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Preview Space Siege, it's accessible

DarkUnderlord

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Tags: Space Siege

<a href="http://www.computerandvideogames.com/article.php?id=189578&skip=yes">ComputerandVideoGames.com have a quick preview of Space Siege</a>, the game being made by the lads who brought you the interactive screensaver that was Dungeon Siege:
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<blockquote>There's nothing too deep or life-encompassing about Space Siege. It is, like its goblin-bound forebear, Dungeon Siege, basically about the hack and slash. This time, however, the slash is done with an arm-mounted laser-swordfork thing, and the hack is, well, more like a blast.
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Can you save the pockets of humans who remain alive? Just how easy it is to fight your way out of this mess will depend on how much of your humanity you're willing to give up to cybernetic upgrades. The more machine you become, the less of a normal person you're going to be at the end of it all. The Darth Vader conundrum, if you will. All this tricky decision-making will factor into the story - something that Gas Powered are keen to stress will make this Diablo-gone-shooty game all the more playable a second time around.
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It's utterly accessible and remarkably fresh: those Gas Powered chaps sure do know their way around a videogame.</blockquote>
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Diablo clones are fresh now? We must be on the precipice of a second wave. <a href="http://www.computerandvideogames.com/article.php?id=189578&skip=yes">Read the rest</a> to find out about upgradable side-kicks and how much fun blasting barrels is.
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Spotted @ <a href="http://www.bluesnews.com">BluesNews</a>
 

Section8

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The more machine you become, the less of a normal person you're going to be at the end of it all. The Darth Vader conundrum, if you will.

That's not the Darth Vader conundrum at all. What he meant was "the more of a faggoty little bitch-child you become, the more wooden your acting is going to be at the end of it."
 

bozia2012

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www.computerandvideogames.com said:
All this tricky decision-making will factor into the story - something that Gas Powered are keen to stress will make this Diablo-gone-shooty game all the more playable a second time around.

You totally have to see both endings:
- good (50 or more % human)
- bad (less than 50% human)
 

YourConscience

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DarkUnderlord said:
It's utterly accessible and remarkably fresh: those Gas Powered chaps sure do know their way around a videogame.

They sure know how to develop a game for years and all the time avoid making a game. They sure know their way around a videogame...

Why don't game designers understand that the concepts 'accessible/inaccessbile' and 'deep gameplay/simple gameplay' are not one and the same?? For example Ultima Underworld was very deep (literally too! :) ) and yet for it's time it was incredibly accessible! I guess we will have to endure this trend of simplifying everything for quite some time until another trends sets in. Let's see, it will be ... about procedural content, I'd say.
 

User was nabbed fit

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What's so bad about being a robot? I wouldn't mind being 90% robot (the last 10% being my brain) if it had its advantages. The only significant thing that separates us from other living things is our reason, and that's in the mind. Sure, I'd probably miss my body, but if it meant I could live for much longer, never get tired, have a 20 inch cock, etc, I don't think I'd mind.
 

obediah

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ViolentOpposition said:
What's so bad about being a robot? I wouldn't mind being 90% robot (the last 10% being my brain) if it had its advantages. The only significant thing that separates us from other living things is our reason, and that's in the mind. Sure, I'd probably miss my body, but if it meant I could live for much longer, never get tired, have a 20 inch cock, etc, I don't think I'd mind.

I'm in as long as I can chew nails and shoot them out as bullets, and have the strength of five gorillas.
 

Saint_Proverbius

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Not to mention flying. I want to be a flying robot.

You know, Steve Austin(from the 1970s or the book 'Cyborg') took being bionic pretty well. I have to go with Section8. Darth Vader was just a pussy.
 

Solohk

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obediah said:
I'm in as long as I can chew nails and shoot them out as bullets, and have the strength of five gorillas.
But what side would you be on in a robot vs human war?
 

obediah

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Solohk said:
obediah said:
I'm in as long as I can chew nails and shoot them out as bullets, and have the strength of five gorillas.
But what side would you be on in a robot vs human war?

Humans! I have a human brain.
 

Chefe

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All I can say is "who cares?"

Dungeon Siege wasn't a bad game per se, it was just a mind-numbingly boring game. Dungeon Siege 2 was even worse because of the long, mandatory strings of horrible dialog. It also was not fresh. At all.

As of now, I don't see any reason at all to play this game.
- There are about a hundred space RPGs out there
- Titan Quest is also a Diablo clone that features some gameplay and looks good
- It's a screensaver
- Maybe it's just me, but this actually looks worse than the first Dungeon Siege
- We obviously know there's not going to be any c&c
- Totally generic plot
- Based on GPG's last titles, it most likely will have incredibly generic characters
 

obediah

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Angler said:
Dungeon Siege wasn't a bad game per se, it was just a mind-numbingly boring game.

For most people the second is a subset of the first.
 

WalterKinde

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By the name alone you could tell Space Siege is Dungeon Siege in Space, just replace everything magical sounding from Dungeon Siege with science fiction sounding names and explanations and you will have Space Siege,a lightning bolt spell becomes a plasma bolt accelerator addon for your robotic arm.
 

YourConscience

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I guess they should fire 80% of their art department, because they have a lot of assets now. Then they should quadruple their programmers staff and program a more mature version of Peril of Depth plus perhaps something more that would add a dynamic, partially randomly generated story. Now that would raise my interest to 100% and I'd even forgive bugs and other such nasties.

Oh, and randomly generated dungeons!
 

slipgate_angel

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wikipedia article Space siege said:
Choosing the "pure path" allows players to upgrade their robotic sidekick and powered armour.
If this is true, then why even bother with the choice? I thought that giving up a robotic part would keep your humanity intact, and make things harder. Why bother talking about choice when there's not much of a strong impact? Hmm, must investigate futher.
 

Section8

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If someone was willing to mod Ultima V into Dungeon Siege, then surely there were generic sci-fi mods for Dungeon Siege that make this game entirely obsolete. I was disappointed when Cavedog folded, but I'd love to see another Chris Taylor studio fail at money as badly as its founder fails at "RPGs".
 

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