ZagorTeNej
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Role-playing shooters have moved away from this nonsense...
because it's dumb and not fun.
We are talking in the context of CRPGs
Crockshitit compares very unfavorably with Alpha Protocol, Mass Effect, or Bloodlines.
I moved away from New Vegas because it's mundane and not fun. Atleast I could tolerate it longer than Dragon Age 2.Role-playing shooters have moved away from this nonsense because it's dumb and not fun.
SS2 does it the best, DX fails at this once you become super strong. None of the FPS RPGs do this nearly as good as Demon/Dark Souls. NV and VTMB suck, but atleast VTMB has spells and blood sucking to make up for it so you don't have to suffer nearly as much.they stand up reasonably well, whether by the strength of their core mechanics or the synergy of the progression elements in tandem with said core mechanics.
How the fuck does some fat middle aged merchant just decide that since he's more prone to attacks due to his occupation, he should really be able to sustain 35 headshots at a close range? It's not like .22 LR or .500 S&W makes much difference in real life, you get shot in the head and you're fucked.Furthermore, that video you posted is stupid because it's someone using the first gun available on a traveling merchant who intentionally has a large amount of health to survive attacks in the wasteland.
First person shooters are Not Fallout.As Josh has mentioned before, Fuckin' Lethal gunplay is Not Fallout and reduces the number of supported playstyles.
This forum also loves the original Fallouts fanatically so if you're making the claim that a game based on the Fallout 3 gameplay engine is better than the two games that have always been in the TOP 3, I'd suggest the same thing to you and Roguey. Atleast when you stand up for Gold Box and Wizardry school of design you're defending golden age, pre decline CRPG design. Same can't be said about first person shooters on the Xbox 360.Well you better leave us casuals behind and find a more hardcore PC RPG forum oh wait you're fucked.
In terms of freedom, C&C, quests and dialogues FNV is better than F1-2. Though I do love F2 more because of nostalgia.This forum also loves the original Fallouts fanatically so if you're making the claim that a game based on the Fallout 3 gameplay engine is better than the two games that have always been in the TOP 3, I'd suggest the same thing to you and Roguey. Atleast when you stand up for Gold Box and Wizardry school of design you're defending golden age, pre decline CRPG design. Same can't be said about first person shooters on the Xbox 360.
the mechanics are solid and the combat is much better too.
The color/number meter is much better than "hidden/caution/danger" with no numbers, yes, but stealth itself in 3/NV is better because with only two points in stealth you're practically invisible to all enemies in dark rooms in Bloodlines even when you're right in front of their face and touching them, whereas that's not possible in New Vegas even with a skill of 100. Wesp improved this a bit with his plus patch, but he's not a Troika employee.Even Stealth (something that Sawyer is so fond of) is also much better in Bloodlines.
http://forums.obsidian.net/topic/50362-isnt-it-ironic/page-3#entry876250Like Edward put it, New Vegas has shitty gameplay because we've all played shooters that have superior gameplay.
I've also played shooters with worse gameplay. New Vegas does a decent enough job and has a bunch of other features to make up for its shortcomings.Josh said:It's true that, by the simple nature of allocated time, a game that splits focus between multiple types of gameplay will have a lot of difficulty matching a game dedicated to a single (or at least fewer) types of gameplay. But you can still use a focused subset of features. For example, I think Oblivion's stealth was pretty enjoyable. It was honestly the first time in ages that I've enjoyed using stealth in an RPG. Their stealth mechanics were nowhere near as robust as those in Splinter Cell or Thief, but they were still satisfying.
Show me a non-RPG that has as good gameplay as Wizardry, Grimoire or Nocturne.
But they have system failures and unenjoyable-feeling combat.SS2 and DX have better gameplay than NV due tothey stand up reasonably well, whether by the strength of their core mechanics or the synergy of the progression elements in tandem with said core mechanics.
Because Bethesda didn't want fragile traveling merchants who drop at the slightest provocation.How the fuck does some fat middle aged merchant just decide that since he's more prone to attacks due to his occupation, he should really be able to sustain 35 headshots at a close range?
Oh my god you're really using "But.. but.. real life...!"It's not like .22 LR or .500 S&W makes much difference in real life, you get shot in the head and you're fucked.
