Technomancer
Liturgist
- Joined
- Dec 24, 2018
- Messages
- 1,464
How?so backup your save manually
How?so backup your save manually
How?so backup your save manually
backup.sh said:#!/bin/bash
DATE=$(date +%d-%m-%Y+%T)
BACKUP_DIR=”/root/backup”
SAVE_LOCATION=”/path/goeshere”
# take each save backup with a separate name, use below format #
tar -zcvpf $BACKUP_DIR/savegames-$DATE.tar.gz $SAVE_LOCATION
# Delete files older than 10 days #
find $BACKUP_DIR/* -mtime +10 -exec rm {} \;
crontab at every 15 minutes said:*/15 * * * * /root/backup.sh
To add to what Haba said, so far I am level 9 and have fought the first 2 gods and a few dragons. I have been playing a fallen knight and so far I haven't really found combat particularly difficult. You have enough time in general to change equipment during combat without risking being killed and the way damage mitigation works in the game means that if you swap gear to something that mitigates the damage of what you are currently facing, it probably won't deal more than 1-3 damage. This, combined with parrying (I am more or less playing a sword and board knight) means pretty much everything I have ran into so far has been a breeze. What is also very important to note is that whenever you repair an item, its MAXIMUM durability is reduced by 10 and eventually it will no longer be possible to repair an item anymore, which means that if you find something particularly strong, you want to hold onto it until you actually need to use it (I typically swap to powerful weapons against interesting enemies). Items also degrade fast enough that, at least in my opinion, you want multiple copies of equipment so you can take on many enemies at once without having to worry about equipment breaking. Because of the maximum durability rule, to get the most out of your gear, you only want to repair it after it has broken, so this is also a strong incentive to carry around multiple copies of items.Anyone playing, how's the game?
I was considering the golem route, but I am not sure how the convenience of not having to worry about food and water compares to some of the other racial bonuses. 25% increased damage with 2h weapons is a lot (bone wraith) and the carry weight relying on intelligence for genie is great for casters. Any race with Infravision also has a huge convenience and I am leaning towards infravision being better than not needing to eat or drink when it comes to convenience.Fights are mostly predictable, but sometimes you meet a hero enemy that has an artifact. The skills from those can throw a real curveball. Just ran into a foe that had infinite blades -skill from an item. 60-70 points of damage early on is no fun.
Playing a golem eliminates the need to eat and drink, which makes life a lot easier. Just smelt some gold/silver bars and you are set for life.
dumb question but... how?Being able to repair your gear is a godsend
You need to find a grindstone (I think its a grindstone, at least it looks like one). Typically you find them near anvils. When you are standing beside one, if you open your inventory and click on an item, there is an option on the right to repair it.dumb question but... how?Being able to repair your gear is a godsend
You need to find a grindstone (I think its a grindstone, at least it looks like one). Typically you find them near anvils. When you are standing beside one, if you open your inventory and click on an item, there is an option on the right to repair it.dumb question but... how?Being able to repair your gear is a godsend
How do you do this? I have had gods randomly appear 3 times, but this makes it sound like there is a way to fight them deterministically.Summoning gods is a bad idea, I knew I shouldn't, but I found a new altar for a god I didn't recognize. And before I had been able to flee and/or the god wasn't immediately hostile.
How do you do this? I have had gods randomly appear 3 times, but this makes it sound like there is a way to fight them deterministically.Summoning gods is a bad idea, I knew I shouldn't, but I found a new altar for a god I didn't recognize. And before I had been able to flee and/or the god wasn't immediately hostile.
They aren't actually broken and I have managed to kill the 1k HP ones now, as of yet they are the only fights in the game that actually take strategy. They are vulnerable to the skills which are on items, which means that in order to fight them you need to stock up on those. Basically I just rotated between multiple items in my inventory and spammed the skills on them and then they eventually died.How do you do this? I have had gods randomly appear 3 times, but this makes it sound like there is a way to fight them deterministically.Summoning gods is a bad idea, I knew I shouldn't, but I found a new altar for a god I didn't recognize. And before I had been able to flee and/or the god wasn't immediately hostile.
Go stand next to an altar and use the summon action. You need a ritual ingredient. It seems that any ingredient works, or it is completely random. Or tied to the ingredient.
The church with vampire hunters / catacomb underneath it has an altar and ingredient. The cultist lair has a chance of getting the ingredient immediately as well. Unicorns spawn near the elvish one etc.
There is something majorly broken with (some of?) them, as it had 1000 hp, took 1 hp damage and hit me with ranged AOE that did 70 points of damage through my beefed up armor. Maybe if you had specific elemental resistances, but then you'd still need to have gear that could survive 1k hits or more...
it reminds me of that steam reviewLOL, necromancer is a BIT strong (at least early game)...
My first two characters got mauled to death by bears 5 minutes into the game.
Then I picked a Lich Necromancer.
Now my zombie bears are mauling everyone else to death.
And so ends the story of my bear problem, and also an entire local village of gnomes.
Yeah, unfortunatly it falls off. Later you get skeletons with 100 HP but you need bones to raise them. They also need but don't consume corpses for some reason so you can raise like 200 from one corpse lol. High HP gods still tear them apart. Good sponges but you need to be close to deal damage and it's difficult to cast shit when there are too many. Even later you get banshees but they are timed and duration is relatively short, lame.LOL, necromancer is a BIT strong (at least early game)...
Yeah, unfortunatly it falls off. Later you get skeletons with 100 HP but you need bones to raise them. They also need but don't consume corpses for some reason so you can raise like 200 from one corpse lol. High HP gods still tear them apart. Good sponges but you need to be close to deal damage and it's difficult to cast shit when there are too many. Even later you get banshees but they are timed and duration is relatively short, lame.LOL, necromancer is a BIT strong (at least early game)...
His other spells are rather lackluster as well. Most often I spammed that lvl 2 poison bolt because it was the most damaging abilty.
There are. There is a mace which gives a lightning attack and a robe which gives meteor storm. There are probably other ones as well, but those are the 2 I found. The ones I found are significantly less useful than the melee ones though. The body armour which gives Infinite Blades is great and it pales in comparison to Vengeance, which is probably the strongest artifact in the game. Vengeance is a sword which keeps track of the last 5 hits you have taken, then if you trigger the ability revenge, deals them as an AoE hit to everything within 2 blocks. Against gods, provided you have a high enough HP pool, it is the single best weapon you can have. You can easily deal 200+ damage per activation with Vengeance, effectively meaning that against the 1000 HP gods provided you have more than 400 HP, it alone is worth 40% of their HP pool.Yeah, unfortunatly it falls off. Later you get skeletons with 100 HP but you need bones to raise them. They also need but don't consume corpses for some reason so you can raise like 200 from one corpse lol. High HP gods still tear them apart. Good sponges but you need to be close to deal damage and it's difficult to cast shit when there are too many. Even later you get banshees but they are timed and duration is relatively short, lame.LOL, necromancer is a BIT strong (at least early game)...
His other spells are rather lackluster as well. Most often I spammed that lvl 2 poison bolt because it was the most damaging abilty.
Yeah, I just had my stack of 40 zombies wiped by a couple of wardancers. If there was a moderate range, single target attack spell it'd be workable. But LOS requirement/AOE ruins it.
Still, the single most useful level 1 ability from all the classes. On higher levels it looks like you'd be better off speccing to melee, or are there purely elemental damage artifacts out there? Elemental damage scales from INT, so genie necromancer would become viable?