Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Completed Starcraft : Brood War LP

Joined
Mar 30, 2012
Messages
7,044
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Hello fellow codexers,

Due to some circumstances I'm starting the playthrough of original Starcraft, along with the Brood War expansion pack. It's been many years since I've played any RTS, let alone this one, so it will be a good way to refresh the memories. The system here will be simple - 1 post = 1 mission. That way I can keep the pacing as I see fit without building a juggernaut posts later on.

This is the original version, not the remaster (which IMO looks too plastic and doesn't have the charm of the original)

Time to make a first step.



Poor bastards didn't stand a chance with Protoss yuge spaceship.

20170928185259_1jjjmd.jpg


List of missions

Starcraft

Terran Campaign

Precursor campaign

Mission I : Wasteland
Mission II : Backwater Station
Mission III : Desperate Alliance
Mission IV : The Jacobs Installation
Mission V : Revolution
Mission VI : Norad II
Mission VII : The Trump Card
Mission VIII : The Big Push
Mission IX : New Gettysburg
Mission X : The Hammer Falls

Zerg Campaign

Mission I : Among the Ruins
Mission II : Egression
Mission III : The New Dominion
Mission IV : Agent of the Swarm
Mission V : The Amerigo
Mission VI : The Dark Templar
Mission VII : The Culling
Mission VIII : Eye for an Eye
Mission IX : The Invasion of Aiur
Mission X : Full Circle


Protoss Campaign

Mission I : First Strike
Mission II : Into the Flames
Mission III : Higher Ground
Mission IV : The Hunt for Tassadar
Mission V : Choosing Sides
Mission VI : Into the Darkness
Mission VII : Homeland
Mission VIII : The Trial of Tassadar
Mission IX : Shadow Hunters
Mission X : Eye of the Storm

Starcraft : Brood War

Protoss Campaign

Mission I : Escape from Aiur

Mission II : Dunes of Shakuras
Mission III : Legacy of the Xel'Naga
Mission IV : The Quest for Uraj
Mission V : The Battle of Braxis
Mission VI : Return to Char
Mission VII : The Insurgent
Mission VIII : Countdown


UED (Terran) Campaign

Mission I : First Strike
Mission II : The Dylarian Shipyards
Mission III : Ruins of Tarsonis
Mission IV : Assault on Korhal
Mission V : Emperor's Fall (Ground Zero)
Mission VI : Emperor's Flight
Mission VII : Patriot's Blood
Mission VIII : To Chain the Beast


Zerg Campaign

Mission I : Vile Disruption
Mission II : Reign of Fire
Mission III : The Kel-Morian Combine
Mission IV : The Liberation of Korhal
Mission V : True Colors
Mission VI : Fury of the Swarm
Mission VII : Drawing of the Web
Mission VIII : To Slay the Beast
Mission IX : The Reckoning
Mission X (bonus mission) : Dark Origin
Mission XI : Omega








20170928185317_17tjdn.jpg


Since I know how to walk and chew gum at the same time we will go for the first mission, leaving the Boot Camp untouched.



20170928185334_1cqkm3.jpg


Mission I : Wasteland


terran-adjutant-starclwj4q.jpg


Adjutant Online. Good evening, Magistrate. I'll fill you in on what's been happening: Confederate traffic has increased substantially within the system due to the recent Protoss destruction of the Chau Sara Colony. The Confederates have
tightened security on all outlying systems, and it's likely that this colony will be locked-down as well.
An encrypted Confederate transmission came for you while you were at dinner. Replaying transmission:


indexk5j2c.jpg



Greetings, Magistrate. I'm General Edmund Duke of the Confederate Security Forces, Aplha Squadron.
The Confederacy has quarantined this entire planet, and we'll proceed with the lock-down within 48 hours.
You're to relocate your core colonists to the outlying wastelands. Now I know there won't be any problems with these new
arrangements.



terran-adjutant-starclwj4q.jpg


Transmission ended. I have contacted the local Marshal, James Raynor. Raynor has agreed to meet your personnel en route and escort them to the new wasteland site.

Objectives :
- Find Raynor
- Build a Barracks
- Train 10 Marines



We start with a small groups of SCV's and marines. Pushing through the south, nothing to see here.

20170928185427_1pkjce.jpg



After a short walk we meet Jim Raynor.

20170928185443_1j4kcm.jpg


As we can see here, he easily defeated zerglings, who are basically a target practice in this stage of campaign. Jim can one shot kill little beasts if he is lucky, marines are basically a support here.

20170928185456_1w1jmm.jpg


While the workers gather minerals and build barracks / supply depot let's search the whole area.

20170928185540_1z5kui.jpg


20170928185548_1j2ja5.jpg


20170928185704_1zmk9y.jpg


Hey that's look oddly familiar...

20170928185708_1zyj01.jpg


Damn you little brownish prairie dog, go play dead !

Fun fact: It was an Easter egg made by Sharon Shellman. She made some of the Fallout artwork and after that in Blizzard for some time, then later ended up at Troika with her former co-workers to develop Arcanum. Thanks Sharon !

20170928185958_1xkk9m.jpg


While we were killing all the zerglings, the barracks and the marines are waiting for orders. Time to move on.




To be continued...
 
Last edited:
Joined
Mar 30, 2012
Messages
7,044
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Mission II : Backwater Station
20170928190018_12vks9.jpg



terran-adjutant-starclwj4q.jpg
:

Receiving incoming transmission. Com-link established:


jim-raynor-starcraft-8ukm9.jpg
:

Hey, what's up, man? Got yer refugees tucked in nice and tight. Provided you can sidestep anymore
surprises from our Confederate friends, and we can keep them away from those critters, they should have an easy time.


terran-adjutant-starclwj4q.jpg
:

Priority Alert! Backwater stationunder attack by unknown alien organisms. Distress beacon activated
at 0658. Alerting Confederate headquarters on Tarsonis... Stand by for incoming transmission.


indexk5j2c.jpg
:

We've already received the distress beacon from Backwater, and we'll take care of it. You just sit tight.
You'll be notified if there's anything we think you need to know.

jim-raynor-starcraft-8ukm9.jpg
:

Damn! Listen, if we wait for Confederate reinforcements, that station's dust. I'll head out there
now, do what I can. You send in some militia, and we'll save those folks. Trust me.


Objectives :
- Eradicate the alien infestation
- Raynor must survive


20170928190035_1zlkzt.jpg


"Backwater Station" is basically an extension of the previous one. Instead of making barracks with a couple of marines, we start getting used to building our strenght from basic ground units, with Refinery for gathering Vespan gas, Engineering Bay and Academy for infantry upgrades as new buildings.


