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KickStarter Solasta: Crown of the Magister - 5E OGL turn-based RPG - now with Primal Calling DLC

Discussion in 'General RPG Discussion' started by whydoibother, May 27, 2021.

  1. CodexTotalWar Educated

    CodexTotalWar
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    It's been a while since I've played Solasta - but are you able to use the Haste-Trick with Rogues to get up to 2 sneak attacks a round in this game?

    I.e. once you're hasted, use your Hasted Action for 1 chance to sneak attack. And then use your normal action to Ready an attack outside of your turn. Since the readied attack lands outside of your turn, you should be able to sneak attack again.
     
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  2. mediocrepoet First disciple of Mediocrites Patron

    mediocrepoet
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    Like others have said, it may not be worthwhile doubling up on classes. I was making "team nature" with Barb/Ranger/Druid/Sorc, but a Greenmage Wizard would fit there too instead of the Sorc if you were interested in doing such a thing and/or have already played with the Sorcerer.
     
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  3. ERYFKRAD Barbarian Patron

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    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Berserker seems more useful for the frontline.
     
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  4. NJClaw OoOoOoOoOoh Patron

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    I haven't found a way to do it: the game forces you to use your actions in order (first the standard one and then the one you get from Haste), and as soon as you use the Ready Action your turn ends. With a melee rogue, you can still sneak attack on your turn with a bonus action and use your main action to ready an attack. However, since you can only ready an attack against the first enemy who moves into your range (and not against an enemy who attacks you), this isn't really useful most of the times.
     
    Last edited: Nov 26, 2021
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  5. Meredoth Arcane

    Meredoth
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    Other question. Did they improved the late stages OC? TBH I found the game lackluster near the end and if they are increasing the lv cap to 12, I wanna see alterations in the encounter design of the end game.
     
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  6. NJClaw OoOoOoOoOoh Patron

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    There is no hedgehog wild shape in the game but, you know, I GOTTA GO FAST:

    [​IMG]
     
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  7. Meredoth Arcane

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    RE playing as W/D/D/B and honestly, wish that I had played as W/D/B/B. And yes, I'm using the 50% enemy hp and 200% damage taken custom difficulty, essentially doubting the lethality for me and for the enemies. That makes the game better. Barely reached lv 5 and a giant axe swing can if he rolls high drop my wizard to the ground in a single attack. Still don't like healing via short rest and that as a Wizard, I cast like a sorc. But I'm glad that Solasta allow custom difficulty. That makes everything more interesting.

    Can't wait to get tier 6 spells and see how much 5e destroyed then. And see their implementation in game.
     
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  8. Meredoth Arcane

    Meredoth
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    Guys, I did a quest and now I must return to "a quest board". But where? IDK. I tried to walk the entire city multiple times and no clue about where is the quest board.
     
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  9. NJClaw OoOoOoOoOoh Patron

    NJClaw
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    Right next to the scavenger lady in the starting city:

    [​IMG]
     
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  10. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Press J. There's your quest board.
     
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  11. NJClaw OoOoOoOoOoh Patron

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    The origin quest for the Wanderer background is better than all the other origin quests put together. You get to delve into a short dungeon with multiple encounters and a couple of puzzles which, like all the other puzzles in the game, are there more to give you the sense of adventuring than to test the player. Even if all the enemies are recycled, the fights are better than what you generally find in the rest of the game, especially if you don't go in overleveled (which, I admit, is almost impossible). The crazy thing about it is that two of the encounters finally use this damn verticality gimmick in a somewhat interesting way, putting you in a situation where it actually matters. It really makes me wonder why they didn't use it like this in the entire rest of the game, relegating it to a nuisance you have to deal with during exploration.
     
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  12. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    I'd wager it's for the same reason expansions and DLCs are often better than base games. A more experienced development team who now know how to use their toolkit to its fullest extent.
     
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  13. Meredoth Arcane

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    Dan. Chain Lightning is complete trash for a 6th level spell. Heightening cone of cold is way better. And end game of solasta still very lackluster. After the volcano.

    I wasn't expecting Chain Lightning like WoTR but in Solasta is just awful.


    WoTR Chain Lightning (open)

    [​IMG]


    And Disintegrate is very lackluster too. I liked solasta, but honestly some spells fells worse than NWN2 without spell fixes.
     
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