Clockwork Knight
Arcane
I wish I was your dad so I could slap you in the forehead for being so batshit insane
Even on an elitist forum there is the problem of having to know that certain game exists before playing it, and knowing why you should play it. Mainstream games are widely known, obscure games are obscure.1. How come even for an elitist fanbase people tend to flock towards more mainstream (in a hardcore sense) games?
See the last point above.2. It's human nature to let the hate flow more than the love, but how come even for an elitist board people don't defend their positions in details.
Most people had little experience with realistic sword fights, so it's hard to opine either way unless you're an expert. Then there is the problem of witcher being much faster, stronger and more agile than an ordinary man.I read a Witcher thread where some people were claiming that the Witcher's combat system is boring and while it's a gameplay based thread, as a storyfag, it baffles me why people who like stories in their game rarely defend the fact that "in a realistic game world sense" boring automatic QTE fights are more in line with how sword fights work than intricate 1-6 men strategic battles.
Because writing a story for an adventure game isn't too different from writing a story for a non-interactive medium, while a story written for an RPG must at the very least accommodate variety of possible characters, which in turn bloom in even greater variety of possible motivations, means to achieve goals and other actions.3. Why do people claim it's easier/more desiring to make better stories for adventure games?
Because PS:T managed to deconstruct many of the cliches, while also being able to trigger some emotional involvement out of the player which combined with music, dialogue and often good art design created a memorable and atmospheric experience.4. Speaking of this, why do many elitist who love stories claim things like Planescape Torment or insert almost any game mentioned here beyond one thread as having good stories?
At best, they have more original stories (though still not necessarily original). But are they good? They're typical CRPG muck. You're an all powerful being. One way or another despite your choices you're an all powerful being. If you're not an all powerful being at the beginning then by some fantasy cliche (despite all your choices) you're going to be an all powerful being. You're not going to be wiser. Your baby is just an icon. Your guns are hierarchily built and the only sandbox sense you have is that some areas are suicide spots without you're knowing but in the end, you're all going to become characters that could fit any of the level 1 classes in Diablo 2. (Not just in gameplay domination but plot sense)
It's one thing if the above is a rare opinion but it's not. It's a non-existant one. Some critics may have problems with games like Torment but they never go full storyfag. It's like a board of elitists fully pandering to the elitist crowds. Yes there are disagreements but I've yet to read a true storyfag disagreement in ANY of the major gaming forums I've chanced upon and I don't know the little known forums at all.
Depends. It certainly made for a more flexible story, and flexibility is the sole existing reason for making your story an interactive game, rather than non-interactive movie or novel.The Fallout stat system was original, unique and fun and it wrapped it all in one whole package and the post-apocalyptic setting is Geekfest at it best but that doesn't mean that it somehow made for a richer plot or richer world.
I can definitely sympathize.I think I understand what your problem is, and in some points (but only in some points and only a tiny little bit) I agree. You are not a storyfag. You are an immersionfag.
What you want from a game is coherent game-logic in story, setting and even gameplay. You don't give a shit about gameplay as much as you do about story, or let's call it "inner coherence". You don't care if the combat is awesome fun, as long as it feels realistic or authentic: this becomes clear as you prefer Witcher's combat (which I didn't think was bad, but definitely not perfect) to tactical turn based fights, and probably also to skill-requiring first person action combat, because it feels more realistic/more fitting to the setting. You don't want RPG-like character development because it makes no sense in any setting that someone goes from peasant to demigod in 5 weeks.
This means you're an immersionfag.
I disagree here. I think you could make an RPG without skill development as long as it would feature meaningful character creation options.This is not a bad thing in itself, but it can become bad if you give it a higher priority than gameplay. You see, games are, first and foremost, supposed to be games. You play them because of gameplay, and naturally, gameplay has to make some abstractions to be fun. Levelling up and raising skills is an integral part of RPGs, and therefore should never be removed. It is not a story-related "power fantasy", it is gameplay. Watching numbers go up and choosing what perk to pick on level up is fun. Being rewarded for solving quests by getting XP is fun. People play RPGs because of those things - which means you cannot simply remove XP and levelling from RPGs, even though it would make more "story sense".
"'storyfag' around here denotes somebody whose appreciation of the story in a game serves to help them forgive it its flaws as a game."
"You're looking for the sort of person for whom the story is the point of the games"
What's the difference between the two here?
I'd be more partial to reading those >9000 words if so many of them weren't busy making circles around individual console titles I have never played nor intend to play, because I don't plan ever buying console.
It's literally like 8700 words, what the fuck man.
Personally I like the kind where I post something highly controversial I nevertheless agree with, or just wrap it up in controversial wording and troll a whole bunch of people while also creating a decent start of a legitimate discussion.half-trolling
I read the posts by one of our newest members and I have to applaud his ability to evolve out-of-the-box paradigms. It depressingly rare that I am able to witness posts that truly engage synergistic functionalities in such a way. Does Planescape: Torment truly synergize interactive deliverables? I mean, to be totally blunt, it hardly does architect world-class convergence, now does it? As a writer, you have to envisioneer turn-key users - even if your stories facilitate impactful niches, if they do not embrace compelling communities, they'll remain meaningless.
