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Space Crew - sequel to Bomber Crew

Taka-Haradin puolipeikko

Filthy Kalinite
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http://www.curve-digital.com/en-us/games/detail/160/space-crew/







http://thegg.net/press-releases/bom...oming-to-consoles-and-pc-this-september-2020/

Bomber Crew’s sequel “Space Crew” is coming to consoles and PC this September, 2020

Press release:
London, UK – Monday, 15th June: It’s time to trade in that bomber jacket and suit up for some snug red velour as the multi-million selling, critically acclaimed strategic simulation game Bomber Crew is getting a long-awaited sequel.

UK publisher Curve Digital and Brighton-based independent studio Runner Duck are delighted to announce Space Crew – the next instalment in the massively successful Crew series. In this brand new entry, players are tasked with defending Earth against a mysterious new alien menace by carefully recruiting crew members, designing their own spaceship and venturing across the cosmos.

Check out the brand new announcement trailer here: https://youtu.be/cbcyfVWN3CU

“We at Runner Duck have always been huge fans of sci-fi movies like Alien, Star Trek, Interstellar, and Star Wars,” said Runner Duck co-founder Dave Wingrove.

“We had so much fun crafting Bomber Crew, we just couldn’t wait to explore all the possibilities a far future setting would offer. Recruiting your crew for typical space sci-fi positions and then sending them out on missions into the perilous depths of space is an ideal theme for the ‘Crew’ series.”

Space Crew will feature the same compelling gameplay loop as its beloved predecessor with players controlling the actions of their crew moment-to-moment in the minutiae of navigation, scanning and combat. The new space setting allows much more player freedom and campaign unpredictability with much greater mission variety and deeper strategic gameplay.

Players will have to be more alert than ever when venturing through space and are challenged to protect their vulnerable crew from alien boardings, getting sucked out into space, running out of oxygen, system failures, ship fires and whatever else the campaign AI can throw at them from mission to mission. It is these moments of seeing your crew triumph over adversity time and time again, albeit with a few casualties along the way, which made the original Bomber Crew such a runaway hit and Runner Duck is aiming for similarly thrilling emergent storytelling in the sequel.

And the really great news is that fans of the original Bomber Crew and aspiring space adventurers won’t have long to wait to try Space Crew. Runner Duck and Curve Digital’s sequel has been selected by Valve to be part of the Steam Summer Games Festival, with everyone able to try out an early slice of the game for free from Tuesday 16th June to Monday 22nd June.

Space Crew will launch simultaneously across PC, Xbox One, Nintendo Switch and PlayStation 4 this September. To stay up to date with the latest Space Crew reveals, check out the Steam page linked here: https://store.steampowered.com/app/1176710/Space_Crew/
 
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spectre

Arcane
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Oct 26, 2008
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5,424
Not holding my breath for this one. I remember trying Bomber Crew in a desperate attempt to scratch an itch, but was rather crap (a glorified tablet game with very little depth, poor controls and shitty art style) and I refunded it after one hour.
 

Alfgart

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Space Crew will feature the same compelling gameplay loop as its beloved predecessor with players controlling the actions of their crew moment-to-moment in the minutiae of navigation, scanning and combat. The new space setting allows much more player freedom and campaign unpredictability with much greater mission variety and deeper strategic gameplay
At least they are adressing the main issue with Bomber Crew, which was how shallow and repetitive it was. It quickly lost its charm after a couple of hours
 

Arrowgrab

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Jan 20, 2016
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605
I've played it for a few hours so far. If you like Bomber Crew, you'll like this. Do note that it seems significantly harder, even in the early game.

One reason for the upped difficulty is the increased number of enemies. After the first few missions, even easy missions can involve you being under attack by close to a dozen enemies at once, including one or two boarding ships which disgorge enemy troops inside your cargo bay (a.k.a. the place that's the farthest away from everything).

The other reason is that manning all four of your turrets is now much harder, and also very important thanks to larger enemy forces and the much more three-dimensional combat. In Bomber Crew, you had a dedicated tail gunner, a dorsal/ventral turret gunner (who could switch between the two in a second and you hardly ever needed both simultaneously), and your bombing officer standing in as a nose turret gunner whenever he had nothing else to do (meaning most of the time). In contrast, here you have two dedicated gunners... and hard decisions. The scanner officer or the security officer can man the frontal turret, but then you either give up radar/warning blips of incoming enemies/calling for fighter support or a boost to shield strength/rapid shield regeneration/stealth mode. One of your side turrets will also need a man, and the only one reasonable close is your engineer - and once your shields fail, he'll soon need to start running around fighting fires. Oh, and on top of all that, once a few aliens board you, you'll yet another guy to run around shooting them down. It's pretty easy to tip over from "this is fine" to "you're fucked" very quickly. Also, I'm still in the early game, but it looks like non-crap ship upgrades are a bit slow in coming, except for turrets.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
 

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