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Finally on Steam:
https://www.kickstarter.com/project...re-by-the-creators-of-space-que/posts/4272657
https://www.kickstarter.com/project...re-by-the-creators-of-space-que/posts/4272657
SpaceVenture v2 about to go into backer beta testing!
Hello everyone!
We’re excited to bring you a new update about SpaceVenture v2 and its upcoming release plans. First off, this update will make much more sense if you’ve read our previous Kickstarter update. If you haven’t done so yet, we highly recommend checking it out. You can visit [THIS LINK] to read it.
In our previous update, we outlined the various phases of our plans to release SpaceVenture v2:
During Phase 2, we spent months testing the game, completing four separate build iterations with our QA play testers. Over this period, we made hundreds of fixes and improvements to the game. A huge help during this phase came from Unity itself. They generously offered their expertise, with two of their senior developers dedicating three evenings (three hours each) to assist us. Their help was invaluable in resolving performance issues and tackling some of the trickier problems we faced. A big thanks to Unity for their support!
- PHASE 1: Transition SpaceVenture to the latest version of Unity
- PHASE 2: Conduct multiple full rounds of QA testing and bug fixing
- PHASE 3: Test the game with our backer beta testers (those who pledged $30 and up)
- PHASE 4: Release SpaceVenture v2 to all backers who pledged $15 and up
We’re now officially ready for Phase 3, where we’ll be releasing a copy of SpaceVenture v2 to our backer beta testers (those who pledged $30 and up). We completely understand if you’re no longer interested in participating or simply don’t have the time. For those of you who are interested, we’d like to walk you through the details of this process in the next part of this update.
TAKING PART IN THE BETA TESTING PROCESS
Within the next two weeks (ideally sooner), we plan to send out beta keys through the itch.io platform. This email will include everything you need to access the beta.
VERY IMPORTANT:
Please ensure your email address is up to date on Kickstarter. It’s crucial that your email is current so you don’t miss our instructions for downloading the beta.
The email will include:
Once the beta testing process begins with our backer beta testers, we’re not entirely sure how long it will take to address the issues that are found. However, we’re optimistic that this phase won’t take too long.
- Itch.io access to SpaceVenture v2
- Details on how to report bugs
- A list of the specific types of feedback and bug information we’re looking for
As soon as beta testing is complete, we’ll move forward with the public release. We plan to first release the Windows version of the game to all Kickstarter backers who pledged $15 and up. After that, we’ll release the game on Steam—which brings us to the next topic.
RELEASING SPACEVENTURE ON STEAM
We’re excited to share that we’ve officially set up a Steam page for the game, and we need your help!
As you may know, when a game is gearing up for release on Steam, there’s an “Add to Wishlist” button. When people click this button, it not only shows excitement for the game but also boosts its visibility when it goes live.
We would absolutely love and appreciate it if you could take a moment to visit the game’s Steam page and click “Add to Wishlist.” While all backers who pledged $15 and up will already receive Steam keys for the game upon its official release, wishlisting the game on your Steam account would still help us tremendously. Your support makes a huge difference in ensuring the game reaches a wider audience!
STEAM LINK: https://store.steampowered.com/app/1374960/SpaceVenture/
GAME IMPROVEMENTS (BESIDES BUG FIXES)
MORE DEATHS
For those Space Quest fans who always enjoyed the creative death sequences in the games, we’ve got you covered! Over the past few months, we’ve added even more unique and entertaining ways for your character to meet their demise in the game.
“THE BAD ENDING”
During the final showdown, there’s a fun way to lose the game that unlocks a special “Bad Ending.” But don’t worry—it serves as a checkpoint, allowing you to jump back into the action, beat the game, and experience the real ending. It’s a little bonus for those who like to explore every possibility!
CONTINUE BUTTON
We’ve made a significant improvement to the save/load system to make gameplay more convenient.
As you may already know, SpaceVenture autosaves the state of each scene when you enter it. This works as a built-in autosave system in addition to the manual saves you can create.
Here’s what’s new: when you exit the game, you’ll now see a “Continue” button on the main menu when you return. Clicking this button will take you directly to your most recent autosave. This eliminates the need to navigate through the save/load menu, making it faster and easier to jump back into the game.
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SKIP CUTSCENE BUTTON
Player feedback from SpaceVenture v1 highlighted some issues with the cutscene skipping feature. We’ve completely overhauled the system to fix these intermittent problems and make skipping cutscenes smoother and more intuitive.
Here’s how the new system works:
This revamped system gives players full control over their experience while ensuring smoother gameplay for everyone.
- By default, cutscene skipping is disabled for most cutscenes to ensure new players can enjoy them without accidentally skipping.
- For players who want to skip cutscenes, you can now open Ace’s PDA menu and enable a checkbox. Checking this box will activate the skip button permanently (unless you choose to uncheck it).
- Even with the skip option enabled, cutscenes will play as usual, but you’ll have the option to skip them whenever you wish.
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NEWS ON BACKER REWARDS
The details about physical rewards remain the same as we’ve mentioned over the past few months. As previously stated, we have most of the physical rewards in our possession but currently lack the funds to ship them. Here’s a reminder of our plan:
We appreciate your patience and understanding as we work toward fulfilling these rewards. Stay tuned for updates!
- Revenue from game sales on Steam and other platforms will be used to cover the cost of shipping the physical rewards to everyone.
- For those of you wondering if it would be possible to pay for shipping yourself to receive your backer rewards sooner, we plan to offer this option in the future and will provide more details when it becomes available.
- Please do not email us your mailing address at this time. When we’re ready, we’ll send out a survey via Kickstarter to collect updated mailing information from you.
ROOTER PAPERCRAFT PDF
One of the backer rewards offered during our Kickstarter campaign was the “Printable PDF Foldout 'Rooter' Designed by Mark.” We’re thrilled to share that Mark has been hard at work on this, creating something fun that we think you’ll absolutely love!
This reward features a papercraft version of Rooter that you can print, cut out, and fold into shape. What makes it even more exciting is the clever illusion Mark has incorporated: as you move around, Rooter’s head appears to turn toward you.
Check out this video showcasing what Mark has created so far—we can’t wait for you to see it in action!
PHYSICAL COPIES OF THE SPACEVENTURE ARTBOOK
In the past, we showcased a little of the digital version of the SpaceVenture artbook that Mark put together. Well I’m excited to say that we finally got our hands on physical copies of it as well. Here is a photo that gives a look at what the hard copy of the artbook is like.
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YOUR GAME BOXES SIGNED BY MARK AND SCOTT
For those of you who backed at the level to have your game boxes signed by Mark and Scott, we’re excited to share that we’re planning to make this happen in the next few months. Here are the details:
We plan to capture the event with photos and possibly some video, which we’ll share with everyone afterward.
- Mark and Scott don’t live near each other, so we need to be strategic in arranging a single session to complete all the signings at once.
- Currently, we’re planning for this to take place either at the end of February 2025 or sometime in March 2025. The dates are subject to change, but that is our plan as of right now.
- Once we have a confirmed date, we’ll email all eligible backers with mailing instructions. You’ll have at least 30 days to send your Space Quest game boxes (or box sleeves) to the address we provide.
- During this session, we’ll also have other SpaceVenture-related items signed, as promised.
IN CONCLUSION
- SpaceVenture v2 backer beta testing is about to begin! Make sure your email address is up to date on Kickstarter. Keep an eye out for an email from us over the next week with all the details.
- Visit our Steam page and click the “Add to Wishlist” button—we’d greatly appreciate your support!
- We’ll share information about the full release of the game as soon as backer beta testing is complete.
- Don’t send us your mailing address regarding physical rewards just yet. We’ll let you know when it’s time to provide that information.
- For those shipping game boxes to be signed by Mark and Scott, you’ll receive an email from us with instructions on where to send your boxes when the time comes.
PROJECTS WE RECOMMEND:
Legends of Adventure: The Story of Sierra On-Line
The Legends of Adventure: The Story of Sierra On-Line documentary is going full throttle. They have a big announcement coming up on Monday December 23rd! So be sure to check out the below link for details!
Check it out on @BackerKit and be part of preserving gaming history! thelegendsofadventure.com
KEN AND ROBERTA WILLIAMS / CYGNUS HAVE RELEASED COLOSSAL CAVE
Get it now on all the following platforms and locations!
- Nintendo Switch
- Epic Games
- MetaQuest
- XBOX
- Steam
- Steam VR
- Amazon
- GOG
- Playstation 4
- PlayStation 5
- Playstation VR2
- SIDEQUEST
- iOS
- Humblebundle
- Pico 4
- Limited Run
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