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So Vampire: the Masquerade - Bloodlines will be a decade old this year. LET'S TALK ABOUT OTHER RPG'S

Self-Ejected

Excidium

P. banal
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Third World
Had nothing to do with the original duo. You could replace his name with Todd Howard's and it wouldn't make any difference.
Tim Cain played and liked both Fallout 3 and New Vegas. Right now he takes orders from Josh. :P
http://www.nma-fallout.com/showthread.php?174445-Tim-Cain-on-Fallout-and-Fallout-3
http://www.nma-fallout.com/showthread.php?184259-Tim-Cain-and-Chris-Taylor-on-Fallout-3

nevar forget
 

Akasen

Augur
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The Magicians Lair
PC RPG Website of the Year, 2015
I wanted to speak my mind, but I can't. I have some how, inadvertently created a debate between Roguey and TheGreatOne. And all I can do is watch and eat popcorn. I need to do this more often.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
I wanted to speak my mind, but I can't. I have some how, inadvertently created a debate between Roguey and TheGreatOne. And all I can do is watch and eat popcorn. I need to do this more often.
They're perfect for one another; one doesn't know shit, and the other does know shit that no one else wants to hear about.
 

TheGreatOne

Arcane
Joined
Feb 15, 2014
Messages
1,214
I never said it was great.
You also dissed Wizardry, which means you deserve to be ethnically cleansed.
"There are no great RPGs"
Then you're at the wrong place, as this site is called RPGcodex.
- a thing I've been very consistent about.
You've also been very consistent about calling an Xbox 360 game from 2010 better than some of the most well liked late 90s PC classics.
What an utterly absurd statement
Reasoning of sane people sounds crazy and absurd to insane and irrational people.
How very No True Scotsman of you.
Dragon Age 2 fans who've never played anything from before 2005 and Dark Sun fans who preach about decline are two entirely different subgroups of RPG fandom.
I guess some one who hates golden age CRPGs can't fathom why some people would want to make the claim that Diablo and Bastion are not proper RPGs.
Josh Sawyer was introduced to crpgs with The Bard's Tale and continued to play them as a fan until he became a developer.
Cool trivia, if a bit out of place. It could be used as a loading screen tip in Fallout 4. Unless of course that's your subtle way of admitting that you are in fact a sockpuppet account of Josh Sawyer
Ohhhhhhhhh, now I get your problem. It's those neanderthal genes.
So first you try to desperately give the impression that you care about game design, but as soon as you see a well designed game whose creator happens to be a somewhat fat dude with unconventional opinions rather than a buttpirate from Silicon valley, you drop the act.
Blakemore>Sawyer
Vikernes>Souljaboy
"Everyone who played the originals hates New Vegas" is an untrue statement considering the number of people here who like it, as well as me.
Old fans buried it on most places I've been to, just like they did to XCOM: Enemy Unknown.
Im not denying it's not possible to like both games, but back when they were making and about to release NV, the "majority" was people who loved F3 and had probably never even tried the originals and the "vocal minority" was people who loved the originals, hated 3 and were saying that New Vegas is going suck because F3 was such a dissapointment and nothing good could come out of a sequel.
And you think SS2 was?
It was co-developed by LG and Irrational.
This is a bad example considering the players did not believe he met his goals.
Maybe so, because the Sawyer quotes you keep throwing around are so insipid to begin with. A game is judged by how good it is, how well it's designed, how much depth it has. Not by what people who bought the game think nor by how the developers feel about coming close to their design goals. By that kind of vapid logic Dwarf fortress and Grimoire are shit because they are made by ambitious perfectionists who will never be satisfied and always want to keep improving, where as by setting your design goals and standards as low as possible you can easily succeed in hitting those goals.
Not to even mention the Stockholm syndrome/delirious self-deceit that happens with some franchises (Thief/Silent Hill fans telling the new ones are "JUST AS GOOD, IM VERY SATISFIED, FOR REAL, GOOD JOB DEVELOPERS")
The keyword in Sawyer's statement is players i.e. the target audience for the game in question.
That is the target audience since it's a sequel to F3. Especially since any kind of elitism based on dividing RPGs into real RPGs and modern shlock is apparently a no true scotsman since we're all equal.
He has to ship a game that isn't a sequel to someone else's flawed foundation first, and he will in a few months.
Yes, it's a spiritual successor to someone else's flawed foundation, that makes all the difference.
Are you just pretending to be dumb now?
How much Obsidian pays you to be their PR guy?
Tim Cain played and liked both Fallout 3 and New Vegas. Right now he takes orders from Josh.
Every single 80s/90s PC developer who still works in the industry has caved into decline and started embracing it. Those old guys don't really value games as a medium the same way younger people do, or if they do, they're hiding it to save face and make money. Like the long time employee of LG&designer of Thief who makes Muppets and Kung Fu Panda games nowadays.
 
