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Space Siege ships with no predetermined >90% reviews

The_Pope

Scholar
Joined
Nov 15, 2005
Messages
844
How is moving the mouse then pressing a button more elegant than pressing a button for an action which requires only one button and needs to be done very quickly?

Double tapping is fine too, my main problem with the system is that it requires you to take your crosshair off the target.
 

ghostdog

Arcane
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Diablo in a huge spaceship it's not a very original idea, I'm afraid it's been done before and probably better: Harbinger
 

Digitalos

Novice
Joined
Feb 27, 2008
Messages
63
Ok so c'mon, someone must actually have the game - can someone elaborate on the coop campaign. I read they don't allow you to play the SP campaign in MP, which I wasn't too sad about since often in SP it's littered with unskippable events, like cutscenes, long dialogue trees etc etc, which if a game that relies on replayability has, kinda rains on it's parade. But what was Nox's coop like? I thought it only had deathmatch?!

Also, just as a funny, I watched an interview lately where they were talking to the devs about it and something Taylor said was like, "In most games, you are constantly wondering where is my next grenade launcher, when do I get a bigger gun? But in Space Siege, these things carry real moral decisions, that make the gameplay far more satisfying and deep, like, if I get this next gun, will people still look at me in the same way? What will the NPCs think if I choose more cybernetic upgrades, and so on?" To be honest, I sat there thinking, you know, I would really just like the next gun please. I was all keen for Dungeon Siege II but in space with lasers and stuff. Nothing super deep, but quite fun nonetheless. :/

This title rings too many alarm bells.
 

Bluebottle

Erudite
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Dead State Wasteland 2
PCZone magazine (yes I'm a money wasting whore) had a review in the recent issue. It got 84%. Reading the review made it sounds like the inoffensive, dull as dishwater 84% that Diablo clones usually get; rather than the flawed gem, better than most games that get 90%+ kind of 84%.

Personally I'm too much of a selfish coward to take one for the team here. If some altruistic patriot wants to stand up and wade through what sounds like a perfectly terrible game I, and I'm sure lots of others, would salute your efforts.
There'll probably be a medal in it for you.
 

The_Pope

Scholar
Joined
Nov 15, 2005
Messages
844
Claw said:
Because it doesn't require only one button.

Less buttons > more buttons. The End.

It's way quicker to do, and dodging needs to be done quickly. You fail. The End.

r00fles.
 

Claw

Erudite
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The center of my world.
Project: Eternity Divinity: Original Sin 2
Epilogue

SlyDrak said:
I see you graduated in Molyneux game design.
Eh, if Fable 2 were to sport a gesture system that allowed you to quickly activate a large variety of combat moves while pressing the mouse button, I'd applaud Molyneux. I was quite excited when I heard about the "gesture system" in Morrowind. Haha, joke's on me. Morrowind had the lamest combat ever.

Anyway, Populous II was great and I don't recall ever using anything but the LMB. So yeah, one button can be awesome.
 

The_Pope

Scholar
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Messages
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aron searle said:
Erm.

How do you dodge in multiple different ways with only one button, and without moving you're crosshair?

That's what you're suggesting, i don't see how.

Dodge in whatever direction you're moving. That does, however, require movement to be separate from aim.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Hmm, I never played Populous II. Is it much better than I? I remember playing I many hours on my Gameboy. (The brick-shaped one).

Edit: Move with keyboard. Aim with mouse. There, that wasn't hard.

Abuse was so much fun due to aiming/moving being seperate. It was much fun to aim at aliens while jumping everywhere and running like hell. In 2D.

abuse.jpg
 

aron searle

Arcane
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United Kingdom (of retardation)
The_Pope said:
Dodge in whatever direction you're moving. That does, however, require movement to be separate from aim.

Soooooo

Instead of movement and aim being done by the mouse (aka diablo). You would have movement by keyboard, and aim by mouse (aka shooter).

And if you're controlling it as a shooter, why the fuck do you need a dodge key.
 

The_Pope

Scholar
Joined
Nov 15, 2005
Messages
844
Short burst of movement. Play UT or Shadowgrounds for an example.

Seeing as Space Siege is an RPG with no RPG elements, it needs some shooter elements to be a game at all.
 

Shannow

Waster of Time
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And if you're controlling it as a shooter, why the fuck do you need a dodge key.
And why the fuck are you trying to distract from the argument? Do you need a dodge function if you are playing a diablo-like but not when you are playing a shooter?

