, new game out of it. “What game do you guys want to do?” they asked us.
They loved it for the plot twiiiiiiiiiiiiiiiiiiiiiist and the "Haha we do blindly follow the orders of disembodied voices in video games!" and the "This is what objectivism leads to, people!" aspects.Never mind the ideological battle between the two different antagonists and the storyline which was ripped to Bioshock where it was considered to be so good that less intelligent/educated gamers regard it as one of the best examples of the artistic merits of the medium.
There was ranged combat in Ultima Underworld so I'd say not. They even name-drop it in SS2's manual.On top of that it was the first game to properly combine FPS with RPG, at least that I know of (*).
Deus Ex shipped a year later, and started development in 1997, so no.Created the basis for Deus Ex
Um...?along with Thief (and maybe Half Life)
Fallout didn't bomb. Torment didn't bomb. Arcanum and ToEE didn't bomb. Deus Ex was both a sales and critical success (though not as much as the BGs in either category). They had enough positive qualities to find enough of an audience to recoup the money spent making them.You're using sales figures as an argument. On RPGcodex?
Stating that a game didn't sell well because it lacked good gameplay is retarded because it doesn't apply to RPGs nor other genres, back then nor now (though it's more common these days).
And I'm supposed to take your word for it after all this?You're way off if you think Josh or I hate challenge.
We're talking about Wizardry, Nocturne and Dark Souls, not poorly coded C64/NES platformers or obtuse oldschool RPGs&adventure games.Not all difficulty is good though.
SS2 does that and on top of that has a symbolic conflict between collectivism and individualism, and the whole dual antagonist concept is rare in general.They loved it for the plot twiiiiiiiiiiiiiiiiiiiiiist and the "Haha we do blindly follow the orders of disembodied voices in video games!" and the "This is what objectivism leads to, people!" aspects.
Underworld is the basis for System Shock but I don't really consider that shooting, you can shoot bows in first person perspective in Thief but it's not a FPS.There was ranged combat in Ultima Underworld so I'd say not. They even name-drop it in SS2's manual.
Spector made Invisible War (+Deadly Shadows) and failed twice at making Epic Mickey where as Harvey Smith worked on SS and is a huge Looking Glass fanboy (and also responsible for IW) so it's obvious that Deus Ex was succesful because they had almost a year to copy ideas from SS2 (and The Dark Project) into their game.Deus Ex shipped a year later, and started development in 1997, so no.
First person perspective stealth+open ended level design, storytellingUm...?
What happened to that "decent-enough gameplay" part? I was only listing games that had superior gameplay compared to their contemporary competitors (maybe some Q2 fan might disagree about Blood though).Fallout didn't bomb. Torment didn't bomb.
""was not a flop", but that it ultimately "lost money" for the company" - System Shock 1They had enough positive qualities to find enough of an audience to recoup the money spent making them. Games that don't have enough to offer typically don't. SS2 and Bloodlines weren't exactly massive-budget either.
Must have been hallucinating.Ninjerk
Cool, that means you were using the mythical 12 damage weapon and didn't get a single headshot or critical(Or sneak critical). Seeing as that part of the game is after you've passed by: Grenade launchers, hunting rifles, throwing spears, That gun, Ratslayer, trail carbines, ammo with modifiers to break through khan armor and more, and had that hard a time you should probably just kill yourself.
(I'm kidding though, not about killing yourself, but about the 12 damage weapon, there is none.)
I just tested it myself, one shot with ratslayer, 6 shots with recharger rifle, 7 rounds left in a 9mm, don't know how many hit but she was dead when I was done firing.
I must be a fucking wizard.
Piss on melee weapons in modern/sci-fi rpgs or something.I must make another thread now and see what sort of conflict happens. But how do I go about it?
It just seems very JRPGish. I don't mind JRPGish, but I'd prefer if it was kept "on its own side of the tracks" and out of my Fallout! We need a cantankerous old man smiley.There would have to be exceptional circumstances otherwise, low condition, low skill, missed most shots, etc. Granted that Great Khans are pretty damn tough. But the lore supports that, I really don't mind larger than life npcs having *some* hp and DR buffs if it's supported by the game's dialogue. Khans are talked about as tough and they really are. (4 shots to the head with 10mm pistol)
Personally I think a lot of the imagined hp bloat is actually the armor mechanic, good armor soaks up a lot of the damage so it feels like enemies have more health than they do. Especially when the enemy has no helmet and shooting them in the head is still affected by their DT. But that's what the ammo types are for.
Anyway it's not an issue in Vegas and it would be nice if people didn't resort to that shit. FO3? Sure, the 10mm pistol did 9 damage in that game compared to 22 in Vegas, and the traders do have ridiculously high health, because that's all Beth could come up with I guess. NV fixed that by giving the traders mid tier armor, good weapons, and making them travel in groups. They tend to be able to hold their own even against the legion raids without needing 300 hp.
You are ignoring the context of the time, I remember that Activision just dumped Bloodlines on the market and didn't invest one dollar on Q&A, marketing budget was almost inexistant and it was released along side with fucking Half Life 2. Deus Ex appeared on PC games magazines all the time as the thing that would change the world forever and got some good hype going on. Bloodlines? I only discovered it even existed two years later. What was funny is that Troika ended up on the black and just closed of because Microsoft was on this way to destroy PC gamming and turn it into it's personal playground with Xbone 1, no more space for PC exclusive games after. CoD Blops 2 sold more than 20 million copies, the only thing this proves is that there are more than 20 million retards to exploit.By the way, System Shock 2 bombed. Bloodlines also bombed. Other so-called classics from the same time period did not bomb, and this is because they actually had decent-enough gameplay to offer, unlike those titles.