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Akasen

Augur
Patron
Joined
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Messages
280
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The Magicians Lair
PC RPG Website of the Year, 2015
I wanted to speak my mind, but I can't. I have some how, inadvertently created a debate between Roguey and TheGreatOne. And all I can do is watch and eat popcorn. I need to do this more often.
They're perfect for one another; one doesn't know shit, and the other does know shit that no one else wants to hear about.
Perfect. So, when do you think a third party is going to come in?
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
I wanted to speak my mind, but I can't. I have some how, inadvertently created a debate between Roguey and TheGreatOne. And all I can do is watch and eat popcorn. I need to do this more often.
They're perfect for one another; one doesn't know shit, and the other does know shit that no one else wants to hear about.
Perfect. So, when do you think a third party is going to come in?
I think they're gonna have a hate boner for each other for a minute. I'm thinking DU might swing through and give TG1 a welcome tag. I am not a learning animal, perhaps?
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
I got on my car, was driving on the highway,saw something in the road. Got out of the car, looked at a dead horse probably beaten to death by a wooden stick and thought: "There is a lot of autism going on here. Better get away, could be infectious." Got on my car again and gone away.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
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Messages
36,703
Then you're at the wrong place, as this site is called RPGcodex.
Odds are, something you like very much sucks. Why?

You've also been very consistent about calling an Xbox 360 game from 2010 better than some of the most well liked late 90s PC classics.
Uh huh. I've also listed reasons why, whereas you're like "But consoles... mass market..!"

Dragon Age 2 fans who've never played anything from before 2005 and Dark Sun fans who preach about decline are two entirely different subgroups of RPG fandom.
Dark Sun fans talking about decline would be funny considering Wake of the Ravager.

I guess some one who hates golden age CRPGs can't fathom why some people would want to make the claim that Diablo and Bastion are not proper RPGs.
They're not, but not for the reasons you think. There's no role playing.

So first you try to desperately give the impression that you care about game design, but as soon as you see a well designed game whose creator happens to be a somewhat fat dude with unconventional opinions rather than a buttpirate from Silicon valley, you drop the act.
"Well-designed game" = axe & scimitar? Blakemore's as cargo cult as anyone else. Grimoire is a cargo cult Wizardry.

Old fans buried it on most places I've been to, just like they did to XCOM: Enemy Unknown.
Im not denying it's not possible to like both games, but back when they were making and about to release NV, the "majority" was people who loved F3 and had probably never even tried the originals and the "vocal minority" was people who loved the originals, hated 3 and were saying that New Vegas is going suck because F3 was such a dissapointment and nothing good could come out of a sequel.
This wasn't my experience here or at NMA. There were skeptics and pessimists, and some were right to be, considering their tastes, but I believe you have a massive amount of confirmation bias here.

It was co-developed by LG and Irrational.
And all the high-level decisions came from Irrational. It was their game, some people from LGS helped them out.


Maybe so, because the Sawyer quotes you keep throwing around are so insipid to begin with. A game is judged by how good it is, how well it's designed, how much depth it has.
And I should trust your specific judgments on the first two things, why? You don't come across as someone worth listening to.

As for depth, simple things can be good. "Game sucks, too simple" is absurd.

