urmom
Learned
- Joined
- May 28, 2020
- Messages
- 308
Obviously there are tons of turn-based squad shooters out there.
I don't understand. How do you make a "turn-based shooter"?
Obviously there are tons of turn-based squad shooters out there.
Yes, it's phase based as you describe. You issue orders in the planning phase and they are executed simultaneously in the execution phase.ALFA: Antiterror, but I think it was one of those where you give orders for about 20 seconds of real-time before pausing for another orders phase. I've had it installed for years and never actually gave it a shot. brb
I don't think it means what you think it means.Obviously there are tons of turn-based squad shooters out there.
Since pretty much all the good stuff were already posted, here's what you get scraping the bottom of the barrel:
Haven't played it in ages, so it's more of a vague recollection. It was marketed as being funded by the US military and used as a training tool.
From what I remember, it wasn't bad if you're into but military ops fantasy porn, gameplay could get repetitive (being mostly about positioning to cover, overwatch, suppression and flanking, with cover being super effective (can't remember if it was destructible
but there were sandniggers firing RPGs)).
Looking at the screens, a lot of folks assumed it's a FPS, leading to a lot of butthurt. What you actually do is have an over the shoulder view of a fireteam which you order around without assuming direct control.
Controls are what you'd expect from a mulitplatform release at that time (i.e. clunky and shit) and I hear audio is fug'd on modern systems, but should run fine if you're still on Win7.
Is there any legal way of getting it now?
Since pretty much all the good stuff were already posted, here's what you get scraping the bottom of the barrel:
Haven't played it in ages, so it's more of a vague recollection. It was marketed as being funded by the US military and used as a training tool.
From what I remember, it wasn't bad if you're into but military ops fantasy porn, gameplay could get repetitive (being mostly about positioning to cover, overwatch, suppression and flanking, with cover being super effective (can't remember if it was destructible
but there were sandniggers firing RPGs)).
Looking at the screens, a lot of folks assumed it's a FPS, leading to a lot of butthurt. What you actually do is have an over the shoulder view of a fireteam which you order around without assuming direct control.
Controls are what you'd expect from a mulitplatform release at that time (i.e. clunky and shit) and I hear audio is fug'd on modern systems, but should run fine if you're still on Win7.
I liked FSW when it first came out. I remember playing it quite a lot as it was probably the closest thing you could get to a "strategy" game on console at the time (I had the XBox version). In hindsight it was probably more of a disguised puzzle game than a military sim, as it always seemed there was always a perfect way of getting through each mission which you just had to figure out through trial and error.