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Star Wars: The Old Republic will kill WoW

Mangoose

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Divinity: Original Sin Project: Eternity
I think i have done everything story related available until now. Onderon was pretty but kinda small and empty, still worse than original vanilla planets, Mek sha was forgetable. Echoes of oblivion was ok but that final scene feels like from some movie finale to long shitty Japanese pornographic cartoons series. Dantooine, nothing interesting really. Yeah after KOTET it feels like game budget was cut down. Classic companions are still background characters, there is certain scene that sums it pretty well. When you are entering dark councill room with your companion he/she will be stopped by guards in background, it has that feel "back of you plebian, people like you dont belong here".
They might have been putting their budget into the next expansion. Bc a lot of changes, namely that Storyline is no longer tied to Class - though it's limited in that the Force classes can play different Force storylines, the Techs can play the other ones. And of course you're stuck with the voice actor for your storyline choice. I think that's a fine addition. Then it looks like they're renovating the "talent trees" and a bunch of other stuff.

I dunno, it seems like sounds like Kira + Scourge have lotta Children of the Emperor stuff coming up, and the Spirit of Vengeance is a usable setup for some Shae Vizla/Mandalorian quests. Not to mention Malgus running around.
 

baud

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Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Is there any annoying monetization? Like not being able to run without paying for it?
Not that bad. You have a ingame currency cap, inability to hide your headslot, have to pay to respec - mostly cosmetic and convenience. But you do miss out on the expansions.

Except, if you subscribe once you get any expansions that exist. And if you subscribe once you are now a "Preferred Player" so you get a few more inventory slots and convenience.

So basically subscription is.. an interesting way to sell an expansion. lol.

You also can't really do any crafting (no idea how important it is, since I never subcribed) and are limited to human and zabrak (Darth Maul's race) at character creation. But you can buy some of the convenience stuff for credits. And you can get cartel credits monthly by using their 2FA app
 
Joined
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Codex Year of the Donut
I think i have done everything story related available until now. Onderon was pretty but kinda small and empty, still worse than original vanilla planets, Mek sha was forgetable. Echoes of oblivion was ok but that final scene feels like from some movie finale to long shitty Japanese pornographic cartoons series. Dantooine, nothing interesting really. Yeah after KOTET it feels like game budget was cut down. Classic companions are still background characters, there is certain scene that sums it pretty well. When you are entering dark councill room with your companion he/she will be stopped by guards in background, it has that feel "back of you plebian, people like you dont belong here".
after kotet they were siphoning devs from swtor to try and fix anthem
 

Deflowerer

Arcane
Joined
May 22, 2013
Messages
1,956
Been thinking of trying this out. Do I understand correctly that it's better to just focus on main missions so that content wouldn't be laughably easy vs just being decent?
 

Mangoose

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Divinity: Original Sin Project: Eternity
Just finished KOTFE Vet mode, I think I was slightly too overgeared but I did have to pay attention for any unique fights. Playing a skank tank Kinetic Shadow full DPS spec except with a shield, which also should be DPS-geared. Put the rest in crit or crit+alacrity. No need for accuracy bc tank discipline. No need for power/endurance/mastery since I'm still doing KOTFE/KOTET.

Also, rank the fuck up my companions because they're a source of DPS too (toggle off their channeled heal so they only use instants and thus shooting in between)

I'm just enjoying the project and cascading debris animation. Except with a class that actually uses the weapon in his hand. And the problem with Infiltration is that it replaces Project with some weird energy shit.

So if you wanna throw shit at enemies while smacking them with a lightsaber every now and then for kicks. (Not to mention Kinetic/Darkness have two strong AOEs.)
 

Rahdulan

Omnibus
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They're apparently trying out the new character sheet on PTS.
https://swtorista.com/articles/new-ui-seen-on-the-swtor-test-server/

za5drok6nfw71.jpg
 

Zariusz

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Nov 13, 2019
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Civitas Schinesghe
And if we are talking about numbers, item rating bloat in newest expansions is ridiculous, at lvl 60 you had like 190-210 with mastery 5000-7000 and at current lvl 75 this bullshit is literally over 10000 with 280-306 item rating.
 

