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KickStarter Solasta Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'General RPG Discussion' started by Safav Hamon, Nov 26, 2018.

  1. Larianshill Scholar

    Larianshill
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    Well, yeah, but is that really what your mind jumps to when you think "sorcerer"?
     
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  2. Yosharian Magister

    Yosharian
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    Barbarians are pretty powerful in 5E. I've seen people play like complete idiots using a barb and surviving somehow
     
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  3. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    Barbarians are surprisingly strong in low-magic settings due to so many passives and resistance to common damage types. It's a strong class just by existing.
     
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  4. V_K Arcane

    V_K
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    They also make for some epic visuals. At one point I had my rogue and a vampire exchange blows while standing on the sides of two adjacent pillars.
     
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  5. HoboForEternity sunset tequila Patron

    HoboForEternity
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    Wait this launch thursday? So how is it?
     
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  6. Harthwain Cipher

    Harthwain
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    I can desintegrate you with a wave of my hand!

    Show Spoiler
    :smug:
     
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  7. Abu Antar Prestigious Gentleman Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I've spent 19 hours on the game, and I have had a very fun and positive experience with it. Below are impressions I posted earlier in the thread, from 7 hours of play time.

    Show Spoiler
    Some ramblings.

    I've been playing for seven hours. The game is lots of fun, camera be damned. In my opinion, the verticality and lighting do matter. I've used my mage and rogue archer from higher points, and it has helped a lot. Both in not getting them killed, and in doing nice damage, or lighting areas (wizard). I did a fight without much light, which was very stupid. My party kept missing most attacks and defensive rolls. Bring on the torch, and they had a much easier time of surviving. I can't say if the encounters are better than EA or not, but I guess if you didn't like that, you might not like the full game. I think four humans would be a good party, but I went dwarf fighter, halfling rogue, elf wizard, and human cleric. Classic four that seem to be filling their roles very nicely, for now.

    The combat is fairly straightforward, turn-based, tactical, and fairly lethal if you don't make sure to light up environments. Your squishes are indeed squishy. Two or three successful hit on your wizard, and they're down. The fighter is very sturdy, especially the mountaineer, when you position him next to a wall. There's cover here and there, so that's what you can use, or when I fought spiders, I put him next to the wall and he was almost unstoppable, except some shitty rolls. Shoving a few enemies off ledges has also worked wonders. My party is level three. I haven't gotten to choose much in terms of feats and such. I've mostly been picking spells for the cleric and wizard. We'll see how it goes.

    The city I have visited isn't huge, but it fills its purpose. You'll find a few shops and NPCs to talk to. Do your stuff, talk to people, sell/buy new gear, and accept new quests, then you go out on adventure. There's a world map that you travel on. Locations you are meant to visit will pop up. Choose the one you would like to travel to, and you'll get an estimated time of arrival. On the way, depending on how long your journey is from the city, you have a set amount of forced long rests. Be sure to bring rations! You can either travel slow, but safe. Medium pace, decently safe, or you can travel fast, but it's more risky. Depending on your pace, there is a higher chance to get attacked while camping. Be sure to be fit for dungeonerring.

    I've liked the dungeons that I have visited so far. In the first place, there was an area that I found while traveling in "cautoius" mode, which will let you find secrets. Once I got there, it was a fairly big fight with goblins. Dungeons and the outside areas that I have visited don't feel to small. I personally feel a sense of adventure. Once you have no enemies in your vicinity, you can short rest, but there are also a campfire or two spread out in dungeons. Use that to take a long rest, replenish health and spells.

    Overall, I've for some reason thought about Drakensang. It has that feeling to me. I say this in a good way. If it wasn't for the menus, I feel like this is a game that wasn't made in this day and age, which is a compliment. I'm a happy backer, and I can't wait to dive in tomorrow.
     
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  8. Larianshill Scholar

    Larianshill
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    Darkvision is the reason I'll be always make inhumans in this game. Basically everyone has darkvision except for humans, and it's a huge dealbreaker. Most of the areas in the game are dark, and carrying torches is a pain in the ass.
     
