Trash
Pointing and laughing.
SCO said:The overland map looks like sword of the samurai.
Ok, i'll buy it.
This makes me want to play that game again. Microprose was teh awesome.
SCO said:The overland map looks like sword of the samurai.
Ok, i'll buy it.
Frogboy said:I don’t just read the feedback on Elemental in our forums. I read the feedback on lots of other forums. So I lurk on sites like RPG.net, Octopus Overlords, PCCohort, Qt3, CnardPC, WArgamers.com, rpgcodex.net, tacticularcancer, colonyofgamers, bay12games.com, Shrapnel Games, penny-arcade forums, etc.
Some technologies will require a pre-requisite. You can’t simply (by luck) get access to say plate metal armor. You would have to research warfare, then defenses, then armor and then after that you would have a chance to get plate metal armor. The more points you have in a particular category, the greater the odds that one of those techs will pop up.
So let’s walk through this:
I choose warfare: level 1 and I see:
* Barracks (green)
* Weapons (green)
* Defenses (green)
* City Walls (yellow)
* Archery (yellow)
Warfare level 1 costs 10 technology points (which at this stage means 10 turns).
I know I want to get to plate mail so I pick Defenses.
10 turns pass…
The breakthru window pops up and I choose Defenses. City Walls also showed up but Archery didn’t.
The research window comes up again and I see this:
Warfare: level 2
* Barracks (green)
* Weapons (green)
* Armor (green)
* City Walls (yellow)
* Archery (yellow)
* Fortify Position (red)
Warfare Level 2 costs 20 tech points (which at this point in the game is taking 14 turns).
14 turns pass…
The breakthru window pops up and I get to choose between Barracks, Weapons, Armor, and Fortify Position. Now, because it was red, it means I got pretty lucky that it is an option and next time, it may not show up as an option. Do I pick that now or do I go with Armor? I choose Armor anyway.
Now I see this:
* Barracks (green)
* Weapons (green)
* Leather Armor (green)
* Plate Armor (yellow)
* City Walls (green)
* Archery (green)
* Fortify Position (red)
As you can see, City Walls and Archery have become green which means they will always be choices because enough points have been put into Warfare that they’ve gone from being maybes to certainties.
Warfare level 3 costs 40 points (which at this point will take 20 turns to get).
The other thing about this system is that we can have a giant pool of minor but interesting techs that normally don’t show up in a game but when we go through the new game generation, we will randomly give them a slight chance to come up during a game. So, for instance, you might get a tech called “Forest Defenses” where if you have it, it will give your units extra defensive bonuses in a forest. All players would have access to such a tech (i.e. it’s not per player though we might make some race-based).
Chadeo said:I think the level of feedback the Stardock guys give is great and a huge part of their success.
Chadeo said:Don't look now but Stardock reads the codex =)
http://forums.elementalgame.com/368295
Frogboy said:I don’t just read the feedback on Elemental in our forums. I read the feedback on lots of other forums. So I lurk on sites like RPG.net, Octopus Overlords, PCCohort, Qt3, CnardPC, WArgamers.com, rpgcodex.net, tacticularcancer, colonyofgamers, bay12games.com, Shrapnel Games, penny-arcade forums, etc.
I think the level of feedback the Stardock guys give is great and a huge part of their success. Not being dicks and treating your customers with respect rather than criminals also helps. If only we could get a developer of their quality to do RPGs.
What game would you make if you had limitless time?
Wardell: We'd be doing an RPG right now. A Baldur's Gate style RPG or an Ultima V style RPG. I'm not talking about Oblivion, but a traditional, top-down party sort of game. Because I don't see them - Neverwinter Nights has that, but there hasn't been that many. I don't understand it, because I think there's still a market.
Ultimately, it comes down to how much it'll cost you to make the game and how many do you think you can realistically sell.
If you made a Baldur's Gate with good graphics and story, that's well produced.... well, I don't think it'll be very hard to sell 200-300,000 units worldwide. If a turn-based strategy game could do that, certainly a well produced RPG could.
How much money that translates to? Six to eight million dollars. And it just becomes a matter of "Can I produce a game with that?" And unfortunately, a lot of studios can't any more.
Don't look now but Stardock reads the codex =)
dragonfk said:Are you participating in the beta Frogboy? If so can you describe what are your opinions on the game as of now? Or are you a Stardock employee and from PR department?
Monocause said:Sooner or later he'd leave like the other devs did - just wait until the more frustrated codexers would catch his scent.
Monocause said:Don't mark him as a developer, for Christ's sake. Sooner or later he'd leave like the other devs did - just wait until the more frustrated codexers would catch his scent.
Twinkle said:Stardock gets my respect and money thanks to the stuff like that http://frogboy.impulsedriven.net/ar...lopers_mainstreaming_themselves_into_oblivion. Basic concept that lots of devs fail to grasp.
Also, nice oblivion reference. :D