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So, World of Tanks, I play it, here's some criticism.

Gregz

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OK, but you're still paying premium right? 65k with a tier 5 seems impossible otherwise. I've had a few 6-kill games with my KV-1 and I make 20k tops.
 
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Ulminati

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OK, but you're still paying premium right? 65k with a tier 5 seems impossible otherwise. I've had a few 6-kill games with my KV-1 and I make 20k tops.

You forget StuGIII got double credits this weekend :smug:
I farmed so much jewgold with it.
 

Gregz

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Hmm, you sneaky magnificent bastard.

Well I can't keep up in my old age, I'm taking a break from pvp to play Sacred Underworld for a while.
 
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Ulminati

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Consumables were also 50% off. I got 300 repair kits, 200 medikits and 150 fire extinguishers with some of the jewgold piles I had accumulated. :smug:
 
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All I'm saying is, if my StuG spots a T1HT, StuG wins 8 times in 10. fully upgraded StuG will penetrate frontal armor on T1HT unless it has an absurdly good hull down position.
Fully upgraded StuGIII + Rammer + Camo net + Binocs + repair kit + medkit + fire extinguisher + 100% crew with 100% brothers in arms, 100% camo and 100% repair bitches.

Also 3 gold shots for luck, but I rarely if ever use one of those. And certainly not on Trash-1 HerpyTank. 138mm pen from 75mm StuK 42 L/70 means I can penetrate even if I miss weak spots. Puny T1HT caps out at 102mm turret/83mm hull. That said, my StuG is still accurate enough that I can reliably tag the driver port or gun barrel at medium range depending on whether or not the T1HT is hull down or not. At long range, I can fire with impunity without being spotted due to my good base camo value + camo net + 100% camo crew + brothers in arms.

Half of those T1HT's are probably stock with a crew level of 50, so yeah you should be able to beat them.
 

Father Walker

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Hm, this French TD doesn't seem that OP, to be honest.

Consumables were also 50% off. I got 300 repair kits, 200 medikits and 150 fire extinguishers with some of the jewgold piles I had accumulated. :smug:

I made a mistake by buying only 60-70 of each :mad:
 
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Ulminati

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1500 silver for a repair kit to fix my gun/engine so I can earn another 10k silver shooting shit before I die. Good deal.
 
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*tracks a tank 2 tiers higher in a position where it can't shoot back and will easily be murdered*

*tracks repaired instantly*

Fucking consumable faggots. No honor at all.

And whats the point of trying to set something on fire when it gets put out instantly? It's already only a 15-20% chance to get on fire if you hit the engine, then when suddenly luck turns your way it doesn't matter because fire extinguishers put it out. It's not like a tank is going to take 10 penetrating hits to their engine and not have their HP gone already, so basically trying to set a tank on fire is useless if people are using cons.
 
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Ulminati

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Unless they're using gold extinguishers they still have to activate them manually. An d module damage is near-instant.

So let me get this straight -- If you don't know how to deal with it, it's faggotry? Enjoy never turning a profit in tier 7+ tanks.
 

Zdzisiu

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And remember that you can have only one consumable of each type on a tank. So you can't drive with 3xsmall repair kit or 3xextinguishers.
 
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Pretty much the only way for a much lower tier tank to effectively fight a higher tier tank is to track them in a weak position (or otherwise target modules well), but when they repair those tracks instantly and kill you then the game is basically fucked. You can't deal with modules getting instantly repaired. It's pure faggotry, subverting the game mechanics to let people make mistakes and not pay for them. Might as well let a player in Chess undo a bad move after they have made it. Heck, its like letting a grandmaster Chess player (high tier tank) undo a bad move when playing against a much weaker player.
 
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Consumables help higher tier tanks and OP russians the most. If you are driving underpowered tanks you should be for their removal. I hate them purely because they are a get out of jail free card for retards who can't drive.
 
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Ulminati

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Agreed. I love catching fire in a hull-down position because a random shot to my front armor ignites my rear-mounted engine.
 