He's not an enemy, he's a merchant. Low-level enemies don't take "35 headshots."RPGs have scaling, but 35 headshots to take down one single enemy is fucking retarded and horrible gameplay.
http://www.rpgcodex.net/content.php?id=127First person shooters are Not Fallout.
Looks and sounds like Fallout to me.Josh said:I think any game that maintains the basic art style, mood, conversation style, and themes of the first two Fallout games can fit. I think you could make a first-person Fallout game that seemed like it took place in the same world as the first two games. Of course, history has shown that you can make a third-person console action game that doesn't fit.Considering all the excitement about Bethesda's getting the Fallout license, what is a Fallout game? As a FO developer, at what point it stops being a Fallout game and starts being something entirely else?
Oh my god you're really using "But.. but.. real life...!"It's not like .22 LR or .500 S&W makes much difference in real life, you get shot in the head and you're fucked.
Oh no, that guy survived a critical hit to the eyes from point-blank range, game sucks, where's the realism?????.
I don't want to look at his smug, androgynous face. He also compliments Oblivion so all in all, very pointless.
Wizardry has bad gameplay but "LOL FUNNY EXPLODING HEADS" popamole (it's not cover based shooting but might aswell be) has great gameplay? You're a casual gamer who can't handle actual RPGs (hiking simulators aren't proper games). You're an enemy of the CRPG genre. You think the same way like Xbros who think Fallout 3 and Oblivion are "AWESOME" and those games with in-depth party creation are boring relics from the 80s.Of course it's no surprise you're mentally damaged.
The majority is 4,8 million Xbros who bought Fallout 3 and you. The margins are people who actually played the originals.To quote Josh "As long as we feel that we hit (our) goals and the majority of players agree, we can't worry about the margins who a) never agreed with those goals or b) don't feel we met them. It's just not a productive way to go about design."
Bioshock wasn't made by Looking Glass. It was designed to be more accessible. It als removed the survival horror and RPG elements to be a more straight up shooter (increasingly more so with each iteration).Regarding SS2: Did the designers believe they met their goals? Considering Bioshock's clunky-SS2-style gameplay was scrapped to make it feel like a better (but ultimately still not very good) shooter, I'd say no.
Every one hates Invisible War. Richard Garriott thought and still thinks that turning Ultima into a medieval SIMS was the right way to evolve the series. Though seeing how popular Elder Scrolls games are, that made financial sense.Regarding Deus Ex: Did the designers believe they met their goals? Considering the changes Harvey Smith made in Invisible War, no.
Yeah, he'd say something more along the lines of "there's this creepy tranny who's stalking me online and thinks I'm his boyfriend"Well, Josh wouldn't say something like "No actual human being likes this"
Did I claim that Deus Ex's gunplay was good or that it couldn't be improved? No, I said it was mediocre, better than that of NV. The gunplay was much improved in HR at the expense of the RPG elements. Like I said, there hasn't been a single FPP RPG with great gameplay, and I don't believe it's possible to do that until some one proves me wrong. How ever, DX and SS2 succeeded in that better than NV and VTMB due to the fact that they had better gunplay and combat, even if they left much to be desired.Deus Ex fans had a negative reaction to many aspects in Invisible War, and some in HR, but not so much when it came to how gunplay is handled, so I'd say no.
I dont give a shit about Sawyers design goals until he actually proves that he can make a quality CRPG with good gameplay. Seeing how much he likes to talk about all these design concepts, you'd think he'd be able to put them together if one delusional french guy could do it with out a budget or any help.Regarding New Vegas: Did Josh believe his met his goals? Many of them, yes.
If merchants are such godlike combat machines, then they should be a playable class. Why bother making a warrior if a traveling salesman has 20 times as much health? Maybe they could even have one as a final boss. Oh wait you can't have proper boss fights in modern AAA RPGs because that would require tactics and like we all know, that is for mentally damaged people. One shotting the final boss with a shotgun blast to the face is for real gamers (ok, that was F3)Because Bethesda didn't want fragile traveling merchants who drop at the slightest provocation.
Of course games have varying degrees of unrealism, but it has to make sense in the context (scaling etc).Oh my god you're really using "But.. but.. real life...!"
