Not quite related but I'd much rather have a limited set of tools that I need to get creative with than a boatload of stuff which are tailored to very specific situations.The Codex in 2023, when classic RPGs like TOEE are shit on for having "nothing but the rules" and5ESolasta is praised for it's "many systems".
I'm more optimistic. Lost Valley would have been released when there was barely any DM content and props in the DM show signs of progress toward a better understanding of how to allow for interesting area design. Its good enough that at this point if they let me customize enemy spell parameters (not the spells, just the parameters), put in more props for verticality (similar to castle walls, though floor raising/lowering by some method would be best), and let adds automatically latch into battle with the same encounter number then I'd feel the only thing holding me back would be myself and not the DM.With regards to another campaign, Lost Valley didn't give me a shred of confidence. It's a tiny step forward and two large steps back - essentially the map is better, but except for a few highlights, the encounters are even more copy-pasted and uninteresting.
I'm not either but I'm much more willing to tolerate it for a small company working off kickstarter. I'd be butthurt if it was a massive company.I'm not a fan of them hiding half of the game's classes behind a paywall though...
That much is true, and the DLC are cheap anyways. I wonder if they'll do the inevitable Enhanced Edition in the near future.I'm not either but I'm much more willing to tolerate it for a small company working off kickstarter. I'd be butthurt if it was a massive company.I'm not a fan of them hiding half of the game's classes behind a paywall though...
I played a couple other short user campaigns, now running back through the forsaken isle to rebalance the final battle with new creatures, then gonna return to user campaigns. Won't be a major change but the final battle will be different. Lost Valley isn't bad but the faction alignment ended up being clear as mud and my ending was a massive buzzkill for me.And done with the crown of the magefag campaign. Had fun but no urge to replay it.
Gonna either try Lost Valley with a party of barbarian, paladin, fighter and ranger or take a crack at Artyoan's modules.
Any you recommend?I played a couple other short user campaigns
what was your party/kits? Barbarians at glance seem like weaker paladins to me... Also require more frequent long rest than casters?And done with the crown of the magefag campaign. Had fun but no urge to replay it.
Gonna either try Lost Valley with a party of barbarian, paladin, fighter and ranger or take a crack at Artyoan's modules.
I played Destined to be Loveless which I liked the story, some of it told through enemy/item descriptions and has to be figured out via inference which I loved, but it was made when a lot of features weren't available so the basic gameplay suffers a lot for it.Any you recommend?I played a couple other short user campaigns
Barbarian, rogue, cleric and sorceror. Barbarian with decent dex + path of stone is good for only three things- hitting hard, being hard to hit and taking hard hits when they do connect. Path of stone + ac boosting items and feats will make him practically untouchable.what was your party/kits?
Not at all. One use of rage is enough for each fight, more or less.Also require more frequent long rest than casters?
how so? it actually lags behind end game when other classes get extra attack while you can still sneak attack once.Sneak attack is broken as fuck though, damn.
You? with caster party?Barbarian, rogue, cleric and sorceror.
I usually bring a caster mainly to hear them scream.You? with caster party?
There is a mod called Unfinished Business on github that has an enormous amount of new subclasses, multiclassing, and settings. I haven't used it yet, though I will. But its highly likely to be what you want, though using it mid-campaign wouldn't be advised.I'm playing the base game only as a wizard/leader, paladin, rogue, cleric team and the game is brilliant! I really like everything about it except for the setting and plot and I am usually a Real-Time with Pause kind of a person. It deserves an easy 7/10
The interface is intuitive and the division of the map into tiles with altitude layers is genuinely brilliant. You can even fly around. It deserves a place just beside the Temple of Elemental Evil as the best Turn-Based Western Role-Playing Games.by the time the party ventures upon the quest to find the second gem.
If it was set in the Forgotten Realms this game would be a 9/10 for me. Also, I wish there was dual-classing.
Rather than attempting to obtain the license for the worst D&D/AD&D setting ever created, the developers of Solasta would have been better served by acquiring the rights to use the Dragonlance setting, rather than merely ripping it off with the game world overall being vague or incoherent.If it was set in the Forgotten Realms this game would be a 9/10 for me.
Short, delicate, and prone to flee at the first sign of difficulties?Elves are a stand-in for the white race