20170928190454_1jgjpm.jpg


I quickly use up all the slots provided by the supply depots and clean the nearby north area...


20170928190539_1bdjhv.jpg


After that Jim and the squadron moves onward to see for the first time a Zerg creep colony with some guarding small groups.


20170928190605_1dlkhy.jpg


We discover a second base with some marines and workers hiding behind the aliens. Bunkers are the last building introduced, but not the least.
Those things will help us defend the neuralgic points of the map and the base. Build bunkers and choose smart where will you do that - it's like that thing that Cleve was talking about.


20170928190626_17uka3.jpg


Oh, and of course we've got Firebats. Put at least one of them in a bunker, when someone gets too close to the bunker. Althought they can only attack only ground units, they work in perfect synergy with marines. Burn baby burn, flames are gettin' higher!

20170928190937_19dkzw.jpg



Refinery workers are still having lots of resources, but the minerals in the south base are already depleted. Time to move SCV's and prepare for the final move. Upgrading attack/armor at Engineering Bay and building two groups that will attack from different spots.

20170928191001_18yjxo.jpg


Jim Raynor takes the south bay.

20170928191015_1bhkew.jpg


The north group is cleaning the perimeter.

20170928191112_1rqkrx.jpg


Jim moves as well.

20170928191132_154jjc.jpg


20170928191403_1hrkps.jpg


With a minimal losses we almost purged the xeno scum. But there is still one thing to do.

20170928191429_1azkoo.jpg


Time to destroy infected Command Center. Victory !

20170928191444_12wj0k.jpg


20170928191502_1cckxg.jpg


20170928191512_1yoko6.jpg


20170928191521_13uj24.jpg



No kidding Jim, total douchebag. Oh well, at least we've helped ! Time for some quick movie intermission. See you next time.

 
Joined
Mar 30, 2012
Messages
7,044
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Mission III : Desperate Alliance

20170928191547_1onp2r.jpg


terran-adjutant-starclwj4q.jpg
:

Receiving incoming transmission. Com-link established:

indexk5j2c.jpg
:

I got your message, Magistrate, and frankly I don't care what you have to say about Confederate
regulations. You damn fringe world yokels are all alike, don't know where your loyalties lie. Y'all have a
real good day now, y'hear?

terran-adjutant-starclwj4q.jpg
:

Transmission ended. The report you requested is ready. Sixteen outland stations have reported sightings of the alien invaders identified as Zerg. The Confederates have arrested all standing militia forces and continue to avoid action against the Zerg. Three stations have fallen to the Zerg already. We've been unable to locate any source of military relief except... the extremist faction known as The Sons of Korhal. Their liaison is holding on line.

arcturus-mengsk-starc0trx9.jpg
:

Good day, Magistrate. My name is Arcturus Mengsk, and I represent The Sons of Korhal.
You're familiar with the confederate propaganda surrounding my group, but your reputation suggests you'll see past it. It's never been our practice to
operate in any one place for long, but these Zerg don't look like they're going to wait. I'm going to make you an offer, Magistrate.
I'd like to help you out by sending down a number of transports to your colony and evacuating any survivors.

You know, of course, that my organization operates outside the bounds of Confederate law.
That's why they spread their lies and misinformation. If you decide to accept our help, you'll be branded as an outlaw too. But, it's a chance to
save those people. Time to make a stand, Magistrate.

terran-adjutant-starclwj4q.jpg
:

Ending transmission. Priority Alert!
Evacuation Zone under attack by Zerg forces. Distress beacon activated at 1220.


Objectives :
- Survive for 30 minutes




20170928191557_1kjqpm.jpg


We are starting in the south west part of the map, with the Vulture guy sending you a message about repairing buildings and vehicles. Thanks for the advice, captain obvious !

Basically this is a :bunkertime: mission.

While having vultures and mines is tempting, you are better off with basic bunkers, marines and firebats sitting in the bunkers. Adding some turrets helps as well, because we are forced to fight with Mutalisks - first flying enemy. Keeping marines on the upper level of the buildings isn't necessary, as we still don't need to look out for Overlords transports. Vespene gas is in limited quantity, so upgrading troops via Engineering Bay and U-238 shells for marines in the Academy.

20171003180333_1odopk.jpg


Three bunkers on left wing, but I like to pair them on both sides just to be safe.


20171003180801_11wp7j.jpg


The closer you are to end this map, the more foes will be coming at you. Having some SCV after onslaught to repair the bunkers is of course mandatory.

20171003180803_17mr8l.jpg


20171003180806_1mhpai.jpg


20171003180808_16yr7r.jpg


20171003181104_1xso67.jpg


Calm before the storm. Time to install the last turrets, ensure that everything is repaired and recruit marines since we have so much crystals to spend.

20171003181242_1xvpwa.jpg


Oh, that wasn't so hard.

20171003181336_15yrbv.jpg


20171003181412_1rjodh.jpg


Finally a yuge attack to test your defences.

20171003181413_130q80.jpg


Only one bunker takes most of the damage. So far so good.

20171003181416_1hfq3d.jpg


The guys at the right wing are having no problems with the oncoming forces. The Vulture on the right is making good work at finishing off the units who are concentrated on bunkers.

20171003181417_1r1rix.jpg


There is no need to send SCV. Let's get back to the other wing.

20171003181426_1dgqe3.jpg


:shredder:


20171003181427_13krrm.jpg


Almost there to save the bunker, but no luck this time.

20171003181432_1xirwm.jpg


Excellent timing, as this was the last remaining forces.

20171003181518_1nzp1y.jpg


:mrpresident:

 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,404
Location
Djibouti
Interesting. I thought the last minute wave was supposed to be mega-overwhelming and always able to break through your bunkers.
 
Joined
Mar 30, 2012
Messages
7,044
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
You probably think about the later Terran mission :M

Suggestion: How about playing the Starcraft: Precursor campaign? Its a prelude to the campaign, from the demo, with two extra scenarios that happen between the maps.

Damn, you have good memory. I always forget about this one, since I didn't had the demo, but the full version. I think I'll do it now, since the Sons of Khoral are introduced in the main campaign now.
 
Joined
Mar 30, 2012
Messages
7,044
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Do you remember I told you, that it will be 1 post - 1 mission LP ? I lied.

Due to the Precursor demo campaign I'm putting all of it in one post, just to avoid confusion and make it more easy to navigate. The first mission is another boot camp, so I'm skipping it just as before.

Mission I : Strongarm


20171014184939_1n6zm2.jpg


20171014184950_1bnx7l.jpg


20171014185006_1xxbub.jpg


It seems that we are working for the Confederate forces. First mission is to destroy the base of Chau Sara using Alpha Squadron.


