So wait, I just caught on that you,
TheGreatOne, think New Vegas is terrible, I can't discern the actual reasoning and wish not to make any assumptions yet. Also I don't want to sift through both you and Rougey's bullshit again. Explain yourself.
Disliking New Vegas should not need an explanation. It is Fallout 3 with somewhat better writing, better quest design and more C&C and that is not nearly enough to elevate it even close to Fallout 1. Yes yes, VATS, DT, weapon customization, different ammo types and so on.
Throwing rocks at an ocean also makes ripples appear but the ocean remains an ocean the same way Fallout 3 remains Fallout 3 even if its name is New Vegas. I am baffled by people who hate F3 and love NV as they are so close to each other that NV could have been an expansion pack to F3 and nobody would have blinked an eye.
You did not have to shoot an entire magazine to kill a trash mob in them at low levels.
You don't have to in New Vegas either.
Maybe not literally an entire magazine but certainly a whole lot of bullets. HP bloat all over the place.
And no, that merchant should not be able to soak up that many bullets. If you don't want the player to be able to just easily slaughter the merchant and take his wares it would have been a simple matter equipping the merchant and his guards with plasma gatlings or some such, have more guards and spread them out so even with grenades/explosives you can't kill them in one go.
Deus Ex's crosshairs are an infinitely better example of how to mix RPG elements with real time combat than the video on 4th page (applies to NV's combat also).
They're an utter failure.
Role-playing shooters have moved away from this nonsense because it's dumb and not fun. Getting rid of it was one of the few things Invisible War got right. It was only included in Alpha Protocol because out-of-touch cargo cult Sega producers forced Obsidian to use it.
Everything you or Sawyer doesn't like is cargo cult? You seem to love that phrase almost as much as you do Sawyer.
It's quite funny that you think that randomized accuracy is so bad when defending a game that has ridiculous HP bloat combat. Deus Ex gunplay outstays its welcome quickly if you dabble in it often but it was refreshing and different in the beginning and even in the end it was more fun than NV's gunplay ever was. SS2 doubly so.
Character progression as far gunplay is concerned is infinitely better in SS2. In fact I would raise SS2 to the very top in that. It was interesting and involving allocating those points and while you may dislike the hard requirements for weapons/PSI they made the progression much more impactful. Seeing your damage rise by a miniscule amount vs being able to use the assault rifle? One is barely noticeable and the other can have a great impact on how you play.
That said, SS2 does have unviable builds which is not particularly good but that is not nearly enough to make NV better as far as progression goes.
Sawyer's approach may not be "cargo cult" but is boring, stale and unimaginative and that is a sin just as bad or even worse.
Fallout New Vegas is better than the original fallout in every single way except for one thing, movement.
Yeah, that is utter bullshit. I have to say that it is the original Fallout that is better than NV in every single way.
While I maintain that both have pretty bad combat I prefer the calm but stupidly simple and slow turn-based combat of Fallout 1 to the hectic shitty FPS combat of NV. I think the calmness fits Fallout much better but more crucially there is A LOT LESS COMBAT in Fallout 1 than there is in NV. This cannot be emphasized enough. If I'm going to be pissed on I'd rather only have one bladder emptied on me than dozens upon dozens of bladders.
Also, people often make snide comments about the vampires and the kids in the caves when it comes time to mock Fallout 3 but nobody seems to do the same about the Bright followers, the Elvis impersonators, the anachronistic cowboy thing in the beginning of NV, the Boomers or even the Legion.
Maybe none of these are as bad as the vampires but NV is rife with unlikely craziness and over-the-top factions which is more in tune with Fallout 2 than Fallout 1 and at least personally chafes me quite a bit.