Lets have a look at The Witcher. Although I am not a writer, I think that the reductive quality of the spatial relationships seems very disturbing in light of the eloquence of these stories. With regard to the issue of content, the disjunctive perturbation of the negative space endangers the devious simplicity of the distinctive formal juxtapositions.
CDP Red's work investigates the nuances of vibrations through the use of slow motion and close-ups which emphasize the Artificial nature of digital media. explores abstract and gay scenery as motifs to describe the idea of infinite space. Using next-gen loops, non-linear narratives, and neo-fascist images as patterns, creates meditative environments which suggest the expansion of culture.
The mind creates, the chaos permeates. In the trans-gender space, art objects are reproductions of the creations of the mind -- a mind that uses the chaos as a machine to materialize ideas, patterns, and emotions. With the evolution of the electronic environment, the mind is reaching a point where it will be free from the chaos to share immersions into the parameters of the delphic space. Work of Anti-Art in the Age of Artificial Reproduction, Skyrim contains 10 minimal shockwave engines (also refered to as "voice actors") that enable the user to make majestic audio/visual compositions.
measuring chains, constructing realities
putting into place forms
a matrix of illusion and disillusion
a strange attracting force
so that a seduced reality will be able to spontaneously feed on it
I think the difference here is that the OP seems to have some point, but has much more severe problems with collecting his runaway train of thought into a neat, tidy, interpersonally communicable package than I do, then ruins his attempt completely by relying on multiple console exclusive examples, most of the people here won't even hear of again, apart from few generally well known ones like Chrono Trigger.I tried reading your postings. I honestly did. Somewhere halfway on the second, the supposedly "more concise" reply I came to realize what utter waste of time writing a proper reply would be. You are prosper mark II. The first model at least had the decency to keep its drivel short and contained.
I stand by interpretation of your posts, Retinue.
Just tell me this: How goes your efforts to be unbanned?
I am not Prosper.
Fuck you all; You're irrelevant.
You don't belong, yet we go away ? o_OThe thread has done more than enough to prove that I don't belong. Now I will once again request for all you irrelevant dumbfucks to go away.
That's a flat-out lie. No clichés were used in this thread, just pure vintage Codex derp.you will all just keep continuing the same old tired cliches I've encountered in other forums of other threads
Actually since this forum imported my personal Twitter avatar (probably from gmail). An avatar that one can easily search for to link me to almost all my online activity that uses this avatar. An avatar that's pseudo-exclusive as it was given to me from Mixx, an avatar that if you were to accuse me of trolling, would be more beneficial to spot the photoedits made by other external forum posters rather than match with any past pattern of fail trolling alt accusations, my question is more like how goes the tinfoil of all the dumbfucks in this thread but alas that will be pointless.
You sure love your avatar.This avatar holds a special link to me and sometimes it even gets me in trouble because I can argue elsewhere that despite using a pseudonym this avatar holds special links to my main general internet activity and it truly caught me off guard that it imported it into this account and for a while I was even tempted to edit it but now that this is done - again - as lame as it sounds, I'm almost connected to this green question avatar in a form of honor and where this green avatar has appeared in any forum account, I have not only registered only once but in the chance that I have gotten banned with this avatar, even if I want to, it compels me to never remake an account again. Call it silly or whatever but you could say this is just another external-from-game quirk that certain storyfags possess.
Why even initiate this conversation and spend all this time on your musings if someone as tame as myself can drive you away?
As for what I want? I want a discussion with storyfags. I could elaborate but I already elaborated. I'm a storyfag who has a problem with the vocal storyfags holding back and thus creating a community where the voices of the storyfag are either unheard or less so heard that people end up thinking different wordings of storyfag with the same definition sounds like they possess different meanings. The consequence being less storyfag threads that actually matter. Again, take Rarrr... said a bunch of words to clear up his/her thoughts. Good! Then what does she do? She deprives the reader of knowing what's lacking about the psychology of modern games.
Maybe it was obvious. Maybe it was simplistic. But 90% of the other fags are outspoken with gameplay, graphics, etc. etc. Vocal storyfags don't. It's as if they are afraid that what I am accused of now would happen to them. Yet they have the right to say they love games for their stories so much that they can act forgiving of the other aspects of the game? How?! Unless you read a different post by Rarrr for example you wouldn't know from their post here what exactly they want to achieve by posting that. Just stating some genre is lacking psychology does not suddenly make it "is". Every other vocal fag actually says something but storyfags don't.
After a differential diagnosis, I'm not so certain Retinue is a troll in the pure sense. He puts in way too much effort. Its not that I don't want to have a storyfag discussion, I really do, its just I wished your posts were available in bite sized pieces. Or split into chapters. With headings. Makes it easier on the eyes.
I don't think he is a troll either. He just doesn't make sense and sure takes his sweet time about it. You can somehow feel some intention of having a discussion about... something. But it's extremely vague. That's why I first posted this :After a differential diagnosis, I'm not so certain Retinue is a troll in the pure sense. He puts in way too much effort.