Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

So, World of Tanks, I play it, here's some criticism.

Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
The bumping croissants up a tier is a good start. I don't think it'll balance them by itself but it's a step in the right direction.
The scary thing with frenchies is mostly their mobility in tier 6+ that allows them to swarm you. A 3-man batshit platoon is a fucking nightmare to deal with.
Bumping them up a tier means they'll still outgun most things (though not to as absurd a degree as before) while still maintaining the highest mobility of all tanks.

ROFLl on the rear-transmission E-50. WG.net aren't even trying to pretend they're not racist russiophiles anymore.

Still sucks to be german. Used to be their strength was their armor, but then WG.net had to go and add a shitton of weak spots, make the models larger and less bouncy and introduce a shitload of high-penetration guns.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Comrade StuG. I is havink so many love for you. I am havink more love than of Borscht. Is you havink love for me too?

6gkZb.jpg


:love:
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
The porch of our company barracks had a StuG there as a memorial. It's one of the most well-preserved StuGs in the world (the largest portion of those are found in Finland)
 
Joined
Jan 7, 2012
Messages
15,273
Anyone getting caught off guard by a flank in this game is a complete moron, so frontal armor is all that matters in 90% of battles. Powerful Hull Down tanks absolutely rape the low tiers, and even if you are aiming for a weak spot you don't have a guaranteed hit outside of CQC.
 

trais

Arcane
Patron
Joined
Jun 11, 2007
Messages
4,274
Location
Festung Breslau
Grab the Codex by the pussy
True. But I wasn't hull-downing in that match. Just going forward, poping stationary moles and laughing at retards who, after few dings, were loading HE shells into their low caliber guns :smug:
 
Joined
Jan 7, 2012
Messages
15,273
Yeah, but then most matches where you get that many kills are generally due to a low-tier romp and stomp rather than careful, coordinated play. Sometimes you look at the lineup and even my paper-thin SU-85 can charge the lines and end up at the top of the scoreboard.
 

trais

Arcane
Patron
Joined
Jun 11, 2007
Messages
4,274
Location
Festung Breslau
Grab the Codex by the pussy
I also helps that in low tier battles people either don't care or know any better and rush in the open, instead of going from cover to cover. So all you really need is a fast reloading weapon.
 
Joined
Jan 7, 2012
Messages
15,273
To be fair, if you want cash quick rushing battles in cheap tanks can net ~5k cash easily for 30s of play. When I don't have nearly enough money to buy a new tank I mix in a few cheap tank ultra-aggressive rushes where, kills or no kills, I still come out ahead so long as my part is finished in under a minute. Much more profit than an 8 minute match where I make 15-20k and then spend 10k on repairs and ammo at high tiers, or a match with 10-15k profit with 5k expenses of middle tiers.

My low tier tank at the moment is the M3 stuart, though I haven't really played around with different options to check what I like best. Anyone else have a favourite?
 

trais

Arcane
Patron
Joined
Jun 11, 2007
Messages
4,274
Location
Festung Breslau
Grab the Codex by the pussy
I've got MkVII Tetrarch to fill my low tier needs. It doesn't have any armor at all, but it's fast and has a pretty good gun. So far, I've had only 73 battles with him, but it already scored me 5 Top Guns. Pretty lovely peashooter.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
All I'm saying is, if my StuG spots a T1HT, StuG wins 8 times in 10. fully upgraded StuG will penetrate frontal armor on T1HT unless it has an absurdly good hull down position.
Fully upgraded StuGIII + Rammer + Camo net + Binocs + repair kit + medkit + fire extinguisher + 100% crew with 100% brothers in arms, 100% camo and 100% repair bitches.

Also 3 gold shots for luck, but I rarely if ever use one of those. And certainly not on Trash-1 HerpyTank. 138mm pen from 75mm StuK 42 L/70 means I can penetrate even if I miss weak spots. Puny T1HT caps out at 102mm turret/83mm hull. That said, my StuG is still accurate enough that I can reliably tag the driver port or gun barrel at medium range depending on whether or not the T1HT is hull down or not. At long range, I can fire with impunity without being spotted due to my good base camo value + camo net + 100% camo crew + brothers in arms.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,977
Location
The Desert Wasteland
All I'm saying is, if my StuG spots a T1HT, StuG wins 8 times in 10. fully upgraded StuG will penetrate frontal armor on T1HT unless it has an absurdly good hull down position.
Fully upgraded StuGIII + Rammer + Camo net + Binocs + repair kit + medkit + fire extinguisher + 100% crew with 100% brothers in arms, 100% camo and 100% repair bitches.

Also 3 gold shots for luck, but I rarely if ever use one of those. And certainly not on Trash-1 HerpyTank. 138mm pen from 75mm StuK 42 L/70 means I can penetrate even if I miss weak spots. Puny T1HT caps out at 102mm turret/83mm hull. That said, my StuG is still accurate enough that I can reliably tag the driver port or gun barrel at medium range depending on whether or not the T1HT is hull down or not. At long range, I can fire with impunity without being spotted due to my good base camo value + camo net + 100% camo crew + brothers in arms.

I dunno man, almost any tank+driver could beat down the competition with that kind of loadout. You've almost halved your reload and aiming time vs. the competition, and are nearly invisible at range with a crew that never misses.

I'm not saying you're a bad player, I'm pretty certain your not, but that kind of shit makes the 'pay to play' model look incredibly dubious. Premium alone costs as a much as an MMORPG ($15 a month) and that doesn't include gold. I just don't see that kind of value in WoT. When your business model encourages players to unlevel the playing field in PvP with their wallets, that's total derp.