Going off the critical path in New Vegas: Good challenge.And I'm supposed to take your word for it after all this?
We're talking about Wizardry...not...obtuse oldschool RPGs
I think you've lost track of what this was about.SS2 does that and on top of that has a symbolic conflict between collectivism and individualism, and the whole dual antagonist concept is rare in general.
Underworld is the basis for System Shock but I don't really consider that shooting, you can shoot bows in first person perspective in Thief but it's not a FPS.
Ha, cute, you think they just scrapped everything they had done after two years and copied SS2 even though there's nothing about Deus Ex's systems to suggest such a thing.so it's obvious that Deus Ex was succesful because they had almost a year to copy ideas from SS2 (and The Dark Project) into their game.
Those games predate SS2 is what I'm saying.First person perspective stealth+open ended level design, storytelling
"They had enough positive qualities"What happened to that "decent-enough gameplay" part?
Uh huh. Enlightenment comes from understanding why a lot of people like a certain thing even if you don't like it.It looks like Call of Duty, Oblivion and Fallout 3 have a shit ton of positive qualities since they find enough of an audience to recoup the money spent making them and multiply it by 20.
For the former, I can't recall any good games that outright-bombed (as opposed to broke-even or made a modest profit) and as for the latter, see above.The list of critically (and Codex) acclaimed games that failed commercially and commercially successful games that are utter shit are both so long that I don't see how any sane person could use that argument.
This doesn't make it all that much different from Arcanum and ToEE, and both did better.You are ignoring the context of the time, I remember that Activision just dumped Bloodlines on the market and didn't invest one dollar on Q&A, marketing budget was almost inexistant
I have a difficult time believing that there's that much crossover appeal between a linear fps and a role playing shooter. As Adam Brennecke recently said, different audiences.and it was released along side with fucking Half Life 2.
Troika closed because no publisher was interested in their post-apocalyptic RPG pitch and the games they were being offered weren't RPGs or anything Tim Cain was interested in playing. Activision was interested in funding a PC-exclusive turn-based Fallout, but Herve was asking for an absurd amount of money for the license.What was funny is that Troika ended up on the black and just closed of because Microsoft was on this way to destroy PC gamming and turn it into it's personal playground with Xbone 1, no more space for PC exclusive games after.
I never read this before. What a shame.Activision was interested in funding a PC-exclusive turn-based Fallout, but Herve was asking for an absurd amount of money for the license.
It looks like Call of Duty, Oblivion and Fallout 3 have a shit ton of positive qualities since they find enough of an audience to recoup the money spent making them and multiply it by 20.
Uh huh. Enlightenment comes from understanding why a lot of people like a certain thing even if you don't like it.
I think what Roguey means is that in that sea of shit those games/movies have redeemable qualities that make the masses like them. Qualities that are probably lacking in stuff we know is better.It looks like Call of Duty, Oblivion and Fallout 3 have a shit ton of positive qualities since they find enough of an audience to recoup the money spent making them and multiply it by 20.
Uh huh. Enlightenment comes from understanding why a lot of people like a certain thing even if you don't like it.
Indeed, the measure of quality is sales and mass market appeal. In light of that we can conclude that Pillars of Eternity is gonna be an utterly shitty game/vastly inferior product compared to the newest Call of Duty, Ass Creed and some old classics like Oblivion, Fallout 3, Halo and Gears of War.
Let's also hope Witcher 3 doesn't outsell poor POE, otherwise we'd have to conclude that Poles with their cargo cult approach are just plain better than Josh, the final numbers will be telling (boob physics eye candy=enlightenment).
P.S. We can also conclude that Josh's taste in movies is utter shit as he consider a movie that has been a great commercial and critical success (The Dark Knight) to be not good, afterall, majority is always right.
Also uninteresting.Going off the critical path in New Vegas: Good challenge.
So I take that JES school of game design demands that all have RPGs should have the ability to respec, or that no matter how you allocate your stats/experience points, you should still have a viable build.Extreme chaos, being forced to make blind decisions: Bad challenge.
I meant 6-8, not 4.We're talking about Wizardry...not...obtuse oldschool RPGs
Nah. If morons think that Bioshock is "GAMES R ART", then SS2 is even more artistic than Bioshock, at least from a narrative point of view.I think you've lost track of what this was about..
Except that it was made by Looking Glass fanboys.Ha, cute, you think they just scrapped everything they had done after two years and copied SS2 even though there's nothing about Deus Ex's systems to suggest such a thing.
So did System Shock 2. And VTMB. Most people on this forum who aren't combat purists will agree with that. That's why VTMB was in the TOP 10 two times in a row in the top RPG poll. You're in the XTREME minority if you think that SS2 and VTMB deserved to sell poorly but it's allright that Dragon Age 2 makes millions."They had enough positive qualities"
Like why most PC gamers prefer Deus Ex and System Shock 2 to New Vegas.Enlightenment comes from understanding why a lot of people like a certain thing even if you don't like it.
Toonstruck, Panzer Dragoon Saga, Snatcher, The Last Express, Ogre Battle (SNES), Metal Storm, The Neverhood, Gimmick. IIRC: MUSHA, Mega Man 7 (PAL/NTSC-U), Agony. I'm sure there are a lot more of those.For the former, I can't recall any good games that outright-bombed (as opposed to broke-even or made a modest profit) and as for the latter, see above.
Please drop kick his ass back to Obsidian forums, Chie-sanThought this thread was about Bloodlines, found pages of inane discussion about Fallout NV. Fuck you Roguey, you derailed yet another thread.