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Game News Space RPG Star Traders: Frontiers Released

Discussion in 'News & Content Feedback' started by VentilatorOfDoom, Aug 4, 2018.

  1. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Galaxies can be generated by random seed. Other than that the storyline is hand-made, but with plenty of options, and the rest of the game is fairly open.
     
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  2. baud Arcane Patron

    baud
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    RPG Wokedex Strap Yourselves In Pathfinder: Kingmaker
    There were (are?) a lot of flash with some of the same basic structure of having a ship + traveling in space + trading + combat (usually ship to ship), with the same goal of becoming rich and buying a bigger ship and making even more money and so on.

    Edit: I should have added that ST is way better than this crap, with better graphics, more content and better systems.
     
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  3. cruelio Savant

    cruelio
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    Guy: This is a shitty flash game

    Codex: ACTUALLY, it's a shitty mobile game
     
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  4. HeatEXTEND Cipher Patron

    HeatEXTEND
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    FTL and Space Rangers might as well be flashgames, who gives a fuck.
     
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  5. Harry Easter Self-Ejected

    Self-Ejected
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    Is there an actual story in the game? How are the fights so far? It's everything like a roguelike or are important dungeons pre-build?
     
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  6. Kev Inkline Arcane Patron

    Kev Inkline
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    A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    And Neoscavengers is a flash game, so there's that.

    That being said, I don't quite like the aesthetics here.
     
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  7. tindrli Arcane

    tindrli
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    space rangers could never, ever be a mobile game
     
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  8. NotAGolfer Arcane Patron

    NotAGolfer
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    Divinity: Original Sin 2
    Yes.
    The early parts that I went through until I got bored to death by the gameplay were nothing special though. Increase your relations with X through bribing or missions or having the right skills ins some little text adventure segment or whatever and then get sent on some random errand to some star system I don't give a fuck about in hostile space and run away from everything you encounter there. Then more errands.
    Errand boy, the game.
    Also the faction mechanics reminded me of that unbearable grind in Elite Dangerous. Same shit in a different wrapping.

    This game is a demonstration of all that's wrong with procedural generated content and a narrative relying too heavily on faction mechanics.
    It was quaint when they bragged about those NCR and Legion patrols meeting and killing each other in New Vegas. Ridiculously superficial but funny in how they praised system driven gameplay as the next big thing in emergent storytelling.
    It was all lies though.

    Stories need to be handwritten by people that are good at writing stories. If you want them branching out then do that but don't water them down until they fit into some arbitrary, soulless mission design scheme that makes it easier for you to put them into the game. Because then nobody will still be able to get immersed in the story anymore, and if the gameplay itself is rather meh like in this case here what's left to like really?
     
    Last edited: Aug 13, 2018
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  9. MurkyShadow Glittering gem of hatred Patron

    MurkyShadow
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    ye olde europe
    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Serpent in the Staglands Dead State Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong BattleTech
    Seconded. Those infuriating ground battles in all their rage inducing glory
    could never be replicated with the same deep emotional backlash on mobile.
    I am kidding. A little bit. Space Ranger has quiet much going on. I can't imagine
    simulating and navigating it's universe on a small hand-held screen. But then again,
    I couldn't even stomach playing snake on my old nokia. So, yeah.
     
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  10. HeatEXTEND Cipher Patron

    HeatEXTEND
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    there was one that made me just turn them off entirely from then on, never again, fucking bullshit :dealwithit:
     
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  11. SausageInYourFace Angelic Reinforcement Patron

    SausageInYourFace
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    Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I disagree pretty strongly with Golfer above.

    The game offers a huge sandbox with a ton of interlocking systems that you can fuck around with. Its actually relatively similar in that regard to a game like Mount & Blade, as in that you are thrown into a world and free to do whatever. I suppose Kenishi is also like that, though I haven't played that yet.

    Only it offers way more opportunities than M&B for you to make your fortune and is much heavier on content. You can focus on trading, on pirating, on exploring, on diplomacy and faction politics. And indeed also story missions.

    And all of these things interlock in various complex ways. If you focus on exploring but forget to take care of your contacts, good luck finding a way to make a buck from illegal goods you might come across. Even story missions can come to a halt if you have shit reputation with that faction. And those faction politics are constantly changing, so there is a lot to take into account. And the game is actually super stat heavy in that regard and there are tons of different ways to go about your business even if you focus on one thing. Lets say you want to be pirate, will you get a crew of gunners and a heavy cruiser and blast your enemies in space or will you get a small ship and build it toward boarding combat? Will you also need experts crew in case you'll figh Xeno? Smugglers to gain your access to the black market? There are many possibilities and choices to make.

    If you are looking for a linear RPG to play through a story from a to b this is indeed the wrong game. If you like free form gameplay and feel like larping immersing yourself in a sandbox this is an excellent game to take a look at.
     
    Last edited: Aug 14, 2018
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  12. Vagiel Augur

    Vagiel
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    I bought this on a whim expecting to be bord and I can't seem to put it down. Playing it in a semi iron man mode the amount of choices and paths is staggering knowing that more will be added over time. Even the dunesk setting is nice.

    It has really inspired me to check their other game star trader's 4x . Anyone has any experience with it?
     
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  13. SausageInYourFace Angelic Reinforcement Patron

    SausageInYourFace
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    Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I haven't played 4x but I've been shilling Templar Battleforce ever since I played it, its an underrated gem if your are into turn-based squad tactics. Its also the same setting, plays shortly before STF.
     
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  14. Emily Arcane

    Emily
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    can u link me your review of TB i am interested into it?
     
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  15. SausageInYourFace Angelic Reinforcement Patron

    SausageInYourFace
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    Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I haven't written a review, I just mention it frequently when squad tactics come up. Here are a couple of early impressions, though.
     
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  16. Morkar Left Guest

    Morkar Left
    I could be wrong, only played for 6 hours. But it doesn't hold up that well in my book. It just lacks diplomacy options. The house conflicts aren't shining through and there is no diplomcy with xenos. The later is one is ok but not being able to really deal with house conflictsis such a waisted opportunity...
     
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  17. Emily Arcane

    Emily
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    Thanks il buy it after i finish this one. Looks really interesting.
     
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  18. NotAGolfer Arcane Patron

    NotAGolfer
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    Fair enough. I suppose I didn't find the different gameplay elements engaging enough in the long run. And leveling up your crew was just confusing as fuck, since I didn't know what most of these skills really do (read: are they as beneficial as the game makes them sound or not?) and nowadays I avoid anything like the plague that makes me trial and error too much.
    And I figured that no matter how I play it it still comes down to basically the same gameplay experience since combat, diplomacy, planet exploration etc all seemed very narrow and limited in scope.

    The few hours I spent with this game felt like a collection of mini games, and whereas I liked that in Star Control 2 (the minigames were arcadey there so they went by quickly and didn't bore me too much - also the NPCs are quirky and entertaining there and the story is fixed and pretty great) I didn't appreciate it here.
    Also trading is boring as fuck.
     
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  19. Emily Arcane

    Emily
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    Trading is always borning tho in any game. I dont recall any game making it meaningful and risky/gamey. There is simply not a lot to it at the end of the day.
     
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  20. baud Arcane Patron

    baud
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    RPG Wokedex Strap Yourselves In Pathfinder: Kingmaker
    At least in this game there's the different level of authorized goods, which require permit from factions or finding an independent world to sell them.
     
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