I guess my only problem with WoT is I can't stop playing WoT. :oops:
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
All I'm saying is, if my StuG spots a T1HT, StuG wins 8 times in 10. fully upgraded StuG will penetrate frontal armor on T1HT unless it has an absurdly good hull down position.
Fully upgraded StuGIII + Rammer + Camo net + Binocs + repair kit + medkit + fire extinguisher + 100% crew with 100% brothers in arms, 100% camo and 100% repair bitches.

Also 3 gold shots for luck, but I rarely if ever use one of those. And certainly not on Trash-1 HerpyTank. 138mm pen from 75mm StuK 42 L/70 means I can penetrate even if I miss weak spots. Puny T1HT caps out at 102mm turret/83mm hull. That said, my StuG is still accurate enough that I can reliably tag the driver port or gun barrel at medium range depending on whether or not the T1HT is hull down or not. At long range, I can fire with impunity without being spotted due to my good base camo value + camo net + 100% camo crew + brothers in arms.

I dunno man, almost any tank+driver could beat down the competition with that kind of loadout. You've almost halved your reload and aiming time vs. the competition, and are nearly invisible at range with a crew that never misses.

I'm not saying you're a bad player, I'm pretty certain your not, but that kind of shit makes the 'pay to play' model look incredibly dubious. Premium alone costs as a much as an MMORPG ($15 a month) and that doesn't include gold. I just don't see that kind of value in WoT. When your business model encourages players to unlevel the playing field in PvP with their wallets, that's total derp.

I guess my only problem with WoT is I can't stop playing WoT. :oops:

Dunno... Like I said, I bought some gold shells ages ago when I had some left over from a coupon code. I barely ever use them and I don't plan to buy more. I think I bought 25 shells, I have 5 loaded at a time and I have 12 left in storeage. So I've fired 8 in 3 months.
The crew is levelled the old-fashioned way -- by having played in closed beta and on and off since then. Double-xp weekends (like the one we just had) helps a ton in levelling the crew. Especially since you can double-dip the XP boost from elite vehicle. You could get to a fully upgraded StuG with rammer, camo net, binocs, consumabled and a ~80-90% crew (starting at 75% with silver) in about 2-3 weeks from a new account with no premium. It's a wonderful, wonderful moneymaker that I kept around as one of two tier 5's on my acct (the other being PzKpfw IV). If I get a tier 5 match, that's almost a guaranteed 4-5 kills right there. A tier 6 is usually 1-2 or at least a shitload of damage dealt. Even if I get shoved into a Tier 8 I can usually pull my own weight as a ridiculously stealthy scout. (Although at this point camo training is mandatory).

Also, few things in life are as sweet as blowing up Löwes and Churchills with a StuG III levelled with silver, sweat and swearing.
 

trais

Arcane
Patron
Joined
Jun 11, 2007
Messages
4,274
Location
Festung Breslau
Grab the Codex by the pussy
All I'm saying is, if my StuG spots a T1HT, StuG wins 8 times in 10.
8 out of 10 times? Kinda hard to believe. I'm not really sure if T1 can ever win 1 on 1 fight with Stug really. Maybe with stock one, when one of T1's shot lits Stug on fire or something.
Really, the only good game you can get with T1 Heavy is when all of these conditions are met:
- you have all modules researched and mounted (the best engine is crucial, it cost almost as much research points as all the other modules put together, but it allows you to play T1 like a crappy version of VK3601H;
- you are the top tank;
- every other player in the match is a retard. Enemies must be retards to politely line up before your gun and your allies must be retards to not kill them before you do.
But yeah, sometimes get matches like that and then you rotflstomp.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
8 times in 10 is including the times when I'm at 25% hp and not behind trees when I spot the T1HT :P
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
http://forum.worldoftanks.eu/index.php?/topic/118130-74-preview-tank-destroyers/

Tier 6 french tank destroyer:
xjzjxoyzp2q2.jpg


Hitpoints : 610
Vehicle weight/maximum weight : 26,83/28,4
Engine power:450
Max speed:42
Turning speed:24
Armour: 60/40/60
Average damage: 180-300
Average penetration: 159-265
Rounds per minute: 6,67
Turret rotation speed: 26
View range: 350
Radio range: 710

Comparison with Tier 6 German Td, JagdIV, fully upgraded, stats from wiki

Hitpoints : 600
Vehicle weight/maximum weight : 24.1/26.8t
Engine power: 440hp
Max speed:38
Turning speed:32
Armour: 80/40/20
Average damage: 220
Average penetration: 132
Rounds per minute: 10.5rpm
Turret rotation speed: 44
View range: 332
Radio range: 415

So the french TD has:
Equal HP, slightly less frontal armor, slightly more rear armor, lower turning speed, higher top speed, slightly more engine power, higher radio range, slightly higher view range.
Bear in mind that this is a fully upgraded JagdIV. The preview of the french TD doesn't say if it's fully upgraded or not. So far it's a slightly faster, slightly less durable JagdIV. The rteal kicker comes when we compare the guns.

German: 10.5rpm @ 220 avg damage = 2310.0dpm
French: 6,67rpm @ 240 avg damage = 1600,8dpm
So on paper, assuming both tanks penetrate, the french tank will do slightly more damage initially but signifigantly less damage over time if the target stands still after getting hit.

Assuming they penetrate.

German average penetration: 138mm (remember this drops with distance. JagdIV sees a LOT of bounces without gold ammo).
French average penetration: 212mm <--- that's enough to penetrate the hardest part of the Tiger II frontal hull armor, the front hull armor of the Tier 10 IS-4 USSR heavy tank, the Front hull of the Tier 10 Maus german heavy tank and the front turret of the tier 10 T110E5 US heavy tank.

CROISSANT!
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom