ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 29,849
In the name of butthurt, one can only hope.People read Roguey's posts?
In the name of butthurt, one can only hope.People read Roguey's posts?
Yes, just like the alcoholic doesn't have vodka hidden in the kitchen cabinets.Wait, what? you really are claiming this is so? Fuck this shit, i thought you were just trolling or at least were misunderstood. No, im not having this argument.More strawmanning.Roguey you are wrong, a games quality does not dictate its sales, you should know better than to argue that point. Honestly its fucking retarded to even suggest it is so.
Ah yes, that indie failure Minecraft.Modern casual gamers refuse to play anything with "bad graphics" and/or are completely oblivious that such a game even exists
I see you've once again lost the plot. I was responding to "And of course there would be more copies of New Vegas than SS2. There were more people playing video games at that time."10 million Fallout 3 fans can't be wrong. With the exception of Starcraft those games aren't as deep as "immersive sims" or CRPGs, deep and complex games dont sell as much as accessible games. Mario Party 8 has sold 7½ million copies, which you can bet is more than Fallout, Torment let alone less mainstream games.
Uh huh. It's also a first person sneaker. A game can wear several hats and bust genres.So Thief is a first person shooter.
I never said it was a good system. I said calling SS2 more refined was absurd. They're both failures.And UW: You must be a hardcore cargo cultist to defend a system like this:
And then there's the skill training system: http://www.youtube.com/watch?v=4quvLSIX4Yc&t=7m26sHowever, the skills have very different usefulness, and some of them aren't needed at all.
You're defending an even worse system just so you can be cool and oppose System Shock 2? Like I said, you don't care about good design at all, you just like to worship Sawyer.
I'm not going to take your word on any of them.Already showed you numerous examples.
There you go again thinking "Games that bomb are bad" is synonymous with "All games that sell more are better than all games that sell less."Shit sells, better games don't. It remains to be seen whether a kickstarter game can outsell AAA RPGs. And if you disagree then you should just be banned from this forum.
From my observations, a lot of them don't. Cargo cult, cargo cult everywhere.Yes. How dare people at RPGcodex feel like they know more about RPGs than your average Bioware drone or Fallout 3 bro? What the hell are you even doing here?
Is it? Josh disagrees. He'd know more about it than you.It's pretty common knowledge that Fallout 3 fans disliked New Vegas.
Reiterating that you and other people in this thread = as dumb as extraordinarily dumb video game producers.Josh said:we did. sega told us to put character skill-based accuracy randomization in because it's "more rpg".Its the same dang reason ppl no longer make skill affect accuracy in shooter rpgs. Because its awful. Kinda crazy that the alpha protocol devs didnt get the memo though.
Nope. Most people have never even heard about Planescape Torment. There is a shit ton of people who don't know any PC games besides Doom, WoW, Starcraft and Facebook garbage. Deus Ex is pretty famous, but good luck trying to find a modern casual game that has played early 90s CRPGs or has even heard about them.The internet and Human Revolution exist. Pretty sure most people who play games know what Deus Ex is.
There are more copies of New Vegas than SS2 for the exact same reason as why there are more copies of Mario Party 8 than Alpha Brotocol or any other game made by JESI see you've once again lost the plot. I was responding to "And of course there would be more copies of New Vegas than SS2. There were more people playing video games at that time."
No. A first person shooter is centered around shooting enemies in first person perspective, Thief and to UW are not.Uh huh. It's also a first person sneaker. A game can wear several hats and bust genres.
SS2 is more refined than UW, if you had ever played UW, you'd know that. UW might be a failure, but less so than New Vegas, as atleast UW has historical signifance where as NW doesn't. SS2 is better than both though.I never said it was a good system. I said calling SS2 more refined was absurd. They're both failures.
Then start playing them. "There can't be any good games that sold poorly because I personally have never played one" is a fucking retarded and egotistic thing to say, plain ignorance and factually incorrect. The world does not revolve around you. Typical of a modern casual gamer who has his head buried in sand and can't comprehend that those shiny AAA games that are advertised on your Xbox dashboard aren't the greatest games of all time even though the IGN reviewer called them "simply breath taking 9.5/10"I'm not going to take your word on any of them.
I showed you numerous examples of games that didn't just do poorly but bombed. There are many more if you look into the subject.There you go again thinking "Games that bomb are bad" is synonymous with "All games that sell more are better than all games that sell less."
That's because you're a casual gamer. People who think that New Vegas, Diablo 3, Dragon Age 2 and Mass Effect 3 are the greatest RPGs of all time value different kind of game design than RPGcodex members.From my observations, a lot of them don't.
No one besides you gives a fuck about "cargo cult" and it just shows that you don't understand anything about game design. All you can do is spam "cargo cult" at games that weren't made by JES because you can't come up with a rational argument for why modern popamole trash is better than golden age CRPGs. That's because it's an impossible task and you know it. It's the same as me labeling every argument made by you as "tranny sentiments" so that I don't have to explain why the argument you're making is wrong.Cargo cult, cargo cult everywhere.
Well if Josh has data to back it up, I guess New Vegas wasn't that different from Fallout 3 after all, my bad. So New Vegas isn't even ascended mediocrity, it's up there with one of the worst RPGs of all time.Is it? Josh disagrees. He'd know more about it than you..
Nope, I already said that all FPSRPGs fail, you're the one defending poor design. Like Josh Sawyer said, it's pointless to compare different junk systems.Reiterating that you and other people in this thread = as dumb as extraordinarily dumb video game producers.
Yes and this has nothing to do with the fact that it was released the same day as the biggest PC game of all time. New Vegas was buggy when it was released so I guess I should judge how horrible that game is by how it did and was during the release week, not by how it has sold over time after it was patched, got a modding community etc.It likely made money over time, but the sales in its first few weeks were absymal ("Bloodlines sales underperformed in the first few weeks, selling 72,000 units ($3.4 million").
http://en.wikipedia.org/wiki/Cargo_cultCargo cults are marked by a number of common characteristics, including a "myth-dream" that is a synthesis of indigenous and foreign elements; the expectation of help from the ancestors; charismatic leaders; and lastly, belief in the appearance of an abundance of goods.[7]
The indigenous societies of Melanesia were typically characterized by a "big man" political system in which individuals gained prestige through gift exchanges. The more wealth a man could distribute, the more people in his debt, and the greater his renown. Those who were unable to reciprocate were identified as "rubbish men". Faced, through colonialism, with foreigners with a seemingly unending supply of goods for exchange, indigenous Melanesians experienced "value dominance". That is, they were dominated by others in terms of their own (not the foreign) value system; exchange with foreigners left them feeling like Rubbish men.[8]
Since the modern manufacturing process is unknown to them, members, leaders, and prophets of the cults maintain that the manufactured goods of the non-native culture have been created by spiritual means, such as through their deities and ancestors. These goods are intended for the local indigenous people, but the foreigners have unfairly gained control of these objects through malice or mistake.[9] Thus, a characteristic feature of cargo cults is the belief that spiritual agents will, at some future time, give much valuable cargo and desirable manufactured products to the cult members.[9]
http://www.ign.com/articles/2010/11/08/fallout-new-vegas-ships-5-millionNew Vegas was buggy when it was released so I guess I should judge how horrible that game is by how it did and was during the release week, not by how it has sold over time after it was patched, got a modding community etc.
I wrote a long paragraph on why Bethesda related games are shit, but instead I will translate it into Codex:
I refuse to mod games into playable states, and that goes for New Vegas as well. If a game is not playable vanilla, then at least one big fucking fix patch should exist to set things right ala VTM:B. That said, I don't give a shit how great factions and quest design are in a game like New Vegas, because I don't enjoy playing around with a fuckton of mods to get a proper working game.
Another Wesp should come along and fix those games.