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That's the entirely separate problem of the devs being retarded and should be fixed. The fact that consumables are a accidental band-aid solution to that problem is irrelevant to the fact that they are designed as a legal cheat.
 

trais

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Average Manatee now you're being silly. Using consumables is like castling in chess - unusual move that you can do once per game and it too can sometimes save you from checkmate. And even when you forced a higher tier tank to use his repair kit on one of his tracks it's still a small win for your team, because maybe next time he'll get his ammo rack or gun damaged and he won't be able to fix that.
 

trais

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Agreed. I love catching fire in a hull-down position because a random shot to my front armor ignites my rear-mounted engine.
How can you get hit in the front armor when you're in hull down position? :? You mean by arty? But then be thankful it hit the front armor and not the top of the turret.
 
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You can't post-emptively castle in chess while your king is already in checkmate. Saying that its a "small win" is a garbage copout, a checkmate should be game over, not a minor setback. Castling is more akin to weapon selection, where you are making early choices between different options and tradeoffs.

How can you get hit in the front armor when you're in hull down position? :? You mean by arty? But then be thankful it hit the front armor and not the top of the turret.

Didn't you see the latest patch notes? Turns out that Germans actually housed their engines in the turret. Also I think that some German tanks put the engine on the front of the tank positioned to protect the armor, but I don't think that's made it in yet.
 

trais

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But detracking isn't a checkmate, destroying the tank is. It can help you to position yourself better so you'll have easier time killing the enemy (especially turretless TDs), but it is never intended as a wining move.
Using a consumable is just another regulated and perfectly legal move that helps to mitigate some of the randomness. If you want to be good at this game you must expect it and learn how to exploit it, being butthurt won't help.
 
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But detracking isn't a checkmate, destroying the tank is. It can help you to position yourself better so you'll have easier time killing the enemy (especially turretless TDs), but it is never intended as a wining move.
Using a consumable is just another regulated and perfectly legal move that helps to mitigate some of the randomness.

Detracking is a kill in a huge number of instances. It's not random at all (shoot treads->tracked as long as your gun isn't a peashooter), random is not knowing whether tracking a T6 in your T4 will lead to the T6 getting artyed to death or it just shrugging it off and charging you for an easy kill.

If you want to be good at this game you must expect it and learn how to exploit it, being butthurt won't help.

Obviously, but I value personal skill rather then bought skill. Thankfully bought skill still doesn't tip the scales TOO far, but that still doesn't make it not a game mechanic disaster.
 
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Agreed. I love catching fire in a hull-down position because a random shot to my front armor ignites my rear-mounted engine.
How can you get hit in the front armor when you're in hull down position? :? You mean by arty? But then be thankful it hit the front armor and not the top of the turret.

I mean by being shot by a russian tank, while barely peeking over the top of a ledge in a german tank, which WG.net has decided should be higly flammable when shot from the front. When repairing your tank costs a 5-digit sum, you have to be a retard or a jew not to bring a repair kit.
 
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Agreed. I love catching fire in a hull-down position because a random shot to my front armor ignites my rear-mounted engine.
How can you get hit in the front armor when you're in hull down position? :? You mean by arty? But then be thankful it hit the front armor and not the top of the turret.

I mean by being shot by a russian tank, while barely peeking over the top of a ledge in a german tank, which WG.net has decided should be higly flammable when shot from the front. When repairing your tank costs a 5-digit sum, you have to be a retard or a jew not to bring a repair kit.

Or a player who accepts the consequences of their actions.
 

trais

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Guns are random, so hitting such small target as idler or driver wheel can be pretty tricky unless your in close quarters. And quite risky too, because there's a big chance you're gonna hit ground and totally waste a shot. And if it is CQC when you can reliably place your shots then you'll track him again in few seconds, no big deal.

And seriously, bought skill? Really? Consumables cost 3k credits a piece, so you can easily afford them on T4+ and still make a loads of profits. I never met anyone who thought about them like that, everyone I know who play WoT regards them as normal cost of maintaining a tank, just like ammo and repairs.
 

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