thesheeep
Arcane
Aaaaand: wrong.And no, you can't mix the two. True RPGs by their very nature can't be dependent upon player skill. And you can't have a good skill based combat system if you have retarded shit like shooting enemy straight in the head and slashing them over and over again (Morrowderp) and still missing because the developers thought it would be a fun idea to mix stat based RPG concepts (chance to hit, critical strikes) with first person combat where supposedly if something is between your crosshairs and you pull the trigger, it dies.
I agree that the system in both F:NV and Morrowind are pretty derpy when it comes to player skill vs RPG stats vs common sense.
But that doesn't mean it is not possible. You just have to put some effort into it.
Imagine in Morrowind, when an attack misses, the attack animation becomes a fumbling one or the opponent is depicted as blocking. Voila, it works.
Same for ranged combat. Just make the crosshair large the worse a character is at shooting. Or even better, do that and make it shaky (more if the character is afraid, etc.). Voila, it works, too.
The most important thing to get right is WYSIWYG and if that doesn't fit, things become pretty immersion breaking, if not worse.
Of course, a system that has you shooting in heads for a dozen times until a character dies is bullshit.
But even that is a matter of balancing (and using an HP-based system), not proof of a broken system. I would say that shooting in someones head in Fallout is both too easy (especially for moving targets) and does not do enough damage.
All that said, of course, a first person game will always have more player skill involved than any other perspective.
So if your definition of true RPG is 0 reflex player skill, then yeah it becomes impossible, but I find that definition a bit too restrictive.
Last edited: