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Space Wreck - post-apocalyptic space RPG inspired by Fallout - Early Access demo available

Discussion in 'General RPG Discussion' started by Kamaz, Apr 2, 2018.

  1. Plane Escapee Your friend Patron

    Plane Escapee
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    Whenever I saw the name "Space Wreck" pop up, I was absolutely certain it was a different indie space rpg that I already knew about, for some reason. Hadn't actually clicked the thread until now (thanks to the List of Incline poll). This looks amazing!
     
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  2. Turbografx Augur

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    This looks very cool.
     
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  3. Kamaz Pahris Entertainment Developer

    Kamaz
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    [​IMG]

    While it may seem so superficially, this "Enter random number" option is actually not just for show. There's a 1 in 10000 chance of being right, though it was hard to demo it. You'll have to trust me on this.
     
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  4. Infinitron I post news Patron

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    Kamaz You're going to release a demo for the Steam Game Festival on February 3rd, right?
     
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  5. Kamaz Pahris Entertainment Developer

    Kamaz
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    Yes.
     
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  6. Kamaz Pahris Entertainment Developer

    Kamaz
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    [​IMG]

    Because "Space Wreck" takes place in, well, space, you need a spacesuit. While you are exploring huge derelict carcasses of former ships and stations, the existence of air could be sporadic at best due to the present hull damage and overall age. That's where the small gauge below the HP bar will come in handy as it indicates whether you are...

    a) safe in an oxygen-rich environment (green)
    b) outside but safe (yellow)
    c) exposed to vacuum and suffering.

    An average person supposedly can survive around 15 seconds exposed to the vacuum of outer space. In the game, it varies between 5 and half-a-minute, based on your stats.
     
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  7. Kamaz Pahris Entertainment Developer

    Kamaz
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    SW-wont-release-25.png


    Instead, we have taken our EA build and releasing it as a DEMO today, Feb 3, 10.00 PST.

    If you were looking for a Space Wreck release, this is a complete win-win situation, because:
    1) the game is available almost a month early;
    2) it's free.

    Why did we do such a silly thing? Because when Steam Spring festival announcement came last December, it was clear we cannot make both demo and EA. And, EA does not really qualify for the festival, AFAIK but the exposure from this virtual exhibition could be too good to pass on. So, solution is that we release our game early, call it a demo, don't ask money for it, and, later, release the next planned content update as "EA release". Complicated, I know.

    Oh, and btw, if you want to play the gam...I mean, demo, early - write in this thread, I'll send to the first 3 people a steam key that unlocks the demo immediately. A fair bit of warning - it is most likely not the most optimal build if you were planning to "enjoy" the game. I imagined, after few days the demo will be more tested and better. I will create a spoiler thread for feedback: https://rpgcodex.net/forums/threads/space-wreck-demo-feedback-loop-spoilers.137043/
     
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  8. just Learned

    just
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    free shit? here i am
     
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  9. iZerw Arcane

    iZerw
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    I'm in.
     
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  10. AdolfSatan Magister

    AdolfSatan
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    Looks cool! Wanna see how it's grown since the very first demo we had here.
     
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  11. Kamaz Pahris Entertainment Developer

    Kamaz
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    Just a heads up - this IS a somewhat raw release. If you want a smoother experience, consider waiting, e.g., for the original release date (Feb 25).
     
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  12. Mortmal Arcane

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    Second time you warned us about it, you are like " please please, dont play my game'' , what's wrong about it now ? :)
     
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  13. Kamaz Pahris Entertainment Developer

    Kamaz
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    Well, some people getting stuck on chargen screen seems quite wrong :roll:
     
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  14. Mortmal Arcane

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    Dont worry, we went through a lot, we can stomach much suffering.
     
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  15. Infinitron I post news Patron

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  16. Wunderbar Arcane

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    Each time i see this rotating logo, i think it has Perkele written on it.
     
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  17. Kamaz Pahris Entertainment Developer

    Kamaz
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    It has the same origins, just a different language.
     
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  18. pixelartgnome Barely Literate

    pixelartgnome
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    [​IMG]
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  19. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Noice.
     
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  20. Kamaz Pahris Entertainment Developer

    Kamaz
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    Based on feedback from the spoilers thread I adjusted the design of the skill check animation to now include difficulty and status (Success/Failure). I think it is not metagaming as your character can most likely sense how difficult the upcoming skill check is going to be (it is expressed in words like "easy", "hard" etc.) and success or failure is also quite discernable.

    [​IMG]
     
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  21. pixelartgnome Barely Literate

    pixelartgnome
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    everyman playtrough
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  22. I'm Big Into Anal Arcane

    I'm Big Into Anal
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    thats what we are here for right

    anything for a codex bro developer

    you probably wouldnt get as much quality feedback anywhere else; maybe some grief about space-racism or some shit
     
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  23. Kamaz Pahris Entertainment Developer

    Kamaz
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    [​IMG]

    Critical hits for certain damage types can have special animations now.

    Also, basic electric shots now also have some fx to clearly indicate a successful hit. Note: the character in the GIF has abnormally high FOCUS and ranged, that's why every hit is probably critical.
     
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  24. lightbane Arcane

    lightbane
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    Will enemies killed by critical hits die in over-the-top animations ala Fallout?
     
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  25. Kamaz Pahris Entertainment Developer

    Kamaz
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    That GIF above your post - something like that.
     
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