By that kind of vapid logic Dwarf fortress and Grimoire are shit because they are made by ambitious perfectionists who will never be satisfied and always want to keep improving, where as by setting your design goals and standards as low as possible you can easily succeed in hitting those goals.
A good game is created when most people are satisfied, so I don't see the problem. It's fine to acknowledge that something you don't like is good. "I have excellent taste so everything I like is good and everything I don't like is bad" is awfully conceited. :) Also note: Developer actions speak louder than their marketing departments.

Not to even mention the Stockholm syndrome/delirious self-deceit that happens with some franchises (Thief/Silent Hill fans telling the new ones are "JUST AS GOOD, IM VERY SATISFIED, FOR REAL, GOOD JOB DEVELOPERS")
Those people come across as marginal.

That is the target audience since it's a sequel to F3.
Josh said:
My job is fundamentally about making the game experience good for our audience. This audience includes Fallout veterans, RPG veterans who may be new to Fallout, people who are new to RPGs, and people who are new to gaming in general. Not everyone in this group will be happy, and trying to make them all happy certainly won't have good results, but many design decisions have to start with the assumption that the player only knows what the game's creators communicate to them.

Yes, it's a spiritual successor to someone else's flawed foundation, that makes all the difference.
It does, considering he has a lot more freedom to make the changes he feels are necessary. He'd be a lot more constrained if he were making another D&D game.

Every single 80s/90s PC developer who still works in the industry has caved into decline and started embracing it.
Mr. Blakemore should be thrilled.

Those old guys don't really value games as a medium the same way younger people do, or if they do, they're hiding it to save face and make money. Like the long time employee of LG&designer of Thief who makes Muppets and Kung Fu Panda games nowadays.
If you believe all old and young developers are terrible, you should try finding a new hobby. :P
 

Nikaido

Arcane
In My Safe Space
Joined
Sep 14, 2013
Messages
521
Location
9th Hell
If there was a medal for trying so hard to gain KKK then TGO would win the gold medal. I don't remember that many people hating so much on new vegas when it came out. Plenty didn't like it much, but that amount of hate? you can't hate that game so much if you really liked the original Fallout. You're just trying so hard.
Oh, wait..

Vikernes>Souljaboy

That. Explains. Everything. A burzum fangirl.
Chopin>Vikernes|Souljaboy

A 10 years old can play all the burzum guitar parts without breaking a sweat. Trying so hard to look elitist while promoting some random caveman music created by a mad murderer whose depth and technique is close to zero. If you were some of the more refined metal fans, like those who listen to Steve Vai, you'd be a little more credible. If you can't play burzum after an hour of guitar lesson you'll never be able to play guitar ever. Anyone who has ever, I didn't even say mastered, just, touched, a musical instrument in their life, would realize rather quickly how crap Vikernes is and why he should've killed himself instead of killing his buddy. Burzum is rap for white trash.
 

Nikaido

Arcane
In My Safe Space
Joined
Sep 14, 2013
Messages
521
Location
9th Hell
wLECjZ5.jpg


You're welcock.
 

imweasel

Guest
I've never seen Roguey become so enraged and start writing DraQ-style walls of text.

You have talent, newfag.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,210
Location
Azores Islands
This thread has devolved more rapidly than i was expecting, i expected the walls of text to only start making an appearance by page 80.
 

TheGreatOne

Arcane
Joined
Feb 15, 2014
Messages
1,214
Why did this thread became Fallout infested?
Page 2: Roguey "Josh promised me to use lube tonight if I mention New Vegas in a VTMB thread"
Page 3: Irenaeus "ITT Roguey hijacks another thread with his inanities "
Page 8: The prophecy is foretold. By definition a prophecy is that which is foretold.

Putting my response to Sawyer in spoiler tags so this can turn back into a thread about VTMB and cave man music.
Odds are, something you like very much sucks.
Games still aren't judged on a theoretical level. Claiming that Pool of Radiance isn't great because it doesn't reach some subjective gold standard where melee weapons do a bit less damage and you can play a transexual somali imam is pointless. Or that Torment does not have great writing because some books are better.
You need to compare a game to 1) other contemporary games 2) previous games of it's genre and 3)take hardware and budget into consideration. If 99% of games of it's kind are worse, it's well designed, has a lot of depth, all things considered has good gameplay then yes, it is a great game, if you try to claim otherwise you're wrong. That doesn't mean future projects shouldn't aim for design perfection, but untill some one actually makes a flawless RPG, you can't make the claim that the aren't any great RPGs.
I've also listed reasons why, whereas you're like "But consoles... mass market..!"
No, I'm like "but gameplay...it's so boring!".
Dark Sun fans talking about decline would be funny considering Wake of the Ravager.
I picked Dark Sun because both games titles start with a d, for the sake of symmetry. Which ever decline and golden age RPG I picked, it wouldn't have made any difference, the point remains. This whole site is mostly centered around talking about decline of modern games.
They're not, but not for the reasons you think. There's no role playing.
So I can't bring up "What's a Paladin RPG?" but you can.
"Well-designed game" = axe & scimitar? Blakemore's as cargo cult as anyone else. Grimoire is a cargo cult Wizardry.
I don't understand your terminology, mainly because I can't off the bat recall any one ever saying "cargo cult" besides you. Grimoire has more depth and better gameplay, therefore it is the better game. Deus Ex the Fall or iOS port of Shadowrun Returns might have "elegant systems design and optimized balancing with a sour hazelnut undertones and a sugary chocolate flavor" according to you, but Grimoire is still the better game. Extra Credits and JES types like to get off fantasizing about their game design theories but as long they can't turn those theories into a good game, it's all just a bunch of pseudointellectual masturbation. When these hipster types actually get to designing a game, there are so many different conflicting theories and ideas they've read from online guides and books and "game design courses" that the end result ends up being lame sort of nice game that
don't incite any kind of emotion in players, where as in 90s hoodlums like Carmack and Romero just decided to make cool games that they'd like to play. The legacy of their games is far greater than that of all of these wanna be academics CVs put together and multiplied by 3.
This wasn't my experience here or at NMA.
Obviously it's not the case here since it placed so highly two times in a row. But like I said, that's not nessecarily saying much as the entire top 15 is dominated by silver age/post-decline games. That means that despite its status as "oldschool RPG elitist forum", the members of RPGCodex do not in fact prefer oldschool RPGs. Or atleast purists like mondblut are the minority.

