Similar cargo cult nonsense.
Just like New Vegas, except that Wizardry games have actually good gameplay. Fighting varied monsters and bosses with a party of varied characters using varied spells is a lot deeper, more fun and less repetitive than shooting samey guys with samey guns that feel subpar compared to real shooters. But they don't have as good hiking as New Vegas, I'll give you that.
Autism. But that was expected.
A medieval type dungeon crawler isn't going to magically turn into a first person shooters just by wishing so. And the RPG systems were not as refined in UW as they were in SS2.
Lovely, a list of things I've never played so I can't decide whether or not you wrong. I did play Mega Man 7, and while not awful as far as Mega Man games go, it was a particular disappointment after X and X2. I wasn't aware that it had lost money, and I can't find a reliable source to confirm that.
Toonstruck, Panzer Dragoon Saga, Sega CD port of Snatcher, The Last Express and The Neverhood certainly bombed. Ogre Battle, Metal Storm, MUSHA, Mega Man 7, Gimmick and Agony I'm basing on rarity, it's hard to find sales numbers or any kind of articles for how well mostly forgotten games from early 90s did. There are less than 25 000 English Ogre Battle carts though so its quite safe to say that it did not do well. But you can be certain that there are more games like that on Genesis, SNES, Amiga, Atari ST, DOS and Turbografx (CD). Like Beyond Shadowgate and Magical Chase. Or Judgement Silversword on Wonderswan (though that one has an explanation for its rarity despite the quality).
Mega Man 7 is a good game with good, above average gameplay and level design. Not the kind of masterpiece of design as 2, 9 or X, but neither are most other platformers of the time. But it was considered to be a stale rehash after people had seen X and X2. Oh and before you criticize Agony for being mediocre: I'll freely admit that one is mostly there for technical and artistic merits. Many others do have excellent gameplay/design (X), and ones that don't have enough positive attributes to make up for mediocre gameplay. I can't stand the tank controls in Grim Fandango but many adventure gamers consider it to be the best adventure game of all time and therefore well worth the money despite that flaw.
X=For example Pat the NES Punk, who owns and has played most likely 95+% of the NES game library, stated in his review that Gimmick is one of the best games on the NES. Not only does it have excellent gameplay and good design, it also is technically impressive (physics, AI) and has catchy tunes on top of that
http://www.youtube.com/watch?v=-yPepjmmZVY&t=1m51s
They had some positive aspects, but not enough to make money or break even.
Whether a game has enough positive aspects or not has nothing to do with whether it'll break even or not.
God golly, you're falling apart.
You're using sales numbers and popularity to defend popamole games and trash some of the perennial favorites of codex members and mid-school (*) PC gamers alike and you're telling me my arguments are falling apart?
*=it feels wrong to call late 90s PC games as old school
Of course those casual gamers are better judges of good design than more educated gamers who are willing to look for hidden games and are able to glance over superficial flaws if a game has depth and well designed content. And you know, possess the ability to analyze design on a more deeper level than "that game was hella bomb dude". Those masses who, according to you, are the judges of whether a game is well designed (or has enough of worthwhile content and positive aspects) also feel that New Vegas is BOORING compared to Fallout 3 and all around an inferior sequel, where as those cargo cultists at RPG Codex will tell you that New Vegas in fact the better designed game out of the two.