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  9. NJClaw OoOoOoOoOoh Patron

    NJClaw
    Joined:
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    Pathfinder: Kingmaker
    I'm Ridin' with Biden I'm Ridin' with Biden
    FTFY
     
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  10. Thac0 Time Mage Patron

    Thac0
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    This dude knows what he is talking about. You either quicken cantrips and become a pseudo fighter, throwing either two scaling 2d10 Firebolts or better two 2x1d10+3 Eldritch Blasts via multiclass salvos per turn, or you twin game winner spells like haste. If you don't take either twin spell or quicken your character is bottom tier immediatly. So you don't get much choice with your metamagic either.
    One cool trick for playing Sorcs in 5e is that you can quicken cantrips on the turn you throw a big spell. So you can do Fireball + quickened Firebolt to finish off a straggler, which is a very potent way to open a fight.
    Overall they are really hard to play well, and even if you play them well you will only situationally be better than a wizard.

    That said their new subclasses are really fucking good. Tasha (newest 5e rule expansion book) has Clockwork and Aberrant Sorcerers, and with Psionic Spells and Clockwork magic they are no longer significantly worse than Wizards. So Solasta could make them work, if they push as much power into the subclasses as Tasha does.
     
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  11. V_K Arcane

    V_K
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    It really isn't. You still want your lighting spells ready because some monsters are healed or advantaged by the darkness, while others are damaged or disadvantaged by light. And then most of those spells are cantrips, so I really don't know why you'd use a torch.
     
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  12. Larianshill Scholar

    Larianshill
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    People should say it more often, because it's true.
     
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  13. Nortar Erudite Patron

    Nortar
    Joined:
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    Pathfinder: Kingmaker
    This is from Solasta discord channel:

    [​IMG]
     
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  14. SophosTheWise Arbiter

    SophosTheWise
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    When is this release exactly? Like, is there a midnight release somewhere or is it the typical Steam release time?
     
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  15. Shrimp Learned

    Shrimp
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    So what's the verdict? I've seen a lot of the Kickstarter backers who had access to the full version talk about bugs and roadblocks. Should I just wait a couple of weeks for a post-launch patch?
     
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  16. Brickfrog Educated

    Brickfrog
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    General consensus here is that it's good
     
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  17. Mud' Learned

    Mud'
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    This right here made me plan to buy the game directly than paying 1$ to try it out in Gamepass.

    Well done.
     
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  18. fantadomat Arcane Edgy Wumao

    fantadomat
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    Yeah quite the decline,your generation had women and horse to steal,now your biggest treasure is a puttplug. :negative:

    If only you were woman,i would have stolen you.
     
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  19. fantadomat Arcane Edgy Wumao

    fantadomat
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    Sounds like a decline system. Getting all wiz spells from a dead wiz sounds stupid and popamole. Also limiting the number of spells based on the book kills the reason why you would get a wiz lol. Wiz is good because of huge versatility it offers and being restricted only by the int it have. Fuck 5e is total retardation.
     
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  20. Reinhardt Arcane

    Reinhardt
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    If i was woman i would steal myself too.
     
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  21. fantadomat Arcane Edgy Wumao

    fantadomat
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    lol so they fucked that too buahahahaha. Before it was the same as wiz but you got spells earlier and were more powerful,you were choosing a few spells every level up. Now they have unique spells and shit lol.
     
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  22. Hobo Elf Arcane

    Hobo Elf
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    I'm not sure why you think this is limited to 5th ed?
     
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  23. fantadomat Arcane Edgy Wumao

    fantadomat
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    Because it was not in 3.5 and nobody plays the ones in between,so it is irrelevant if it is limited to 5e only lol. It is a shitty thing all around.
     
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  24. Generic-Giant-Spider Arcane

    Generic-Giant-Spider
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    Nigga meet on the ceiling. We settle this inverted.
     
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  25. fantadomat Arcane Edgy Wumao

    fantadomat
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    :smug:
    But i would have stealled your woman,thus you.
     
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