20171003204205_129a7r.jpg


Most of the base is already made, so we just need to start arming up, divide troops into a smaller groups and start looking up for the base.

20171003204207_1ktl8u.jpg


20171003204322_167y36.jpg


Well, it didn't took long to find out them.

20171003204431_15hyl6.jpg


The other squadron is doing searching as well.

20171003204602_17klsj.jpg


No luck with finding the Command Center, only small forces guarding the minerals.

20171003204634_10zxbs.jpg


West South part clear as well.


20171003204717_1yglbs.jpg


Going through the middle to continue the searching. But wait !

20171003204734_1fpby6.jpg


20171003204740_15klqm.jpg


Well, this is when we encounter for the first time the Zerg menace.

After killing their reconnaissance forces we have a little conversation with Magistrate Collins and Cerberus Commander, who will help us with the buffed Goliaths and firebats. YES !

20171003204532_1mylb6.jpg


20171003204536_19ebzb.jpg


20171003204755_1czz8p.jpg


20171003204801_1cflyy.jpg


20171003204959_1qzbf0.jpg


20171003205001_18vx8k.jpg


Finally, we are making a progress here. I've divided my forces into two big groups and start the purging.

20171003205050_1weliu.jpg


The northern part was empty, so I've dispatched all my forces into the south. Cha - ching, time for some fun.

20171003205102_1ruy8t.jpg


20171003205134_1jll9a.jpg


After destroying all the buildings and SCV's beforehand, we are clear to go. Good job!



Mission II : The Gauntlet


20171014115059_114a5d.jpg


20171014115111_1dpyux.jpg


20171014115118_19ry1q.jpg


Objectives are clear, bring up the Cerberus Firebats to the installation entrance. Let's see how much resistance we will encounter.

20171014115206_1nrxze.jpg


We have Goliaths and Firebats of Cerberus from the beginning. Time to dig some minerals and gas to move onward from SW part of this map.

20171014120212_1ydaje.jpg


All right, I think we are ready to go.

20171014120353_1wpyjm.jpg


As you can see, the forces are ready to venture through the Zerg base.

20171014120422_1gkx6g.jpg


The Vultures took most of the damage.

20171014120423_13jlc4.jpg


Time to kill of the hydralisks here and move on.

20171014120425_13myhd.jpg


20171014120454_1l5lqu.jpg


We have a new compact base, since we already harvested all the resources in our main camp.

20171014121029_1jplfy.jpg


20171014121446_1nbxyk.jpg


I build two bunkers to have my Cerberus firebats occupied, since they have better damage ratio.

20171014121516_1aelga.jpg


Another Vulture dispatched, this time we find more than a couple of zerglings. Another tight spot.

20171014121902_1mky8n.jpg


After playing bait with Vultures I've disposed of the units that were in this place.

20171014122515_1ycl9k.jpg


Another fortifying on the north. All resources gathered, but who cares.

20171014123323_1mvx7c.jpg


20171014123414_1krz9w.jpg


20171014123421_1zwl3l.jpg


Finally, we are entering Vault 13. This time it won't be rats, that we will be fighting with.


Mission III : Den of the Beast

20171014123448_11azxh.jpg


20171014123458_10qyqy.jpg


20171014123507_13kbz8.jpg


Cerberus Commander really isn't giving a damn about authority here. Also, it's worthy to mention that while it's a demo, the voice acting is still superb. Blizzard was truly a company that put a great effort without pulling any cheap tricks. This is how you "sell" your game.

We need to locate the civilians in the installation, but in the mission we will find out they are actually scientists.


20171014123606_12jaez.jpg


First, we find a terminal that will tell us, where the scientists are.

20171014123626_1hobtb.jpg


Small groups of zerglings are to be expected. But for our firebats they are no match. Let's burn!

20171014123651_1bjxow.jpg


We find a small imprisoned group of marines. Time to do some bug hunting boys.

20171014123720_1xqlhd.jpg


Some of the automated defensive weapons are still functioning.

20171014123847_1oilyy.jpg


Time to get back to the south part of the map. To check if there aren't any additional forces as well.

20171014123923_131b0r.jpg


Bingo ! The zerglings are trapped. But we know that's only temporary.

20171014123932_1s2an7.jpg


20171014124033_1a4ycn.jpg


Moving on, we open the section with the scientists.

20171014124240_17olc3.jpg


A small groups of other Zerg brood shows up. Marines quickly engage in a combat.

20171014124255_149yrg.jpg


20171014124327_17fzs4.jpg


Just checking the north section, to be sure we didn't omit anything useful. Good call, since it was the last group of marines. They will take following now.

20171014124407_1xvlxl.jpg


20171014124558_1xpxo2.jpg


Some additional forces are unleashed as well.

20171014124632_1vzl71.jpg


All scientists are rescued. Victory!




Mission IV : Force of Arms



20171014124653_15jben.jpg


20171014124711_1vxlnm.jpg


In this mission we have General Duke under our command. His tank can go into a siege mode without any upgrades, and his basic damage is impressive. After we start, we immediately see the Zerg brood destroying the base, which is almost completely empty. Time to start this whole thing by cleaning the base.

20171014161419_14xxil.jpg


20171014162714_1s9byp.jpg


After a while and building a strong defence wall we can concentrate on finding another place with the resources.

20171014162728_1ryxz2.jpg


I'm sending the Vulture, who plays the mouse and cat game with hydralisks. Just to see them popping thanks to the new tank unit. Hearing their blasts never gets old.

20171014162956_1cwyh8.jpg


All right, we found the new place for a base. Time to mobilize our forces and make a new outpost and leave a skeleton crew behind just in case.

20171014163308_1kmxjr.jpg


20171014163514_1efx2t.jpg


We quickly find out, that this is another good buffer point for our forces, there are sunken colonies at north. Thankfully tanks in siege mode can shoot them without being detected.

20171014163609_1a7xfg.jpg


20171014163926_1c8xax.jpg


It's time to create a clamp that we will use to destroy the big base on north west. A single brave SCV is making a bunker, while the support forces are behind just in case. We don't want to spoil the surprise.

20171014164203_1e2ygr.jpg


:yeah:



20171014164318_1ytxb0.jpg


As usual, fast vulture working as an easy target will be perfect for finding out the buried zergs. The hydralisk den is almost destroyed as well.

20171014164401_1vvx25.jpg



Another mineral + gas base for us. Time to make another defense wall.


20171014164926_1ehbja.jpg


It's time to make a final move.


20171014165926_1eublz.jpg


Using a 6 tanks plus marine/firebat support and as usual vulture, we clean the entrance for us.