A dodge function as it seems to be in right now that only allows you to dodge or aim doesn't seem superior to a system that allows you to aim and dodge but requires an additional key or to double-tab directional keys.

So
Less buttons > more buttons.
is an absolute. Absolutes are stupid. And in this case it is wrong.
 
Joined
Jul 26, 2008
Messages
355
It's because the game is so goddamn boring no reviewer wants to set through and play it. It doesn't even sound like the developer has any interest at all in the game, and with no press coverage (obviously no independent coverage because lone RPG sites don't care about it) it probably isn't going to make any money. I'm struggling to see why it was developed at all.

It most likely got that one 84% because it is a solid game that doesn't feature any bugs or any fucked up design decisions... apart from sheer boredom and apathy. How the hell do you even rate something like that? It's like rating a rock based on how rock-like it is.
 

WhiskeyWolf

RPG Codex Polish Car Thief
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Jasede said:
Abuse was so much fun due to aiming/moving being seperate. It was much fun to aim at aliens while jumping everywhere and running like hell. In 2D.
 

Texas Red

Whiner
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Sep 9, 2006
Messages
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Carrie Underwood said:
It's because the game is so goddamn boring no reviewer wants to set through and play it. It doesn't even sound like the developer has any interest at all in the game, and with no press coverage (obviously no independent coverage because lone RPG sites don't care about it) it probably isn't going to make any money. I'm struggling to see why it was developed at all.

It most likely got that one 84% because it is a solid game that doesn't feature any bugs or any fucked up design decisions... apart from sheer boredom and apathy. How the hell do you even rate something like that? It's like rating a rock based on how rock-like it is.

I'd wager that with a name like "Space Siege" they disinterested half of gamers. In contrast take for example "Sins of a Solar Empire". You immediately want to know what the sins are, who perpetrated them, who were the victims etc.
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
Carrie Underwood said:
It most likely got that one 84% because it is a solid game that doesn't feature any bugs or any fucked up design decisions... apart from sheer boredom and apathy. How the hell do you even rate something like that? It's like rating a rock based on how rock-like it is.

You give it a bad score because it is a bad game. It is boring, that's enough to justify a 20% rating or similarly clear message. I can be bored for free and without any effort.
 
Joined
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Messages
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Dark Individual said:
I'd wager that with a name like "Space Siege" they disinterested half of gamers. In contrast take for example "Sins of a Solar Empire". You immediately want to know what the sins are, who perpetrated them, who were the victims etc.
Those sins are that the game is an anti-feminist manocratic game of epic proportions.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
In case y'all are wondering, this game is getting a fairly consistent blasting other there, getting blasted for an uninspired setting, horrible gameplay and...well...screen saver.

Uh...except by G4 X-Play...who...err...think "Space Siege is an example of RPGs evolving to include elements of a quality FPS"...uh...I guess?
 

Shoelip

Arbiter
Joined
Sep 27, 2006
Messages
1,814
sportforredneck said:
Dark Individual said:
I'd wager that with a name like "Space Siege" they disinterested half of gamers. In contrast take for example "Sins of a Solar Empire". You immediately want to know what the sins are, who perpetrated them, who were the victims etc.
Those sins are that the game is an anti-feminist manocratic game of epic proportions.

You gotta do a Femenazi review of Beyond Good and Evil. Please!
 

udm

Arcane
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Aug 14, 2008
Messages
2,901
Make the Codex Great Again!
J1M said:
Does anyone know why Chris Taylor still gets respect? I don't know of anything worthwhile he has done since Total Annihilation and I always preferred StarCraft to that.

Supreme Commander wasn't bad. It was more of the same game, but it felt different because you still had to adopt tactical maneouvres while zerg rushing. TA > SCraft imho, but SCraft has a much more interesting storyline, and characters you can relate to

I think, though, that GPG and Mr Taylor need to improve on their concept of RPGs
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
There was a lack of effort in terms of 'excitement' nor there was much entertainment value in shooting corridors filled with monsters.

There wasn't even much randomness, you get access to weapons at predetermined points in the single player campaign, as well as cybernetic upgrades.

Like someone mentioned earlier, this game doesn't even warrant purchase. It's too shallow and not worth investing money in whether you're a developer or a gamer there is a question of 'value' in the Space Siege product at all.
 

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