Yes, one shot. 34 to go.Oh no, that guy survived a critical hit to the eyes from point-blank range, game sucks, where's the realism?????
Had nothing to do with the original duo. You could replace his name with Todd Howard's and it wouldn't make any difference.
That pic in your spoiler area is half-wrong when it comes to New Vegas so why even bring that kind of shit up? too much assburger son. And some of the parts could be used to bash on Fallout 1/2 just as much. "SHOOT THE HEAD SHOOT HEAD" no shit what kind of idiot did anything but shoot the fucking head/eye in Fallout anyway ? It's literally the only gameplay you find there. Shoot the fucking eye when your turn comes. The end.
Depends on your build, you could go for a "fast shot" big gun user who can't use aimed shots at all, or you can go unarmed/melee build that sneaks a lot, also shooting in the legs is a decent tactic against melee juggernauts like Deathclaws. Overall I just feel that attributes, perks and skill investment affect combat to a much larger degree in original Fallouts than in FNV in which the shooting part felt disjointed from actual character creation/build.
'twas bold, I loved this oneRoguey is <...> an enemy of the CRPG genre.
'twas bold, I loved this oneRoguey is <...> an enemy of the CRPG genre.
...have no idea what the hell is all argument about though.
This thread was once about Bloodlines, in the distant past.
I never said it was great. "There are no great RPGs"-- a thing I've been very consistent about.Wizardry has bad gameplay but "LOL FUNNY EXPLODING HEADS" popamole (it's not cover based shooting but might aswell be) has great gameplay?
You're a casual gamer who can't handle actual RPGs (hiking simulators aren't proper games). You're an enemy of the CRPG genre. You think the same way like Xbros who think Fallout 3 and Oblivion are "AWESOME" and those games with in-depth party creation are boring relics from the 80s.
Ohhhhhhhhh, now I get your problem. It's those neanderthal genes.How does it feel that once Grimwah will be released, Sawyer will fade into obscurity? Not that he's very relevant even now. It takes one loon in a basement to out do everything he has ever done or accomplished in his life. And it already happened in 2009, so it's not like it would be the first time.
"Everyone who played the originals hates New Vegas" is an untrue statement considering the number of people here who like it, as well as me. I played the Fallouts ages ago.The majority is 4,8 million Xbros who bought Fallout 3 and you. The margins are people who actually played the originals.
And you think SS2 was?Bioshock wasn't made by Looking Glass.
This is a bad example considering the players did not believe he met his goals.Richard Garriott thought and still thinks that turning Ultima into a medieval SIMS was the right way to evolve the series.
"We listen to the vocal players, who in many cases are wrong-headed."--Josh Sawyer, describing you.What the developer thinks is irrelevant if the end result is making the sequel less of a CRPG.
The keyword in Sawyer's statement is players i.e. the target audience for the game in question.If you're going to appeal to majority and numbers, then I'll do too: MOST gamers think that original Fallouts are horrible, boring games and Fallout 3 fixed that problem, it's more fun.
Josh said:If you really want everyone from grandmas to babies to enjoy playing your game, you have to be willing to really alter the experience a lot. If you're making Elitist Cool Guy Video Game 2010, then you're probably going to a) focus test a very specific group of people b) ignore a lot of negative feedback if it goes against a different goal than "making people happy".
Twoo aww pee geez is not a concept I'm willing to entertain.Which is a more true CRPG: Fallout or Fallout 3?
He has to ship a game that isn't a sequel to someone else's flawed foundation first, and he will in a few months.I dont give a shit about Sawyers design goals until he actually proves that he can make a quality CRPG with good gameplay. Seeing how much he likes to talk about all these design concepts, you'd think he'd be able to put them together if one delusional french guy could do it with out a budget or any help.
Are you just pretending to be dumb now?If merchants are such godlike combat machines, then they should be a playable class. Why bother making a warrior if a traveling salesman has 20 times as much health?
I disagree.Of course games have varying degrees of unrealism, but it has to make sense in the context (scaling etc).
Tim Cain played and liked both Fallout 3 and New Vegas. Right now he takes orders from Josh.Had nothing to do with the original duo. You could replace his name with Todd Howard's and it wouldn't make any difference.