20171014170202_1xxl3y.jpg


20171014170216_15hzgo.jpg


The enemy tries to confront us, but it's already too late.

20171014170235_1sfbvg.jpg


Marines are killing Overlords to make it harder for the brood to make any additional units.

20171014170246_1iramj.jpg


20171014170323_1i0zja.jpg



Victory! That was more intense than previous mission, that's for sure.




Mission V : Extermination

20171014170354_18ek1j.jpg


20171014170407_148j00.jpg


20171014170428_1i3kw0.jpg


This time we go full Exterminatus.

:flamesaw:

Let the good times roll.

20171014170537_1q2kux.jpg


:nocountryforshitposters:

Woah, the base is so tiny. We need to buckle up and make it look like a fortress.

20171014172046_182k9d.jpg


:Work in progress:

20171014172807_1pbjqh.jpg


Much better. We have rocket turrets as well, to dispose of mutalisks and overlords.

20171014173011_11ikqy.jpg


Our Comsat Station finds out a small base in south. Time to make an entry point for us in the middle.

20171014173642_1tvkul.jpg


We are good to go. Just adding some turrets to be safe, and giving tanks more enemies to shoot.

20171014174026_17djgz.jpg


Well, it turns out that small base had many hydralisks buried beneath. Plus we will face Ultralisks as well. SCV is repairing the tanks, that continue blasting the remaining forces. The small mixed group of troops with Vulture is killing of any survivors who get too close to them.


20171014180045_1o6k3r.jpg


We are good to go, the main base has already no resources left. With my Wraiths units I'm doing search through the map. The big mineral deposit nearby will make our lives much easier.

20171014180119_1zbk9a.jpg


The Wraiths find out, that there are no spore colonies to attack the air units. Time to invest in them more and attack.

20171014181146_17yjxf.jpg


20171014181337_13yklf.jpg


20171014181733_1wfjk0.jpg


20171014181835_1wsj0y.jpg


Damn, a hatched Ultralisk. Better stop him as quickly as possible.

20171014181901_1dpkvi.jpg



A little group of hydralisks made it harder for Wraiths to destroy the main base, but we quickly build 4 destroyed ones and repair the others.


20171014183021_1wuk6t.jpg


There is nothing more to do here. We help the tanks to find out the sunken colonies and prepare for final battle.

20171014183052_15dk70.jpg


After destroying all the flying forces and killing overlords quickly, the Wraiths are the only ones we need here.

20171014183144_18aklm.jpg


20171014183152_1fik6t.jpg


Our remaining forces are just standing patiently nearby observing the massacre.

20171014183227_122jws.jpg



I've got to say, that for a demo, this was really good. Now I'll be back to the main terran campaign.


:salute:
 
Last edited:
Joined
Mar 30, 2012
Messages
7,044
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Mission IV : The Jacobs Installation

201710181mau36.jpg


terran-adjutant-starclwj4q.jpg
:

Your tenure as Colonial Magistrate is suspended, pending an official
investigation of your affiliation withthe Sons of Korhal. Receiving incoming transmission...

jim-raynor-starcraft-8ukm9.jpg
:

Hey, man. Arcturus' boys sprung me from the prison ship. Apparently,
they're as frustated with the Confederates as we are! I know
their reputation, but they seem to be on the level. I think Arcturus
wanted to speak with you...

arcturus-mengsk-starc0trx9.jpg
:

Commander, Mar Sara is almost completely overrun by the Zerg.
The Confederates are abandoning the planet, and so are we. However,
there is one thing I'd like to do before we leave.

I want you to raid this colony's Confederates outpost and retrieve
whatever design or weapons schematics that you can find in
their networks. With the chaos of the Confederates' evacuation, you
shouldn't have any trouble getting in or out of their installation.

jim-raynor-starcraft-8ukm9.jpg
:

I'm into it.



Objectives :
- Retrieve data disc from the
Confederate network
- Raynor must survive


20171014214912_14uuoc.jpg


This is a very straitghtforward mission, since we don't need to build up the base, and we are just operating with Raynor and a group of soldiers infiltrating the base. The confederate forces aren't very big when it comes to numbers.

20171014214931_1asuwj.jpg


There are unarmed civilians and SCV's that we can kill during the whole operation.

20171014215005_1hkutr.jpg


20171014215212_120uje.jpg


Venturing onwards with a minimal problems.

20171014215229_1a3uli.jpg


Random creatures left behind, who will do no harm to us. We better get going.

20171014215248_1d7ua0.jpg


20171014215257_1zeuqs.jpg


In one of the other rooms we find zerglings, which were being test subject of Confederates. A logical conclusion giving what happened in Precursor mini campaign. But that's not why we are here. I've unlocked some doors via nearby terminal.

20171014215334_181u9n.jpg


Run free my little beasts!

20171014215358_14quca.jpg


Automated defence systems can be nasty, since they come up unexpected from the ground and walls.

20171014215454_1zfuro.jpg


20171014215507_1q2uwd.jpg


I've found the teleport which will give us access to the north east sections of the map.

20171014215520_1a9uj9.jpg


20171014215614_1mjux0.jpg


Fighting with the confederate scum.

20171014215641_1h6ui5.jpg


20171014215650_1onucq.jpg


Done. Two soldiers didn't survived, but their sacrifice was not made in vain :salute:
 
Joined
Mar 30, 2012
Messages
7,044
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Mission V : Revolution

20171014215705_1x7l7e.jpg


20171019188dzuq.jpg


jim-raynor-starcraft-8ukm9.jpg
:

Hey, man. Headquarters has begun analysis of the discs.
They expect to have them decoded shortly.
I hope whatever's on those discs is worth it.

terran-adjutant-starclwj4q.jpg
:

Receiving incoming transmission from Arcturus Mengsk:

arcturus-mengsk-starc0trx9.jpg
:

You and Captain Raynor have done well, commander.
I believe our efforts have weakened the Confederacy's grip on the fringe worlds, but our job out here isn't done yet.
Lieutenant Kerrigan, my second in command, will elaborate.

sarah_kerrigan_starcr13a0e.jpg
:

I'll get straight to the point. Our sources tell us that Antiga Prime is ready to begin open revolt against the Confederacy.
Unfortunately, the Confederates seem to be aware of this as well.
They've stationed a large detachment of Alpha Squadron troops there, under the command of General Duke.

arcturus-mengsk-starc0trx9.jpg
:

It will be your job, Commander, to free this colony and show our good intent to the Antigan people.
Lieutenant Kerrigan will help you deal with Duke's officers.
The rest of the Confederates are yours to deal with.



