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Vapourware Star Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

Discussion in 'MMO(RP)G / Online Discussion' started by Morgoth, Sep 10, 2012.

  1. Deathsquid Learned

    Deathsquid
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    You'd lose that bet if someone took it.

    It's 120 dollars. 140 if you're using existing in-store credit.
     
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  2. ZeniBot Cipher

    ZeniBot
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    meanwhile the eve ship is free.
     
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  3. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    are you on shrooms?
    citation/proof or GTFO
     
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  4. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    Uh... no. The Star Citizen Vulture is clearly a rip-off of EVE's Venture. I'm gonna go as far as to say that it's the same damn ship.

    I'm surprised CCP isn't suing the pants off of Star Citizen for this one, they could use some of that scammed cash.
     
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  5. potatojohn Arcane

    potatojohn
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    They should sell game resolutions

    The base game runs in 1280x720

    You can buy 1080p for $250, or the ultra-luxurious 4k for $5000.
     
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  6. Deathsquid Learned

    Deathsquid
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    How much for each extra f in the fps?
     
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  7. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    First 5 you get for free,then you have shill 1000 bucks for every nu one.Also only one fps per patch.
     
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  8. ZeniBot Cipher

    ZeniBot
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    The GDC post-mortem, they acknowledge that they used trace overs to get the perspective right.
    https://www.youtube.com/watch?v=VscdPA6sUkc

    around the 13:00 mark.
     
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  9. Deathsquid Learned

    Deathsquid
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    [​IMG]

    [​IMG]
     
    Last edited: Jun 18, 2018
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  10. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    CCP responds:

    Presenting The Venture Capitalist SKIN Bundle!

     
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  11. Deathsquid Learned

    Deathsquid
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    Hahah, that's some sick burns :D
     
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  12. Aildrik Savant

    Aildrik
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    Just pulled my old Wing Commander box off the shelf. Remember the days when Chris just made fun games? :(

    [​IMG]
     
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  13. Xor Prestigious Gentleman Arcane

    Xor
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    With how things have turned out I'm guessing that was another case of one man getting way too much credit for something built by a team.
     
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  14. Dayyālu Prestigious Gentleman Arcane

    Dayyālu
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    Tbh, Wing Commander isn't that different from Star Citizen in a weird way.

    Both were supposed to push the tech limits of the era as far as they could in a package that focused on cinematic experience and somewhat good gameplay (Wing Commander is not the best space sim ever, in none of its incarnations). WC pushed for the Awesome Above All, with the attempts at cinematic plot in the first games and the Hollywood-lite FMV approach of later WCs. The apex of that was of course the Wing Commander movie, where Chris tried his best to become a Real Hollywood Guy instead of a random game guy.

    With the results we all know.

    WC had the advantage of being developed by a far better team, being in a far better "game era", of being a single player game and most of Robert's retardation was spent in the FMVs and his larping being a movie director. SC has none of those saving graces, and we all see the results.
     
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  15. Deathsquid Learned

    Deathsquid
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    Wing Commander also had this thing where they shipped it before they could fix this one bug that crashed it dead, so instead of having the game give a real error message, Chris had it print "THANK YOU FOR PLAYING WING COMMANDER" instead.
     
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  16. TalesfromtheCrypt Arcane

    TalesfromtheCrypt
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    Chris is a failed wannaby Hollywood director, that's all he ever was.
    Dude has got his priorities completely wrong. One of the first things he did with the KS millions was to hire a bunch of expensive Hollywood stars to do voice work and motion capture.

    Get the basics like gameplay and network code right first before you start to record voiceovers? Nah, I wanna play director NOW!
     
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  17. Raghar Arcane

    Raghar
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    In some situations it's more expensive to use than actually drawing all objects.
     
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  18. thesheeep Arcane Patron

    thesheeep
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Only in situations where you have hundreds or thousands of instances of the same object and use hardware instancing to render them fast - in such a case, yes, the CPU time spent to reduce the number MIGHT be more than the GPU time saved (as hardware instancing is blazingly fast, but also severely limited).
    Or in a situation where there is extremely little to render.
    For all other cases, no, it isn't.
    Especially not for games like SC that contain extremely high-poly objects everywhere.

    It's not like you have to go through every instance to check if it is visible.
    Just using the simplest of octrees will allow you to almost instantly remove most objects from being rendered.
    This is an ancient technique used in games basically since forever and it remains mostly unchanged until today. Why? Because it is simple and it pretty much always works.

    The only general problem are very objects that are only visible to a very small part. Only seeing 1% or less, but you still have to render the entire thing.

    An alternative is to mash everything visible together (kinda merging it into one mesh) and rendering that - I heard somewhere Unity does that, but I'm not certain. Sounds quite problematic and limiting, too.

    My theory about SC is that they tried to reinvent the wheel somewhere in their rendering pipeline and fucked up.
     
    Last edited: Jun 21, 2018
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  19. Raghar Arcane

    Raghar
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    Well, when they use low polygon models for distant stuff, they are fine. Insertion and removal from a list would be more costly than rendering low polygon models around. And wrong shadowing and popping issue isn't pretty either.

    But, are they selling ships as a game package for horrible amount of money? Well, then this game would be bit pointless right...
     
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  20. Deathsquid Learned

    Deathsquid
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    Ah but there's the other problem - they don't, Chris wants his high fidelity everything. And there's also no LOD scaling. By design.
     
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  21. Dayyālu Prestigious Gentleman Arcane

    Dayyālu
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    The Wing Commander Movie experience is an interesting thing to know about, ya see.



    If you are a retarded bastard like me and love reading interviews an' shit you get from old guides and "feelies" (and Origin was top tier in that) it was clear for decades that Roberts truly truly wanted to be a movie guy and not a game guy. People working with him were rather clear in interviews that he far preferred larping director with FMVs than the gritty details of game making. Also insane casting choices (hell, I still laugh thinking he got Ginger Lynn in WC3. He could at least have taken Traci Lords, goddammit)

    The Wing Commander movie is also fascinating in that sense. I plead guilty: I've seen it three times (two before even playing any Wing Commander and one after, to evaluate properly). It's a very peculiar movie, done by a man that clearly loves other movies and loves their ideas (the WC movie is chock-full of references to "great movies" like Das Boot, that make no sense whatsever and are there just because Roberts has seen a cool idea and needs to "integrate" it in his own creation, much like SC). It's also a very puzzling movie, as half of the plot makes no sense and it is the result of a massive rewrite that burned the version they actually filmed (if you are retarded like me, you can find a scan of the Wing Commander movie guide and realize that nothing of what it's written here has any role in the movie).

    Roberts always had the same modus operandi: dream and shoot big, ignore the gritty details of making things work as the WC movie's postmortems tell us (costumes, special effects, actual writing), reference what he thinks it's cool and hope the people around him are good enough to make it work.

    Do we see a recurring pattern?
     
    Last edited: Jun 21, 2018
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  22. Deathsquid Learned

    Deathsquid
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  23. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    He who is without sin, and all that. :smug:

    Don't worry, Star Citizen will join EVE in death soon... and then only one of the games will be playable.
     
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  24. Deathsquid Learned

    Deathsquid
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    Can't kill what never lived! :M
     
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  25. Makabb Arcane Shitposter Bethestard

    Makabb
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