commie
The Last Marxist
Sceptic said:It could be this, or it could be that producers have less power than they used to, what with the hierarchy turning more and more towards the corporate side, so all big design decisions are handled by the suits and the producer has to live with it. Or... it could simply be that his skills have declined/adapted to the industry standards (redundancy, I know). Who knows.Lyric Suite said:Point taken. And that's a pretty impressive track record there. I wonder if the reason why he hasn't produced anything of note since Duex Ex has something to do with the lack of talented developers and increased corporate control more then any personal decline on his part.
Just watch the credits on any modern so called AAA title and you'll see that at least half, if not more of the names are marketers, producers, assistant producers, heads of blah etc. There's more of these fuckers than actual people that work on a game!
Games in the last decade are really just 'products' for consumption, and yes, they've always been made to made money even in ye olde days, the difference is that in days of old many games were created to be enjoyed as well, whereas the priority today is just to create a product that will appeal to the biggest demographic possible first, with the game itself being secondary.