Objectives :
- Bring Kerrigan to the Antigan Command Center
- Defend the Antigan rebels
- Raynor and Kerrigan must survive



20171014215729_1knz1u.jpg



We start mission with Jim and group of marines up in the north west corner of the map.


20171014215746_1n2byr.jpg


ghost_of_the_past___starcraft_by_fantasticleo-d9c1y6c.png


:shittydog:

20171014215751_1tuxof.jpg


20171014215755_1vjayb.jpg


20171014215800_1j6x2q.jpg


:mlady:

After Jim's romantic telepathic encounter we can move on and try ghost abilities.


20171014215836_1f0z3x.jpg


But first let's destroy those turrets, which work as detectors, which can see Sarah even if she is using cloaking.

20171014215902_1dobug.jpg


That Vulture didn't stand a chance.

20171014215954_1ghbh5.jpg


Lockdown is a nice ability that makes every vehicle/ship immobilized.

20171014220457_19bzep.jpg


We use cloaking and destroy all the bunkers with the crews to finally reach the enemy's Command Center.

20171014220526_1f9l6x.jpg


20171014221041_1lqlpi.jpg


It's time for some hard arbeit and improve our defensive capabilities. Plus we can build Starport to start producing Wraiths and Dropships.

20171014221359_1v4bay.jpg


The computer really likes to attack this spot, so we will make a nice bunker to deal with that problem for now.

20171014221531_1hnxi7.jpg


From time to time we are reminded of the necessity to gather our forces and dispose of the confederate forces.

20171014221713_13yx16.jpg


The south perimeter is secured and I'm starting to preparing for the invasion,

20171014222037_1vbbbf.jpg


Smaller group of SCV's after being done with the structures are gathering minerals as well.

20171014222158_17qxxn.jpg


It's only a Refinery, but a good spot to start the ambush.

20171014222210_1mia7x.jpg


20171014222215_1w2zv2.jpg


With the Comsat Station we can see that the base is on a far left corner. Many buildings and units to move through.

20171016131822_1v2byt.jpg


A nice group of Wraiths and troops are eager to start the whole operation.

20171016132245_1a5zkw.jpg


The goliaths and Refinery were quickly destroyed. The Wraiths were as always eager to go to my base after being provoked by my own ship. We must look out for turrets, and that is why marines and firebats are really great support.

20171016132432_1e1zbv.jpg


20171016132709_19eaab.jpg


I'm sending some additional units just to be sure the base is ours. Wraiths took most of the hit.

20171016132758_15rbh0.jpg


:positive:


Sweet victory.
 
Joined
Mar 30, 2012
Messages
7,044
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Mission VI : Norad II







20171016132848_10nyqh.jpg



terran-adjutant-starclwj4q.jpg
:

It appears that the Confederates are in a state of panic about the Antigan revolt.
I'm picking up a high number of Confederate transmissions going back and forth between their outposts and their headquarters on Tarsonis.
Most of the transmissions are heavily coded, but wait, here's something:

indexk5j2c.jpg
:

This is General Duke calling from Alpha Squadron Flagship Norad II!
We've crash-landed and are being hit hard by the Zerg!
Request immediate backup from anyone receiving this signal!
Repeat, this is a priority one distress call-

jim-raynor-starcraft-8ukm9.jpg
:

Zerg? Here? Serves 'em right.
'Bout time they got a taste of what it's like to be in there mixin' it up.

arcturus-mengsk-starc0trx9.jpg
:

Jim, I want you to move in and save that base.

jim-raynor-starcraft-8ukm9.jpg
:

I'm positive I didn't hear that right.

sarah_kerrigan_starcr13a0e.jpg
:

Arcturus, have you lost your mind?

arcturus-mengsk-starc0trx9.jpg
:

Listen, I know Duke's a clod hearted bastard, but an entire colony shouldn't have to suffer for that.
Besides, a Confederate general could prove to be a powerful ally. This is an opportunity we cannot miss.

sarah_kerrigan_starcr13a0e.jpg
:

I don't like this at all.

arcturus-mengsk-starc0trx9.jpg
:

I'm not asking you to like it. I'm asking you to do it.

sarah_kerrigan_starcr13a0e.jpg
:

Yes, Sir.

jim-raynor-starcraft-8ukm9.jpg
:

Great. Let's get this over with.


Objectives :
- Protect Battlecruiser Norad II
- Bring Raynor and 2 dropships to Norad II



20171016172757_1b3lkd.jpg


Despite having Kerrigan being present at the briefing, only Jim is available. With a small group of soldiers and two SCV's we need to move west to find the base.



20171016172838_1ikacx.jpg


It is almost empty, and some buildings need a repairing as well. Suddenly we hear nearby radio transmission from the Duke.

20171016172958_17pzw0.jpg


With two bunkers with marines inside, and three goliaths we need to keep him alive in the destroyed ship. Repairing the battlecruiser plus keeping everyone else in good conditions is a must at the beginning. The whole place is surrounded by sunken and spore colonies, so we need to move from the opposite side.

20171016173636_113yei.jpg


Building Comsat Station is always a good and cheap way to scan some area. Bingo ! We find additional minerals guarded by hydralisks. It will be a good place for a second remote base. Meanwhile the first one is being upgraded and I add more bunkers plus turrets for the Mutalisks and Overlords which are transporting enemy forces.

20171016173649_1l9zzb.jpg


20171016174016_15zzfg.jpg


Since we have good reserve of minerals, making turrets all over the crash site won't hurt. It will stop the mutalisks and if we are lucky, queen as well.

20171016174039_1fqb11.jpg


Jim with the group of soldiers finally moves to the norther point to secure it.

20171016174408_1xkbrm.jpg


One of the brood's base is very near from there.

20171016174416_1jya2k.jpg


20171016175237_1b3xk8.jpg


I dispatch marines to have easier way to get to the base.

20171016175558_176bnw.jpg


With more troops on the ground I've managed to kill all the buried zerglings and hydralisks. Now it's only a matter of minutes to destroy the remaining structures.


20171016175655_1tty7y.jpg


20171016180013_1cnxbf.jpg


The small creep colonies at north are destroyed as well. We've got a center of the map for ourselves, plus some resources as well.

20171016180132_1p9zrq.jpg


20171016180136_1maxd2.jpg


Another Comsat Station sweep search shows us how much better will be to use here ground forces instead of Wraiths, which would be destroyed quickly due to the high numbers of spore colonies.

20171016180411_19ple0.jpg


Meanwhile, let's build the last Command Center and a little defense net between the orange brood and our forces.

20171016180450_1emlcz.jpg


As we can see, it seems that this one is less aggressive when it comes to numbers, so it's time to make a final move on him as well.