Mangoose

Arcane
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Divinity: Original Sin Project: Eternity
And if we are talking about numbers, item rating bloat in newest expansions is ridiculous, at lvl 60 you had like 190-210 with mastery 5000-7000 and at current lvl 75 this bullshit is literally over 10000 with 280-306 item rating.
It's very easy, though. The loot you get always takes into account your overall iRating so it always progresses.

Now, the very easy part comes from going to the Spoils of War vendor and then buy equipment replacing your slot with the lowest iRating. Because that new equipment will be matched to your overall iRating. Rinse and repeat all the way.. I zoomed to 306 in like half an hour doing that lol. I also didn't even have many tech frags.

Then after you are at 306, since drops match, your Renown/FP loot is going to provide ~306 gear AND tech frags. I can immediately stock up any alts hitting 75 with 306. Granted, it'll cost credits to extract augments/enhancements.

And I literally haven't played the game for years.. Just started ~2 months in.

On that note, there is a 2x XP going until Nov 2nd (and XP = Renown when you hit 75). So that kinda helps lol.
 

Ulysa

Scholar
Joined
Feb 26, 2020
Messages
138
Been playing for years, nowadays just pvp. I stopped caring about the story with all that Valokorian family melodrama. Each time they have an update they screw pvp more and more. Now they are removing abilities god knows why, apparently 28 abilities instead of 30 will make non MMO players try this game :roll:.
 

Mangoose

Arcane
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Divinity: Original Sin Project: Eternity
Been playing for years, nowadays just pvp. I stopped caring about the story with all that Valokorian family melodrama. Each time they have an update they screw pvp more and more. Now they are removing abilities god knows why, apparently 28 abilities instead of 30 will make non MMO players try this game :roll:.
Actually I'm not sure how to make of it (as I don't play PTS). This is what it looks like:
https://sites.google.com/view/merlyn-swtor/7-0-lots-of-swtor/7-0-pts-jedi-guardian

For each of those rows I think you can only pick one. Some are passives and some are other abilities.

For example this Defense Guardian, at level 20, you have to choose one and only one of the following: (1) A passive that improves Blade Storm, (2) the ability Cyclone Slash, and (3) a passive that improves Blade Barrage.

I don't think they're taking away abilities but rather that you can't take all of them, so you'll have less at the end. Level 70 is probably a better example: You cannot have Saber Reflect and Blaze Blitz on the same character.

Whether that is dumbing down... I think that depends if they design the trees smartly or if they do it dumb. And whether/how many of those are cosmetic.
 

Mangoose

Arcane
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Divinity: Original Sin Project: Eternity
Woah.

I accepted Valkorion's help twice... The third time I disagreed... But he actually overrode my choice because I gave him too much access. In terms of game mechanics, oops. (I've made the same choice in other runthroughs but this is the first time I'm bending over for Valky. I'm surprised. Literal C&C.)
 

Mangoose

Arcane
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Divinity: Original Sin Project: Eternity
Honestly I'm just excited to play two different classes on the same character. Well, two different disciplines I think. Either way, I like it for the tech classes because depending on the mission - say if it's guaranteed fighting against Jedi - I would totally throw on some Mando armor just for that battle, although I'm an agent.

Better case scenario is if they emphasized Agents as Super Spec Ops, a la 40k's Officio Assisinorum. Your character is basically the crème of the crop so... Load him up with an advanced lightweight powertech armor. Go Vindicare.

Or better yet - realize that the Force is not just for lightsabers. That is, realize that Luke blew up the Death Star using a force-guided torpedo. I liked Kylo Ren at the end of TRoS because he was using the Force to just shoot his blaster at people behind him. The only reason he took up a lightsaber is honestly just to show off. You can tell these things because it's good acting. Adam Driver, good actor.

In other words. Any weapon can be guided by Force. You could simply be Force-sensitive only to shooting people.
 

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