Rinslin Merwind
Erudite
SF3 is mostly fine, but if I had ability to change something in SF3 (main game) these things would be on my list with high priority:
RPG aspect:
- More branching plot and dialogue choices.
- Ability trees and statistics more impactful on dialogue and world around your character (scaring city folk in Everlight by summoning undeads is funny, but probably will melt low end CPU in result).
-More content to help reach 50 lvl cap without boring grind. In Reforced version of the game you can choose 3 skill tree + leadership always with your character, yet I have reached end game 30 lvl and only few interesting skills from two trees were unlocked (in my case it was Brutality and leadership) Ofc there a possibility to grind, but I would have preferred some new maps and bunch of side quests.
This is all I can remember right now, but I am sure other people can add something to the list.
RTS aspect:
- More battles against non-human main factions. People complained about RTS aspect alot, but for me it would be cool to have more encounters against orcs/elves. Also helps to reach level cap in more interesting ways.
- Hell, I am ok if story would be changed a bit just to incorporate dwarfs/dark elves/trolls as playable/enemies into base game. Also helps to reach level cap, since this is means more maps and exp.
- More control over units on battlefield, for example formation options and patrol points. More dynamic way activate abilities of units (some dwarven abilities is pain in ass to use tbh).
- If my memory correct: in Spellforce 1 dwarven units was able to gather experience and level up with various bonuses. I would give this ability to all units with intellect (aka no golems or animals) or vehicles (if they driven by intelligent being) just to give additional motivation to preserve units (with different bonuses depending on faction)
- Raise max population capacity from 200 to number depending on faction.
-This one will raise brows of many codexers, but it would be cool if it was possible to transfer at least part of units and resources poduced on map to other missions. Yes, this OP as fuck, but I have a habit to mine every resource from map before leaving and it's sad to leave 10000 of wood behind.
Yes, I know that development on the game is finished and there not much in terms of modding community. Yes, there thing X that people wanted to change, but it's not the point.
My point is - there many thing that could be improved or fixed in many ways, but changing story to boring civil war (human vs human) without ability to incorporate different factions (orcs,elves and others didn't gave a single shit about Mage Wars) isn't solution to any problem, other than pleasing Lacrymas, I guess.
RPG aspect:
- More branching plot and dialogue choices.
- Ability trees and statistics more impactful on dialogue and world around your character (scaring city folk in Everlight by summoning undeads is funny, but probably will melt low end CPU in result).
-More content to help reach 50 lvl cap without boring grind. In Reforced version of the game you can choose 3 skill tree + leadership always with your character, yet I have reached end game 30 lvl and only few interesting skills from two trees were unlocked (in my case it was Brutality and leadership) Ofc there a possibility to grind, but I would have preferred some new maps and bunch of side quests.
This is all I can remember right now, but I am sure other people can add something to the list.
RTS aspect:
- More battles against non-human main factions. People complained about RTS aspect alot, but for me it would be cool to have more encounters against orcs/elves. Also helps to reach level cap in more interesting ways.
- Hell, I am ok if story would be changed a bit just to incorporate dwarfs/dark elves/trolls as playable/enemies into base game. Also helps to reach level cap, since this is means more maps and exp.
- More control over units on battlefield, for example formation options and patrol points. More dynamic way activate abilities of units (some dwarven abilities is pain in ass to use tbh).
- If my memory correct: in Spellforce 1 dwarven units was able to gather experience and level up with various bonuses. I would give this ability to all units with intellect (aka no golems or animals) or vehicles (if they driven by intelligent being) just to give additional motivation to preserve units (with different bonuses depending on faction)
- Raise max population capacity from 200 to number depending on faction.
-This one will raise brows of many codexers, but it would be cool if it was possible to transfer at least part of units and resources poduced on map to other missions. Yes, this OP as fuck, but I have a habit to mine every resource from map before leaving and it's sad to leave 10000 of wood behind.
Yes, I know that development on the game is finished and there not much in terms of modding community. Yes, there thing X that people wanted to change, but it's not the point.
My point is - there many thing that could be improved or fixed in many ways, but changing story to boring civil war (human vs human) without ability to incorporate different factions (orcs,elves and others didn't gave a single shit about Mage Wars) isn't solution to any problem, other than pleasing Lacrymas, I guess.