Fuck you bro, Wesp is a total nazi pig. Tessera all the way.I wrote a long paragraph on why Bethesda related games are shit, but instead I will translate it into Codex:
I refuse to mod games into playable states, and that goes for New Vegas as well. If a game is not playable vanilla, then at least one big fucking fix patch should exist to set things right ala VTM:B. That said, I don't give a shit how great factions and quest design are in a game like New Vegas, because I don't enjoy playing around with a fuckton of mods to get a proper working game.
Another Wesp should come along and fix those games.
That and MTUI and the inventory sorter.Only mod I ever used on Faggout New Faggot is JE Sawyer's Mod
Most people who play PC games have heard of Planescape Torment. Hell, it's GOG's #1 selling title of all time. A proposed spiritual sequel got a ton of coverage from the gaming press. You're fucking ridiculous.Nope. Most people have never even heard about Planescape Torment.
SS2 isn't a particularly-demanding game (unless you spend points where you shouldn't). It bombed because it sucks.There are more copies of New Vegas than SS2 for the exact same reason as why there are more copies of Mario Party 8 than Alpha Brotocol or any other game made by JES
Auuuuuuuuuuuuuuuuuuuuuuuutiiiiiiiiiiiiiiiiiism.No. A first person shooter is centered around shooting enemies in first person perspective, Thief and to UW are not.
I have. Things more refined in SS2: Controls, UI, graphics. Both receive failing grades-systems wise.SS2 is more refined than UW, if you had ever played UW, you'd know that.
No. None of them sound appealing.Then start playing them.
People who think Fallout, Torment, and Arcanum are the greatest RPGs of all time certainly don't value gameplay.That's because you're a casual gamer. People who think that New Vegas, Diablo 3, Dragon Age 2 and Mass Effect 3 are the greatest RPGs of all time value different kind of game design than RPGcodex members.
I think all RPGs are bad. New Vegas is only a slight cut above the rest.No one besides you gives a fuck about "cargo cult" and it just shows that you don't understand anything about game design. All you can do is spam "cargo cult" at games that weren't made by JES because you can't come up with a rational argument for why modern popamole trash is better than golden age CRPGs. That's because it's an impossible task and you know it. It's the same as me labeling every argument made by you as "tranny sentiments" so that I don't have to explain why the argument you're making is wrong.
Different audiences.Yes and this has nothing to do with the fact that it was released the same day as the biggest PC game of all time.
Gameboy Donkey Kong, World of Goo, Super Metroid, Super Mario Bros 3, Yoshi's Island, Flashback, Hitman: Blood Money, Devil May Cry 3.Roguey, if RPG suck and you can barely tolerate them, I'd be curious to hear what game you think is a game that doesn't suck. A game you find genuinely appealing. No matter which genre. Just say it. Shower us with that mythical unicorn of game design.
I dont mind complex games, especially when that complexity is used to enrich the game and increase the options the player has at his disposals to interact with it.I like Non-RPGs.
Pretty lacking in PC games but because they hurt my brain.
Gameboy Donkey Kong, World of Goo, Super Metroid, Super Mario Bros 3, Yoshi's Island, Flashback, Hitman: Blood Money, Devil May Cry 3.
Also Josh-approved, so is Blood Money.
Pretty lacking in PC games but that's because most of that stuff is janky with needless/bullshit complexity and/or blind guessing. Elegance is more likely to be found in simplicity.
Gameboy Donkey Kong, World of Goo, Super Metroid, Super Mario Bros 3, Yoshi's Island, Flashback, Hitman: Blood Money, Devil May Cry 3.Roguey, if RPG suck and you can barely tolerate them, I'd be curious to hear what game you think is a game that doesn't suck. A game you find genuinely appealing. No matter which genre. Just say it. Shower us with that mythical unicorn of game design.
Lot of puzzles and platforms and puzzle-platformers. DMC3 is the odd one out, but it's a very well-done melee-combat game. Also Josh-approved, so is Blood Money.
Pretty lacking in PC games but that's because most of that stuff is janky with needless/bullshit complexity and/or blind guessing. Elegance is more likely to be found in simplicity.