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Game News Starcrawlers Chimera coming to Early Access on November 16th

Discussion in 'News & Content Feedback' started by Infinitron, Nov 2, 2021.

  1. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Tags: Juggernaut Games; StarCrawlers Chimera

    Starcrawlers Chimera, the single-character follow-up to 2017 sci-fi dungeon crawler Starcrawlers, was successfully crowdfunded back in May. As promised, developer Juggernaut Games released the game's alpha build to backers soon afterwards, and it's been updated several times since then. The beta/Early Access release has taken a while longer than planned to finalize, but today they announced that it will be out on November 16th. Here's the announcement trailer:


    The GOG page for Starcrawlers Chimera was launched in July and the Early Access build is set to arrive there as well. It looks like Juggernaut already have the first few content updates planned out.
     
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  2. JDR13 Arcane

    JDR13
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    Meh...
     
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  3. Whisper Arcane Vatnik

    Whisper
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    What is 2020 difficulty mode?

    IGN journalist mode?
     
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  4. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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    Grimlock had a sequel, Vaporum had one, so I guess it was bound to happen for Starcrawlers.
     
    Last edited: Nov 3, 2021
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  5. almondblight Arcane

    almondblight
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    It's not really a sequel, per se:

    Starcrawlers was really enjoyable, so I'm hopeful this will be at least interesting. They're still thinking about making a proper sequel, though:

     
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  6. Thac0 Time Mage Patron

    Thac0
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    I have got some hopes for this. Starcrawlers was too annoying and grindy for my taste, and the heavily shield based combat was not a big draw in the first place. Many of the other modern blobbers were morw fun. I wouldn't have been in the market for a Starcrawlers 2, a turn based single player blobber however is gimmicky enough to draw me back in.
     
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  7. Contagium Learned Patron

    Contagium
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    Where there's turn-based, there's hope.
     
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  8. HeyCheckOutHowHardICanPee Learned

    HeyCheckOutHowHardICanPee
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    Like a straight up mockery buckshot of shit you really don't want to see at first glance, at first glance.

    Considering the art style looks even worse than the first game somehow and you only have a single character to work with, I really don't see a bright future for this.
     
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  9. lukaszek the determinator Patron

    lukaszek
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    I actually enjoyed game of attrition that each mission was
     
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  10. almondblight Arcane

    almondblight
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    Yeah, I found playing on Normal and taking missions a couple of levels above you kept the game decently difficult while cutting down the grind. Contacting the different corps directly also gives you hidden objectives/enemies that make the procedural missions more interesting/difficult.
     
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  11. Thac0 Time Mage Patron

    Thac0
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    The problem for me was that every mission was the same battle for attrition. There was no real variety, no tense bossfights and no easy sweeps inbetween. Felt samish and boring. Not a fan of procedural generated content, because it makes the difficulty curve either flat or random.
     
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  12. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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    They sure like their donuts.
    [​IMG] [​IMG]

    BRING ME THE DUNKIN'
    [​IMG]
     
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  13. baud Arcane Patron

    baud
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    RPG Wokedex Strap Yourselves In Pathfinder: Kingmaker
    I remember a few tense fights during assassinations missions or when I was hunted by corps that I had pissed off. But maybe I wasn't very good
     
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  14. lukaszek the determinator Patron

    lukaszek
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    while I played a few roguelikes I cant say I like them as a genre. As such I cant rly name why I enjoyed starcrawlers while I disliked others.
    For example darkest dungeon didnt work for me while it does feature attrition is similar way. Probably its because I like being attached to my party members and I would prefer to run same party across all scenarios
     
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