Erebus
Arcane
- Joined
- Jul 12, 2008
- Messages
- 4,763
Yeah, yeah, I know RTS isn't popular on the Codex, spare me the butthurt plz.
I got Starcraft II for Christmas (partly because it's the only recent game that can work on my not-so-recent computer) and I've been playing it quite a bit since then. I don't have a global opinion yet : some things are pretty decent, others are incredibly annoying. (I've never played Starcraft I, so I'm not able to compare.)
You need an internet connection to be able to install the game. At first, I thought you even needed one to be able to play the game (it seemed to require being connected to battle.net) but it's not the case. Blizzard nevertheless requires the player to create an account on battle.net and give them your name, date of birth and address. Why ? Because they can. And probably also to satisfy their voyeuristic urges. Since e-polygraphs haven't been invented yet, you can make up anything you want, but the whole thing is still fairly invasive.
Much like Warcraft III, Starcraft II spends a lot of time and effort developping its story and characters. I actually rather liked the result in Warcraft III, but in the present case, it wasn't worth it. There's not a single character that's not utterly cliché and most of them are extremely annoying. The quality of the writing varies between acceptable and unimaginably awful, which makes it fairly bad on average. The story's too lame to discuss and also proof that science fiction can be just as unoriginal as heroic fantasy.
Fortunately, the essential elements of the game aren't quite so bad. The missions are not repetitive : the goals and the circumstances vary a lot, which I found quite enjoyable. You have some freedom with regards to the order in which you play the missions, which is always nice. Completing a mission earns you money, which you can use to improve your units for later missions. There are also optional objectives which can give you some useful bonuses. So the player has to consider his long-term strategy, which is an interesting element. You get a new type of units at the beginning of each mission and you'll find yourself with a fuckton of them in the second half of the mission.
There are four levels of difficulty : Casual (haven't tried it yet, but it must be designed either for retards or for people who've never used a computer before), Normal (should be called "Easy" but that would vex the people who use it), Difficult (probably the most appropriate level, although it can be a bit too difficult in some missions) and Brutal. Of course, the default speed of the game can be a real pain in the ass.
I got Starcraft II for Christmas (partly because it's the only recent game that can work on my not-so-recent computer) and I've been playing it quite a bit since then. I don't have a global opinion yet : some things are pretty decent, others are incredibly annoying. (I've never played Starcraft I, so I'm not able to compare.)
You need an internet connection to be able to install the game. At first, I thought you even needed one to be able to play the game (it seemed to require being connected to battle.net) but it's not the case. Blizzard nevertheless requires the player to create an account on battle.net and give them your name, date of birth and address. Why ? Because they can. And probably also to satisfy their voyeuristic urges. Since e-polygraphs haven't been invented yet, you can make up anything you want, but the whole thing is still fairly invasive.
Much like Warcraft III, Starcraft II spends a lot of time and effort developping its story and characters. I actually rather liked the result in Warcraft III, but in the present case, it wasn't worth it. There's not a single character that's not utterly cliché and most of them are extremely annoying. The quality of the writing varies between acceptable and unimaginably awful, which makes it fairly bad on average. The story's too lame to discuss and also proof that science fiction can be just as unoriginal as heroic fantasy.
Fortunately, the essential elements of the game aren't quite so bad. The missions are not repetitive : the goals and the circumstances vary a lot, which I found quite enjoyable. You have some freedom with regards to the order in which you play the missions, which is always nice. Completing a mission earns you money, which you can use to improve your units for later missions. There are also optional objectives which can give you some useful bonuses. So the player has to consider his long-term strategy, which is an interesting element. You get a new type of units at the beginning of each mission and you'll find yourself with a fuckton of them in the second half of the mission.
There are four levels of difficulty : Casual (haven't tried it yet, but it must be designed either for retards or for people who've never used a computer before), Normal (should be called "Easy" but that would vex the people who use it), Difficult (probably the most appropriate level, although it can be a bit too difficult in some missions) and Brutal. Of course, the default speed of the game can be a real pain in the ass.