20171016180459_135yf3.jpg


20171016181227_1rrxwt.jpg


20171016181300_1oryyl.jpg


The marines and firebats are the best combination, bleeding out the enemy with the bunkers and turrets that I've made near the entrance to the base was a wise move to gain a quick momentum in this battle.

20171016181840_17lyz5.jpg


It turns out that the entrance, that Jim needs to go through has only sunken colonies. Our Wraiths will make a clear path for him.

20171016182201_1g3xyf.jpg


20171016182406_1k4a2y.jpg


Meanwhile troops are killing of the rest creep colonies. We want total victory after all !

20171016182616_17sztz.jpg


20171016182623_1h3brm.jpg


20171016182629_1wga94.jpg


20171016182653_1zhx86.jpg


20171016182657_1upl0e.jpg


20171016182702_1pkbgd.jpg


The tensions between members of coalition rises, we'll see how it works out in the end.


Victory !
 
Joined
Mar 30, 2012
Messages
7,044
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Mission VII : The Trump Card


20171016182743_19uyuh.jpg


terran-adjutant-starclwj4q.jpg
:

Commander, our position has been discovered.
As of two hours ago, a large Confederate strike force arrived on Antiga Prime and established a base camp within our defensive perimeter.
Arcturus Mengsk is calling a meeting.

arcturus-mengsk-starc0trx9.jpg
:

Greetings. I know you're all concerned about the Confederate strike force, but first we have a grave matter to discuss.
It seems our data discs didn't hold weapon designs after all.
Lieutenant Kerrigan will explain.

sarah_kerrigan_starcr13a0e.jpg
:

You all know that the Confederates run a program for psychically gifted humans, training them to be Ghosts.
Those running the program found that the Zerg are attuned to the psychic emanations of Ghosts.

jim-raynor-starcraft-8ukm9.jpg
:

So the Zerg are here for you, darlin'? This keeps gettin' better and better.

sarah_kerrigan_starcr13a0e.jpg
:

Shut up. There's been a lot of secret Confederate research surrounding Ghosts and the Zerg.
What we stole was a small but critical piece of the puzzle: designs for a Transplanar Psionic Waveform Emitter.
The emitters broadcast the neural imprint of a Ghost, but at a much greater magnitude.
These things reach accross worlds.

arcturus-mengsk-starc0trx9.jpg
:

The Confederacy used these Psi Emitters to lure the Zerg into isolated containment areas.
Your colony-Mar Sara-Commander, was one such location.

jim-raynor-starcraft-8ukm9.jpg
:

What are you saying?

arcturus-mengsk-starc0trx9.jpg
:

I'm saying the Zerg are a secret weapon developed by the Confederacy.
I'm saying you were all subjects of a Confederate weapons test.

Just as they destroyed Korhal with nuclear weapons to establish dominance a generation ago, they would use the Zerg to put an end to their other rivals.
Only this time there'd be no outrage: who could suspect the aliens were their creation?
No, they'd be lauded as heroes for coming in and destroying the Zerg.
It's time the Confederacy paid for its crimes.

And I know just the way. Lieutenant Kerrigan is going to plant an emitter at the Confederate base camp.
Commander, you will provide her with an escort. When the Zerg arrive, they'll break the blockade for us and we'll make our escape.
Now get moving.


Objectives :
- Bring the Psi Emitter to the enemy base
- Kerrigan must survive



20171016183010_1vkx2r.jpg


We start at the northern point, with Kerrigan having conversation with Mengsk regarding her doubts about the psi emitter and sending zergs on unsuspecting confederate forces. After that we need to detach quickly the nearby buildings because we are under constant fire from nearby enemy base. The SCV has the device with him. Kerrigan moves as well to the south big structured base.



20171016183422_1wpamc.jpg


The base took some hit, so we need lot of resources to build the proper defense from the three points of entry here.

20171016184728_1ctaaj.jpg


Dividing the tank division is good at the beginning, since the foes will come in packs from random point. The minerals were quickly depleted here. But a solid tank group plus marines/firebats and turrets can hold a lot here.

20171016184817_1buyyv.jpg


My science vessel looks nearby to see a lone tank. Good thing that I didn't brought workers here. Let the Wraiths do their job.

20171016184954_1d6xg5.jpg


Scanning nearby we see that there are random units who defend the entry to the beacon. We'll need to move tanks and infrantry and start raiding with Wraiths to provoke them to come to us.

20171016185632_1mqzwa.jpg


The perimeter is secured. I've set some turrets on the hill to avoid any unnecessary Wraiths attacks.

20171016190403_1hsymk.jpg


Science Vessel will help to spot anyone moving through our tank group. Let's build a bunker and turrets as well, since we have a nice reserve of resources.

20171016212400_1miahu.jpg


The Wraiths are being kept nearby. I don't want to loose them with a stupid charge, while the turrets and Goliaths are present. They keep all the other Wraiths from north, which show often right now.

20171016213359_1ntxjt.jpg


The tanks have obliterated the ground units. Time to move quickly before the reinforcements will come. I take the marines and firebats to destroy the southern edge structers. The Wraiths are helping as well.

20171016213831_17uxki.jpg


Another front move. Since we are so close, and there is no turrets there is only one thing to do.

20171016213839_1jyxp5.jpg


Almost killed by Battlecruiser, but still a victory !

20171016213854_1ubyay.jpg


20171016213905_16sxh4.jpg


:mrpresident:
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
15,894
Location
Stealth Orbital Nuke Control Centre
This has always bugged me a bit. We come hide on Antiga, get the planet under Confederate lockdown, lure the Zerg there, and thereby seal the planets fate at the hands of the Protoss. I know Arcturus wouldn't bat an eyelash at the atrocity, but wouldn't it hurt his PR?
 
Joined
Mar 30, 2012
Messages
7,044
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Mission VIII : The Big Push


20171016213913_1rqyd3.jpg


terran-adjutant-starclwj4q.jpg
:

Greetings, Commander. Receiving incoming transmission:

arcturus-mengsk-starc0trx9.jpg
:

The time of our final strike against the Confederacy is close at hand.
Before we can strike at Tarsonis itself, however, we must break through the Confederacy's most potent defenses.
General Duke will brief you.

indexk5j2c.jpg
:

I've defended Tarsonis in over thirty major battles, so I know its defenses inside and out.
There are three primary orbital platforms that serve as staging areas for the Confederate fleet.
If we assault the central platform, we should cause enough of a ruckus to allow a small force to break through the planetary defenses.

jim-raynor-starcraft-8ukm9.jpg
:

General, I'm impressed. I never figured you for the frontal assault type.

indexk5j2c.jpg
:

Well, the Confederates have Omega and Delta Squadron troops defending the platform.
They're nothing compared to my Alpha Squadron boys.

jim-raynor-starcraft-8ukm9.jpg
:

Right.