I've never said that NV is horrible (unless I engaged in hyperbole and can't remember it), just that it's worse than SS2/DX/VTMB due to having poorer gameplay/implementation of RT/RPG hybrid combat (or not being able to make up for it in other areas as well as VTMB) and level design.
And I should trust your specific judgments on the first two things, why? You don't come across as someone worth listening to.
Why should I pay attention anything JES has time to utter in between tweeting pictures of his food? He doesn't come across as some one who can back up his words with actions.
As for depth, simple things can be good.
Spoken like a true Xbro/iOSister. If depth and engagement aren't the main goals of game design, then what are? That's not to say more depth is automatically better when comparing games of different genres. A shitty strategy game might still have more depth than a good platformer, but the platformer requires more skill, has better level design and better gameplay and is therefore the better game. Within individual genres, whether it be strategy or platformer games, games are judged by their depth and design (and how well that all lends itself to the gameplay, how fun it is to play the game).
A good game is created when most people are satisfied, so I don't see the problem
People who play Farmville are satisied. People who made it are rich and also satisfied.
It's fine to acknowledge that something you don't like is good
I do. I prefer some other adventure games to Day of the Tentacle, but it's undoubtedly the best design point and click adventure I've ever played. Gameplay and design are most important, so if you were to ask me what's the best adventure game, I'd say DoTT. For same reason I divide games into different subcategories, athmosphere games, story games etc. New Vegas is a great hiking simulator type RPG.
"I have excellent taste so everything I like is good and everything I don't like is bad" is awfully conceited.
Talking about yourself in the third person is awfully conceited, mr Sawyer.
It does, considering he has a lot more freedom to make the changes he feels are necessary.
Yes, he has the freedom to make as good game as he wants around the rotten core of a RTwP game. I'm not knocking it untill I've tried it, but I doubt Obsidian can come close to Divinity and inXile (not to mention Grimwah). It's too early to say at this point since I'm avoiding spoilers and haven't completed all 4 games, not going to test them or read anything about them until they are all finished and released.
Mr. Blakemore should be thrilled.
He's an independant developer, not part of the industry like Spector, Gariott and every one else.
If you believe all old and young developers are terrible, you should try finding a new hobby.
Where did I say that all young developers are terrible? Show me a single memorable 90s developer who has made as good games working for the mainstream industry during the last 10 years as they did in the 90s.
If you think there aren't any great RPGs, you should try finding a new hobby.[/quote]
If there was a medal for trying so hard to gain KKK then TGO would win the gold medal
Because you can't possibly disagree with the design direction that many silver age CRPGs and their dumbed down modern descendants took (while still liking them, atleast the silver age ones). Mainly mistreating (but not ignoring) the gameplay part in video games. The same happened when I criticized the polls results. It seems like the saying about codex being full of Fallout/Torment/Arcanum lemmings is true (like another poster called them in another thread), and this is coming from some one who likes all of those games.
A 10 years old can play all the burzum guitar parts without breaking a sweat
I mentioned Vikernes because of his writings on Neanderthals, lifestyle and opinions similar to those of Cleve, not because of the artistry of his musical work you mong. And he also happens to be working on a P&P RPG.
As for his music, it's minimalistic on purporse. Summoning would be a much better example of a BM band that's technically good, but those guys don't write weekly essays about the decline of European genetics and the upcoming collapse.
If you were some of the more refined metal fans, like those who listen to Steve Vai, you'd be a little more credible.
Again if I had to pick a DM/BM metal band to showcase the technicality of the genre (that still sounds good), I'd pick Death and Wintersun.
Death - See Through dreams
Wintersun - Wintermadness
Don't tell me that any one could learn that solo at 3:05-4:04 by taking a couple of guitar lessons.
Death - Symbolic this part is just sublime, so frantic
Death - Lack of Comprehension
Death - Spiritual Healing
Death - The Philosopher (Yes, I have a hard on for Death. It's like the Ultima of Death Metal. I also have a hard on for making analogies.)
Truth to be told I don't really give a fuck about how technical the songs I listen to are, they just need to sound good and appropriately aggressive. Most of the more modern technical stuff I've heard is just pointless cockteasing with out any good melodies or ability to deliver after a build up because the musicians are so fixated on showing every one how complex and technical songs they can play. It's shit.

This is almost pushing it, but the chorus has quite good vocals and Atheist is a part of the Tampa scene. If you want technical stuff, that should satisfy your needs. The least chaotic song on the album if I recall. It's not that different from the sound of later Death albums really. Chuck of Death hated these guys upon first hearing them. The whole chaotic jazz thing just doesn't fit into death metal, it's a style of music that needs to go all out with out any pretensions and sound aggressive. Preferably when you're simultaneously driving a car, playing a FPS game, watching ECW or something. Hell the whole Death Metal genre is like FPS games. It shouldn't be so hard to make "brutal", exciting songs, with out going overboard and sounding fucking retarded (all those grindcore subgenres). But no, they have to fuck it up by trying to be more "artistic" and appease people who won't value the genre anyways. What's so hard about replicating Doom/Quakeworld? What's so hard about replicating Leprosy/Consuming Impulse?
Also vocals were just better in 80s/90s Floridian and Swedish death metal. Some one recommended me Opeth or Meshuggah or something because it's supposedly very technical and it sounded like shit.
Just look at the evolution of Children of Bodom from 90s to modern times. They sound awful these days.
 
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dryan

Arcane
Joined
Jan 14, 2014
Messages
1,443
From VtM:B (the best game ever) to shitty teen music. How did that happen?
 

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