Tags: Star Hammer
A new version of <a href=http://mitglied.lycos.de/goodfire/>Star Hammer</a>, an open-sourced sci-fi roguelike, has been released. Here's a list of changes:
<br>
<ul>
<br>
Features
<br>
- added an "Info" command to the cybertech clinic.
<br>
- added skill system docu to in-game help.
<br>
- added a "Look" command (finally!).
<br>
- player characters now start with equipment in use.
<br>
- increased player character starting money to 300 credits /
<br>
modified some starting kits because of this.
<br>
- added a new martial arts move "Flash Jump".
<br>
- improved the "BB" map generator (used for the Gennie Lab dungeon).
<br>
- added a dojo to the city Tevera /
<br>
martial arts work like psi powers now (you need to learn them).
<br>
- added an "Info" command to the psi temple.
<br>
- pain now decreases Ev too.
<br>
- taking the drug "Star Dust" now has the negative side-effect that you
<br>
no longer notice feelings of hunger.
<br>
- lots of minor tweaks
<br>
<br>
Fixes
<br>
- "Wolverine Claws" were much too cheap. Fixed.
<br>
- Hospital treatment didn't remove pain. Fixed.
<br>
- Psi meditation inside the temple didn't cost any money. Fixed.
<br>
- Bugs in the init/error handling routines could
<br>
cause a crash in a few very rare cases. Fixed.
<br>
- The game no longer accepts invalid commands.
<br>
- polished/fixed targetting.
<br>
- being "numb" didn't "cure" the effects of pain. Fixed.
<br>
- there were misc. item drop bugs. Fixed.
<br>
- grenades often didn't damage every actor in their explosion radius. Fixed.
<br>
- sometimes an NPC didn't take his turn. Fixed.
<br>
- grenades couldn't kill the player character. Fixed
<br>
- lots of code cleanup
<br>
</ul>
<br>
Spotted at: <A HREF="http://yarns.felis7.civ.pl/index.php?newlang=eng">YARNS</A>
A new version of <a href=http://mitglied.lycos.de/goodfire/>Star Hammer</a>, an open-sourced sci-fi roguelike, has been released. Here's a list of changes:
<br>
<ul>
<br>
Features
<br>
- added an "Info" command to the cybertech clinic.
<br>
- added skill system docu to in-game help.
<br>
- added a "Look" command (finally!).
<br>
- player characters now start with equipment in use.
<br>
- increased player character starting money to 300 credits /
<br>
modified some starting kits because of this.
<br>
- added a new martial arts move "Flash Jump".
<br>
- improved the "BB" map generator (used for the Gennie Lab dungeon).
<br>
- added a dojo to the city Tevera /
<br>
martial arts work like psi powers now (you need to learn them).
<br>
- added an "Info" command to the psi temple.
<br>
- pain now decreases Ev too.
<br>
- taking the drug "Star Dust" now has the negative side-effect that you
<br>
no longer notice feelings of hunger.
<br>
- lots of minor tweaks
<br>
<br>
Fixes
<br>
- "Wolverine Claws" were much too cheap. Fixed.
<br>
- Hospital treatment didn't remove pain. Fixed.
<br>
- Psi meditation inside the temple didn't cost any money. Fixed.
<br>
- Bugs in the init/error handling routines could
<br>
cause a crash in a few very rare cases. Fixed.
<br>
- The game no longer accepts invalid commands.
<br>
- polished/fixed targetting.
<br>
- being "numb" didn't "cure" the effects of pain. Fixed.
<br>
- there were misc. item drop bugs. Fixed.
<br>
- grenades often didn't damage every actor in their explosion radius. Fixed.
<br>
- sometimes an NPC didn't take his turn. Fixed.
<br>
- grenades couldn't kill the player character. Fixed
<br>
- lots of code cleanup
<br>
</ul>
<br>
Spotted at: <A HREF="http://yarns.felis7.civ.pl/index.php?newlang=eng">YARNS</A>