Objectives :
- Eliminate the Confederate forces
- Duke must survive






20171018180321_174b6w.jpg


We start the mission on a small installation. Everyone is mobile and ready to go, including all the buildings.




20171018180626_14bbou.jpg


Just a few clicks and we can establish our main base for this mission. There is a lot of work to do here, so as usuals I'm setting a tight defense forces with bunker/turrets/tanks heavy metal trio to help me survive the enemy waves.

Base before

20171018182453_10ox0u.jpg


Base after. Now that's much better. I need to move those tanks with marines. Duke in his battlecruiser can do some serious damage, even without any upgrades. I keep some wraiths just to give him an upper hand if needed, but mostly I'm being attacked by ground and the flying units were disposed of. Let's move and check out nearby territory!

20171018182516_1l8ltq.jpg


Bingo, time to destroy the Starport, which will stop some of the attacks. I'm setting up here a little pack of marines in a bunkers plus tanks as well. A couple of turrets just in case. There are many marines in this base, plus the bunkers make a perfect shooting target.

20171018183419_1lzy0t.jpg



20171018183607_15sbgv.jpg


The science vessel as always is useful. This time the lonely journey has been interrupted quickly. Luckily for me, the turrets nearby will deal with him. We are at the centre of the base already.

20171018183851_1nozkk.jpg


20171018183948_1wpyu3.jpg


The air units are moving through the base with some minor marines coming up.

20171018184443_1quyvl.jpg


General Duke finds the other squadrons bunker with tank. I'm already setting up a warm welcome for them.

20171018184459_1mhy91.jpg


Meanwhile the troops are cleaning what's left of the base.

20171018184839_1juzvl.jpg


Oh, another bunker. Don't mind if I do.

20171018185229_1u0at7.jpg


I'm setting a new beautiful wall of tanks just to keep them occupied. As I'm greedy I'm taking up all the minerals and gas as well.

20171018185445_19hyqs.jpg


With my trusty squadron of Wraiths, Duke and Science Vessel I'm venturing to the north west corner to check it out. Well, it turns out that it was a skeleton crew here, so it didn't took long to wipe them out.

20171018185904_1gmbs7.jpg


Finally we can concentrate on the second enemy. Time for some Comsat Station.

20171018190507_1lizt4.jpg


Excellent, so much buildings to destroy!

20171018191018_1nfxxf.jpg


This time without bunkers I'm setting up a quick attack with a yuge firepower, plus some troops for cleaning up.

20171018191211_1nga42.jpg


20171018191335_1vyzpi.jpg


20171018191438_1x3kuj.jpg


The marines are helping with the turrets and keep the fire from the air units.

20171018191608_16ok5f.jpg


The Duke end this mission with a blast into a Starport. Now we have another moment, when we can see how Mengsk is better than Confederates.

20171018191613_10wk72.jpg


20171018191616_106k0r.jpg


20171018191619_1qmkvz.jpg


20171018191627_1imkw8.jpg


20171018191632_1ttj5e.jpg


20171018191752_1ubk47.jpg
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,404
Location
Djibouti
That's a pretty shittily defended capital planet if you ask me.

Also, I remember my favourite part of missions with Duke was one-hit-kill zapping enemy marines :hero:
 
Joined
Mar 30, 2012
Messages
7,044
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Mission IX : New Gettysburg

20171018191804_1wbkem.jpg



terran-adjutant-starclwj4q.jpg
:

I've picked up several dozen Protoss warships descending upon Tarsonis.
They seem to be heading on a direct course to the primary Zerg Hive.

arcturus-mengsk-starc0trx9.jpg
:

If they engage the Zerg, the Confederates may escape.
Commander, send Lieutenant Kerrigan with a strike force to engage the Protoss.
Captain Raynor and General Duke will stay behind with the command ship.

jim-raynor-starcraft-8ukm9.jpg
:

First you sell out every person on this world to the Zerg, then you ask us to go up against the Protoss? And you're goin' to send Kerrigan down there with no backup?

arcturus-mengsk-starc0trx9.jpg
:

I have absolute confidence in Kerrigan's ability to hold off the Protoss.

jim-raynor-starcraft-8ukm9.jpg
:

This is bullshit. Kerrigan, are you reading this?

sarah_kerrigan_starcr13a0e.jpg
:

I heard. I'm going down there. Arcturus knows what he's doing. I can't back out on him now.

jim-raynor-starcraft-8ukm9.jpg
:

Funny. I never thought of you as anyone's martyr.

Objectives :
- Destroy the Protoss force
- All Zerg buildings must survive
- Kerrigan must survive



20171018191902_1p7j86.jpg


20171018191919_15okje.jpg


This mission is more tricky when it comes to planning attacks. The problem lies with the zerg brood occupying the northern part. Plus we can't destroy any building. So we just need to have bunkers and turrets, since the tanks could easily found something to shoot after killing the reinforcements. I can't unleash on them tanks :sad: . Oh well, let's start building up the invasion forces to defeat the Protoss as we are told to do. Sarah is only hero available, but I kept them in one of the bunkers since she can damage ground and air units with better basic damage than anyone else. Plus I won't use ghosts in this mission.

20171018221543_1pdkpz.jpg


Building Spaceport to start my flying invasion. The marines and firebats are in the bunkers, plus some more are ready for deployment. I'll need to make transport ships as well.

20171018221547_163j0z.jpg


20171018222424_1ebk3c.jpg


Now that crucial spots are defended I need to use SCV for minor repairs. Here two tanks will suffice. There are more Mutalisks attacking than usual. Nothing that I can handl..

20171018222728_1t0j55.jpg


:rage:

I forgot about Ultralisks. Damn beasts, it's good that there isn't more than one right now. I totally forgot about them. Fast forward.

20171018223032_1avj2u.jpg


I've made Science Vessel, since it's an excellent unit for reconnaissance and it's a detector as well. I find very quickly Dragons guarding one of the platform.

20171018223050_1i7jtg.jpg


20171018223111_1xjkez.jpg


Further investigation via Comsat Station and we have a jackpot.

20171018223729_1tlkoc.jpg


I've made 4 Battlecruisers plus some Wraiths, the Science Vessel will be observing whole thing from the distance.

20171018224059_113jjx.jpg


I've dispatched nearby ground troops to help me brake the tide, since there were many Dragons. As you can see there was some damage done, but we will handle it without any problems.

