Larianshill
Arbiter
- Joined
- Feb 16, 2021
- Messages
- 1,758
Monk will not have such issues.
I just loaded an old save (my current party is slogging through the final dungeon) and I had the two Forge merchants mixed up. The swamp guy only had a primed morningstar; the Verdant Valley guy had the following primed weapons:Does the selection update at some point? The Forge merchants had a very limited selection when I checked them, there wasn't a single primed double-handed melee weapon.
-Dagger
-Shortsword
-Longsword
-Spear
-Warhammer
-Xbow
-Heavy Xbow
-Rapier
-Morningstar
-Longbow
-Scimitar
-Greatsword
So exactly one primed two-handed weapon and not much use if you want to make that fancy maul. I have found several primed mauls in both playthroughs buy that may just be Sod's law since all my people are sword and board.
Solasta is a weird game to recommend. It is severely lacking in almost every area (story, exploration, quests, visuals, sounds, and, above all, encounter design), but its implementation of the 5E system is flawless and combat flows really well.is this worth buying?
if kingmaker is a 8.5 how much would you give to this?
is this worth buying?
if kingmaker is a 8.5 how much would you give to this?
Solasta is a weird game to recommend. It is severely lacking in almost every area (story, exploration, quests, visuals, sounds, and, above all, encounter design), but its implementation of the 5E system is flawless and combat flows really well.is this worth buying?
if kingmaker is a 8.5 how much would you give to this?
If you enjoyed Kingmaker for its buildporn, NPCs, and increasingly epic plot, you will find nothing like that in this game. You only get a couple choices in building each character (apart from spells selection), NPCs range from inoffensive to enjoyable only through irony, and the story is just a bland excuse to move to the next fight.
That said, the sense of embarking on a traditional D&D adventure is there, the party banter can be fun at times, and the slick combat system elevates this game to a real gem imho.
Thank you for posting the list. He has the same items in my game. I missed them all when I browsed the inventory since I thought primed items are marked with an icon and get listed in the crafting section. It was my own mistake although making them stand out a bit wouldn't hurt.I just loaded an old save (my current party is slogging through the final dungeon) and I had the two Forge merchants mixed up. The swamp guy only had a primed morningstar; the Verdant Valley guy had the following primed weapons:Does the selection update at some point? The Forge merchants had a very limited selection when I checked them, there wasn't a single primed double-handed melee weapon.
-Dagger
-Shortsword
-Longsword
-Spear
-Warhammer
-Xbow
-Heavy Xbow
-Rapier
-Morningstar
-Longbow
-Scimitar
-Greatsword
So exactly one primed two-handed weapon and not much use if you want to make that fancy maul. I have found several primed mauls in both playthroughs buy that may just be Sod's law since all my people are sword and board.
I do agree that the DLC is better than OC. The faction quests actually affect more than just the stores, for one.
It's a better Temple of Elemental Evil
Also, this game literally is not 5e. They could not afford the license. It is a homebrew based off of the public domain 5e OGL. So it is a severely hamstrung version of the worst version of d&d, implemented quite well.It's a better Temple of Elemental Evil
Disagree. To be a better ToEE you need to have better underlying systems and 5ed is kinda shitty. ToEE also had a better dungeon design, way less linear with some C&C.
I can't see it as a disappointment because I like "the core gameplay" so much that I just see anything else as a nice addition, even if it doesn't work properly or it's clearly half-assed.This DLC has been my biggest disappointment this year, and it really is a pity, since the core gameplay, combat in essence, works well.
Don't let me detract you. A few comments put the DLC ahead of the base game, which is a view that I do not share. I just wanted to lower the expectations for others, that haven't played the DLC yet. Perhaps other people will be spared some bitterness if they approach the DLC with lower expectations, especially in the quest/story department. I expected that they would deliver some quality content after the rather unsophisticated base campaign, and the DLC certainly does not provide that. Its just strange that they didn't manage to do better after they had everything in place. But enough grief of mine, its time to man up and get to the next game.I can't see it as a disappointment because I like "the core gameplay" so much that I just see anything else as a nice addition, even if it doesn't work properly or it's clearly half-assed.This DLC has been my biggest disappointment this year, and it really is a pity, since the core gameplay, combat in essence, works well.
A few comments put the DLC ahead of the base game, which is a view that I do not share.I can't see it as a disappointment because I like "the core gameplay" so much that I just see anything else as a nice addition, even if it doesn't work properly or it's clearly half-assed.This DLC has been my biggest disappointment this year, and it really is a pity, since the core gameplay, combat in essence, works well.
That's what I was going to say.It's a better Temple of Elemental Evil
Disagree. To be a better ToEE you need to have better underlying systems and 5ed is kinda shitty. ToEE also had a better dungeon design, way less linear with some C&C.