20171018224146_1zck38.jpg


Veni, Vidi, Vici! We have a nice spot for our base, since the preparation ate most of my minerals. Time for the repairs and move part of my forces here. Of course I build more Battlecruisers and upgrade their weapon damage.

20171018224832_12dkv6.jpg


20171018225149_1ydjxx.jpg


Lonely invisible Wraith moves through the whole map, and with the help of Comsat station I reveal all the black area.

20171018225733_1vvj50.jpg


Another zerg attack, another time to move to the much smaller second base of the Protoss. With Yamato guns 6 Battlecruisers will deal with the photon cannons.

20171018225838_1gzjyd.jpg


It turns out this base was really weak when it comes to the air defence.

20171018230014_1x0j1a.jpg


20171018230058_1e0jst.jpg


I don't even use Wraiths as a backup. It's over ! Hooray another vict....

20171018230135_1vvkfg.jpg


:hmmm:

20171018230148_1vyur8.jpg


Thankfully, I have some shuttles for that.

20171018230152_1skulm.jpg


:what:

20171018230203_1m7u3j.jpg


20171018230204_1bxu47.jpg


20171018230212_112ugg.jpg


20171018230221_1byuty.jpg


So we leave all our forces for certain death. Arcturus is a genius strategist that's for sure. Another bad PR moment that it won't be remembered by anyone.


tenor.gif
 
Joined
Mar 30, 2012
Messages
7,044
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Mission X : Hammer Falls








20171018230240_1rap5a.jpg





terran-adjutant-starclwj4q.jpg
:

The fleet has lost contact with the ground forces at New Gettysburg.
General Mengsk has ordered the immediate disengagement of the Korhal fleet from the Tarsonian system.
Protoss and Zerg forces continue to battle across the core continent of Tarsonis.
Receiving incoming transmission:

jim-raynor-starcraft-8ukm9.jpg
:

I can't believe he actually left her down there! I'm gone, and you'd better come with me. There's no tellin' who Arcturus'll screw over next.

terran-adjutant-starclwj4q.jpg
:

Receiving incoming transmission:

arcturus-mengsk-starc0trx9.jpg
:

Gentlemen, you've done very well, but remember that we've still got a job to do.
The seeds of a new Empire have been sewn, and if we hope to reap -

jim-raynor-starcraft-8ukm9.jpg
:

Aw, to hell with you!

arcturus-mengsk-starc0trx9.jpg
:

You're making a terrible mistake. Don't even think to cross me. I've sacrificed too much to let this fall apart.

jim-raynor-starcraft-8ukm9.jpg
:

You mean like you sacrificed Kerrigan?

arcturus-mengsk-starc0trx9.jpg
:

You'll regret that. You don't seem to realize my situation here. I will not be stopped. Not by you, or the Confederated, or the Protoss or anyone!
I will rule this sector or see it burnt to ashes around me. If you try to get in my -

terran-adjutant-starclwj4q.jpg
:

The fleet is prepped and ready, Commander. Awaiting orders.

jim-raynor-starcraft-8ukm9.jpg
:

The hell with him. We're gone.

terran-adjutant-starclwj4q.jpg
:

It appears that General Duke has successfully activated Tarsonis' primary defensive weapon, the Ion Cannon.
The Cannon must be shut down if any escape attempt is to be made.



Objectives :
- Destroy the Ion Cannon
- Raynor must survive



20171019165859_1d2r4u.jpg



So this is it. The final mission of Terran campaign. As you can see the map is huge, and there are two Terran groups securing the sector. We start with Jim leading a group of troops, two tanks and vulture. Time to start securing the base as usual, and do it really quickly.

20171019170907_1o9qbt.jpg


20171019170915_1h1ra4.jpg


It's better the make the defenses nearby to have an upper hand and can see more of the terrain.

20171019171740_16hqtj.jpg


20171019171742_1wkqcj.jpg


20171019174724_1s4qxz.jpg


The left wing will be taking some damage, because of the tanks. If needed, I'm using Wraiths and marines to destroy them quickly, and put shields on my own.

20171019174727_14arq4.jpg


Now it looks really good. Both left and right flanks are having marines to support turrets while they are being attacked by Wraiths and Battlecruisers. Science Vessels are crucial as well, since we will be hearing a lot of this :

"Nuclear launch detected"

200.gif



Science Vessels will be pointing ghosts. The battlecruisers deal a lot of damage as well so it's good to keep one SCV to do a quick repairs or build a new turret if needed.

20171019175310_1wfo9g.jpg



I'm moving through the map with Wraith squadron since the map is so big. The red base has been found. I've dispatched additional marine forces nearby plus some tanks to finish him quickly in a single swift attack. The supply depots are destroyed in a couple of minutes.

20171019175445_17qopr.jpg


20171019175833_1mwrzf.jpg


One less problem for me. I'm securing a base since the gas and minerals have been already depleted in my main one. The little spots on south west are shuttles that I was using for transport to avoid any air units. I see that there is lonely academy left to destroy nearby. Let's fix it quickly.

20171019180209_1rvq1x.jpg


The Wraiths took some hit but after repairing they are as new.

20171019180447_1kuruh.jpg


I'm making a quick patrol to the previous base, and just in time to see the forces concentrating and preparing for the ambush. But there is no air support for them. It's the opportunity I couldn't miss.

20171019180603_11zpjf.jpg


Another ghost detected, a little red spot is only thing that is left of him. As always Comsat Station is a good and cheap ...


20171019181117_1bxr9c.jpg


Oh shit. Looks like a bigger attack this time. Tanks took some damage, as well as the bunker but of course I've prevailed.Time to start moving to that Ion Cannon.

20171019181355_1xwrml.jpg



Oh, I forgot about locking ability of ghosts. I guess they were tired of being killed on the eastern entry to my base and tried the other way.

20171019182422_1odo54.jpg


I've checked the installations to know how much resistance to expect. Well, it turns out that it's really small considering the importance of the Ion Cannon. No reason for me to delay it any further.

20171019182536_1epqwa.jpg


I've used tanks and marines to destroy the turrets for Wraiths. They took some heavy damage, since they always like to attack everything that it's in their sight, but with the last marine killed they can finally help us achieving our final goal.

20171019182544_1fxrn7.jpg



hqdefault.jpg


It was really tough at the beginning, considering that enemy uses all units, and their abilities so it's a great summary of this campaign. I could try to destroy Alpha Squadron boys, but I just didn't feel it was needed. Jim evacuates with the remaining forces, while Mengsk is giving a heart warming speech in Fake News Network.






Coming up next - the Zerg campaign. See you next time!
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom